Sims 3:0x06B981ED
OBJS - Serialized script objects
By Tiger
The data is divided into four sections
Contents |
Data sections
Header (28 bytes)
DWORD version? - currently 0x00000500 DWORD magic value - ("OBJS") DWORD count1 - Count of defined object types DWORD count2 - Count of number of saved instances DWORD - Offset from the start of the header of the type definitions DWORD - Offset from the start of the header to the instance pointer table DWORD - Offset from the start of the header to a TGI index
Instances
count2 (above) entries:
BYTE - Data type {Data}
See below for the types of data and the format of the data. Most common here are 0x10 and 0x11, but boxed value types can appear here as well, for example when a number or enum is added to a System.List<System.Object> collection.
Instance index
count2 repeats of DWORD - Pointer to the start of the serialized instance data This index is 1 based, with the first entry referenced as entry 1. 0 is reserved to indicate null references
Type definitions
Very loosely structured data, with lots of flags and optional values including count1 entries Each entry consists of TYPE_SIGNATURE {TYPE_METHODS | INTERFACE} TYPE_SIGNATURE = [TYPE_MODIFIERS] [GENERIC_DEFINITION] NAMESTRING TYPE_MODIFIERS = [DUPLICATE_DEFINITION] [GENERIC_PARAMETERS] NULLBYTE DUPLICATE_DEFINITION = 0x02 GENERIC_PARAMETERS = 0x2x where x is gemeric parameter count - 1 GENERIC_DEFINITION = x+1 (If x was specified) repeats of TYPE_SIGNATURE NAME = CHAR_COUNT BYTE(With CHARCOUNT repeats) CHAR_COUNT = BYTE [BYTE] (7 bit MSB order bytes, with the high bit indicating continuation) TYPE_METHODS = METHOD_COUNT [(1..N)METHOD_DEFINITION] METHODCOUNT = BYTE [BYTE] (7 bit MSB order bytes, with the high bit indicating continuation and the first byte having a 7 bit value no higher than 0x3f) METHOD_DEFINITION = NAME PRIMITIVE_TYPE PRIMITIVE_TYPE = BYTE (See section below) INTERFACE = 0x7F
Generic parameter definitions can be nested in the data structure, as would be required by System.Dictionary<System.UInt32,System.List<Sims3.CAS.SimDescription>>
TGI
DWORD count5 - count of TGI entries TGI entries, in standard order
Primitive Types
Byte | Type of data | Data format | Notes | |
---|---|---|---|---|
0x01 | Reference | DWORD of instance ID | ||
0x02 | Boolean | BYTE | 0 for false, 1 for true | |
0x03 | Byte | BYTE | ||
0x05 | DateTime | QWORD | System.DateTime FromBinary() and ToBinary() format | |
0x08 | Short | WORD | ||
0x09 | Int | DWORD | ||
0x0A | Long | QWORD | ||
0x0B | SByte | BYTE | Signed byte | |
0x0C | Float | FLOAT | Single precision floating point number | |
0x0D | Ushort | WORD | Unsigned | |
0x0E | Uint | DWORD | Unsigned | |
0x0F | Ulong | QWORD | Unsigned | |
0x10 | Struct | DWORD type Various data |
Type references a defined structure, with the fields for that object immediately following
Usually appears as the type of an instance, but it can appear in the middle of formatted data to represent a non-system defined value type (IE a struct) | |
0x10 | Object reference | DWORD type Count * DWORD instance reference |
When in the context of an array (Type 0x11) | |
0x11 | Array | DWORD Length BYTE Primitive type |
Referenced by most single member collection classes as well (List, ArrayList, Queue, Stack, etc) | |
0x16 | Opaque object | BYTE length DWORD type |
Seems to be used for storing opaque type data, possibly for classes representing non-managed interfaces. Currently only seen referring to DriverHandleWrapper class. | |
0x17 | Enum | BYTE+ Type of enum (BYTES) optional additional as needed for the size of the type ID |
The length is encoded as 7 bits, with the high bit indicating the value continues to further bytes. The value is in MSB order (Opposite normal byte order) | |
0x18 | MethodInfo | DWORD DWORD DWORD DWORD |
Part of the definition of a serialized delegate | |
0x19 | ResKey | DWORD | Index into the TGI table. | Corresponds to Sims3.SimIFace.ResourceKey |
0x1A | Type | BYTE+ (BYTE)s as needed for the type ID |
Corresponds to System.Type, and references the type by ID Same format used for Enum definition where it encodes the type of the enum |
Finding the rest of the primitive types would involve trial and error using custom scripts to create objects to be persisted.