Game Help:World Routing Lags/Editwiths3pe
From SimsWiki
< Game Help:World Routing Lags
Revision as of 14:27, 19 September 2012 by EllaCharm3d (Talk | contribs)
Contents |
Step 1: Backup .world
- Do a backup! Please do a backup before continuing with the rest of this guide. Go to the path provided above for the location of the .world file.
- Select the .world file and Copy
- In any empty spot, right-click and Paste.
- Rename this file to have another extension so you won't get duplicates in the New Game screen. I usually put ".orig" as the extension for my backups.
- This <town-name> - Copy.world.orig is your backup file. Keep it safe! This is the file to restore when you need to update.
- Repeat the above steps for each game whose .world you want to edit.
Step 2: Backup Saves
- Next, backup your Save games. Go to /Documents/Electronic Arts/The Sims 3/, and backup the Saves folder by either
- Copy+Paste so you have a copy of this folder and its contents to Desktop (or in another drive, preferably)
- Archive it in a zip or rar file.
- You can also do a full backup of the whole user folder if you like, see this Backup Guide.
Step 3: Get the fixed resources
- Download the Resources for the world that you want to fix from The Downloads and extract it.
- Be sure you have the correct resources for the correct world! If Windows Explorer don't show same number of files as stated in the download thread, logout from MTS, remove cookies and try re-downloading.
- In S3PE: Open S3PE as Administrator.
- Now go to the path for the game whose world you want to fix.
- OK, warning done, Ready?
- The paths are documented in World file Locations
- Open the appropriate world file that you downloaded the "<Town>FixedRouting.zip" for in S3PE.
- From the Resource menu -> Import -> From file, navigate to the location where you have the "<Town>FixedRouting.zip" extracted.
- Select all (Ctrl+A) the extracted files and click Import.
- Ensure the dropdown for the filetypes show all *.* as we want to import everything.
- Save the file and exit. Remember to simply do a Save, not a Save As.
- Remove caches and test the game.
Step 4: Preparing for a patch or restoring the original
When the next patch is released, you simply rename the extensions.
- Rename the fixed <Town>.world to "<Town>.world.fixed"
- Rename the original back by removing the ".orig" so the file name is restored back to "<Town>.world", and you're good to go.
- Then patch or install the add-on.
- If you don't want the fixed version anymore, simply delete it from your system.
- If you do want the fixed version back, just rename the pair of them back to "<Town>.world.orig" and the "<Town>.world.fixed" to "<Town>.world", respectively.
- Check back on the Download threads that no changes is required though. I doubt EA would suddenly redo the Worlds when they have not done so in the past, but you never know. "Never say never" as the saying goes.