Tutorials:Exporting UV Maps with LithUnwrap for Better Clothing Recolours

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Exporting UV Maps with LithUnwrap for Better Clothing Recolours
Basegame.gif

Base Game
AuthorCatOfEvilGenius


Contents

Overview

This tutorial explains how to export the uv/texture map for both Maxis and custom clothing using LithUnwrap. If you're finding it hard to match up edges or fix seams, this should help a lot.

What you will need

  • SimPE
  • The Managed Direct X Extensions, listed on the SimPE download page under "Needed Software to run SimPE"
  • LithUnwrap

Tutorial Link

RightArrow.gif Exporting UV Maps (with LithUnwrap) for Better Clothing Recolours {external link}

Prerequisites

This is not a beginner's clothing tutorial, and is more of a "Toolbox Tutorial" to teach a specific technique. If you are not an experienced clothing creator, you will need to first do some more simple tutorials.

Credit

Originally written by CatOfEvilGenius

Related Links

Tutorials by Category

Body Shop: Recolouring | Meshing | Modding | Sims  Objects: Object Creation | Recolouring  Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods

Body Shop Recoloring Tutorials by Category

Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming

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