Sims 3:0x073FAA07
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Revision as of 20:22, 6 June 2009 by Inge Jones (Talk | contribs)
Behaviour scripts.
These are the scripts that run when a Sim interacts with an object, or another Sim, or just performs its own inner metabolic processes.
Originally coded in C#, they are all encrypted, and squashed together into a few large files.
Currently no way is known to get the game to accept piecemeal overrides, so global hacks as of 6/6/2009 are having to replace the entire set - meaning that you can only have global hacks from one creator at a time.
It is probably possible to create new scripts for new custom objects, however. Technical details coming later.