Difference between revisions of "Talk:TXMT/MaterialTypes"
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[under construction/ work in progress/ still underdevelopped] | [under construction/ work in progress/ still underdevelopped] | ||
− | Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped accoding to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition | + | Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped accoding to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition ; These're the material types from the base game. |
([[User:Khaibit|Khaibit]] this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.) | ([[User:Khaibit|Khaibit]] this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.) | ||
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CubeAlphaFalloffTexture | CubeAlphaFalloffTexture | ||
+ | DeckFoundationPreviewMaterial | ||
− | + | DirtyRectCompositingPass | |
− | + | ||
FishSwimVertexShaderMaterial | FishSwimVertexShaderMaterial | ||
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MirrorBackClearStencilAndSetDepth | MirrorBackClearStencilAndSetDepth | ||
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MVLab-RenderToTexture | MVLab-RenderToTexture | ||
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MVLab-Dimmer | MVLab-Dimmer | ||
feedback 0.8 | feedback 0.8 | ||
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NeighborhoodCanvas | NeighborhoodCanvas | ||
NeighborhoodCanvasStraddle | NeighborhoodCanvasStraddle | ||
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NeighborhoodTerrainEdge | NeighborhoodTerrainEdge | ||
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ProjectiveShadowDef | ProjectiveShadowDef | ||
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RoofPreviewMaterialTopBoundary | RoofPreviewMaterialTopBoundary | ||
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TerrainWater | TerrainWater | ||
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TextureAlpha | TextureAlpha | ||
+ | |||
+ | TexturedMaterial | ||
TileGridMaterial | TileGridMaterial | ||
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uiHeadlineBillboardAnimationTest | uiHeadlineBillboardAnimationTest | ||
+ | |||
+ | VisColliderMaterial | ||
+ | |||
+ | VisDynamicallyDeformedMaterial | ||
+ | |||
+ | VisualizeGeomNormalsDef | ||
WallMask | WallMask |
Revision as of 20:55, 16 November 2006
[under construction/ work in progress/ still underdevelopped]
Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped accoding to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition ; These're the material types from the base game.
(Khaibit this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.)
$mvMaterialDefinition (the material type variable for content viewer materials)
AnimatedTexture
BirdWingFlapVertexShaderMaterial
BoundGeomMaterial
CausticsGeneratorMaterial
CensorCompositingMaterial
CubeAlphaFalloff
CubeAlphaFalloffTexture
DeckFoundationPreviewMaterial
DirtyRectCompositingPass
FishSwimVertexShaderMaterial
Floor
floorGridBlackActiveLevel
floorGridWhiteActiveLevel
floorLocalGridBlackActiveLevel
FloorPool
FloorReflective (dead)
ImposterArrowMaterial
InverseTileGridMaterial
LightningIonization
LightningGlow
LightningCore
LotSkirtRoadMaterialDefinition
MirrorBackClearStencilAndSetDepth
MVLab-RenderToTexture
MVLab-RenderToTextureReflection
MVLab-Dimmer
feedback 0.8
NeighborhoodCanvas
NeighborhoodCanvasStraddle
NeighborhoodTerrainEdge
NeighborhoodTreeGUOBMaterial
NeighborhoodWaterEdge
NeighborhoodWaterTerrain
NHoodRoadMaterialDef
NHoodTerrainHighlightMaterial
NHoodTerrainLighting
Null
OverlayMaterialDef
OverlayShadowMaterialDef
PartiallyUnderWaterMaterial
Phong
PlumbBobAnimatedColor
PoolDepthLayerMaterial
PoolWaterSurfaceMaterial
ProjectiveShadowDef
RoofPreviewMaterialTopBoundary
SetFarZOnMirrorRTT
SetNearZOnMirrorRTT
SetStencilOnCensorRTT
SimpleMirrorReflection
SimSkin
SimStandardMaterial
SkyboxCompositionPassMaterial
SolidColorMaterial
StandardMaterial
StandardParticleModelMaterial
TerrainLighting
TerrainWater
TextureAlpha
TexturedMaterial
TileGridMaterial
uiHeadlineBillboardTest
uiHeadlineBillboardAnimationTest
VisColliderMaterial
VisDynamicallyDeformedMaterial
VisualizeGeomNormalsDef
WallMask
Wallpaper
WallpaperBump
WallpaperPool
WaterAnimatingTextures
WireframeMaterial
ZoomConeMaterial