Tutorials:TS3 HTMG SectG3 PartMask

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Revision as of 17:51, 4 May 2010 by EllaCharm3d (Talk | contribs)

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Texturing in Gimp

Main texture  | Specular  | PartMask  | DropShadow  | Overlay

G. Texture me beautiful

G3. PartMask (& DropShadow)

  1. EllaMeshTutorial 80.jpg
    These need no changes, just do a Save As (jpg format) so we can use them as materials in ms3d and/or LithUnwrap. I do want you to take note of the Channels in the partmask image and how it matches the Layers' red & green halves. Where it is to appear recolorable in-game is white, not used is black. We have to ensure this when we save our bumpmap & specular images as .dds format before re-packaging in s3pe later.





Questions? Problems?


  • If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or


  • If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.


Rewind.png Backward.png TS3 HTMG SectG3 PartMask Forward.png Top.png


Texturing in Gimp

Main texture  | Specular  | PartMask  | DropShadow  | Overlay

Rewind.png Backward.png TS3 HTMG SectG3 PartMask Forward.png Top.png
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