Sims 3:0x0358B08A
From SimsWiki
Face Parts
(Also applies to Clothing Parts (0x062C8204))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
DWORD - Version DWORD - Offset of the TGI index from here (File+8) DWORD - Size of KeyTable block (+12 from first 12 bytes here) BYTE - Length of the Part Name in two byte pieces NAME - Part Name (*2 bytes per character, null byte first) DWORD -The 067caa11 file (Blend Geometry) T,G,I64 DWORD - GeomEntry/BoneEntry count -Repeat Entries --Insert KeyTable here [[Sims_3:Catalog_Resource#TGI_Block_List|KeyTable]]
Entries
DWORD FacialRegion / Region flags (For Clothing)
DWORD Bool Can Have both GeomEntry and BoneEntry? (Presumes at least a GeomEntry)
DWORD Bool Has GeomEntry? (If Canhave is 0, use this. Always 1 when present though)
4 BYTES AgeGender flags
FLOAT Amount
DWORD GeomEntry Index (0 based) (Not used if DWORD 2 is 1)
DWORD Bool HasBoneEntry? (If DWORD 2 is 1 (IE can have bone entry) this long exists)
4 BYTES AgeGender2 flags (Bone)
FLOAT Amount2 (Bone)
DWORD BoneIndex (1 Based) (If this is used, GeomEntry Index not used)
Enum FacialRegion
Body = 0x400,
Brow = 0x100,
Ears = 0x10,
Eyelashes = 0x800,
Eyes = 1,
Face = 0x40,
Head = 0x80,
Jaw = 0x200,
Mouth = 4,
Nose = 2,
TranslateEyes = 0x20,
TranslateMouth = 8
-Karybdis