Sims 3:Catalog Resource
From SimsWiki
Contents |
Overview
The following resource types are used for catalog entries.
Type ID | Name |
---|---|
0x0418FE2A | Catalog Fence |
0x049CA4CD | Catalog Stairs |
0x04AC5D93 | Catalog Proxy Product |
0x04B30669 | Catalog Terrain Geometry Brush |
0x04C58103 | Catalog Railing |
0x04ED4BB2 | Catalog Terrain Paint Brush |
0x04F3CC01 | Catalog Fireplace |
0x060B390C | Catalog Terrain Water Brush |
0x316C78F2 | Catalog Foundation |
0x319E4F1D | Catalog Object |
0x515CA4CD | Catalog Wall/Floor Pattern |
0x9151E6BC | Catalog Wall |
0x91EDBD3E | Catalog Roof Style |
0xF1EDBD86 | Catalog Roof Pattern |
Format
Common
This block appears in all Catalog Resources. The name and description GUIDs can be looked up in the STBL.
DWORD //12 QWORD Name GUID //from STBL QWORD Desc GUID //from STBL 7BITSTR // Catalog Name entry 7BITSTR // Catalog Desc entry FLOAT price FLOAT //always 1.0 4BYTE //binary zeros BYTE QWORD I64 of PNG icon //usually 0
Material List
This section is only present in Objects and Wall/Floor Styles; it differs slightly between the two, as annotated.
DWORD Count1 --repetition Count1 Material: BYTE type if (type != 1) DWORD DWORD offset // from here to after TGI Block List WORD DWORD tgi offset // see Sims 3:Key table DWORD tgi size // see Sims 3:Key table --insert MaterialBlock --insert TGI Block List // see Sims 3:Key table DWORD --if Wall/Floor Style: DWORD
Material Block
BYTE index //XML --insert data for typecode 0x01 // see below --insert data for typecode 0x01 // see below DWORD count1 --repetition count1 Type Code List: BYTE controlcode switch(controlcode) { case 0x40: (do not increase count - skip 0x40 bytes) break; case 0x2F: BYTE DWORD break; default: BYTE typecode --insert data for typecode // see below break; } DWORD count2 --repeat(count2) Material Block
Typecodes
Typecode | Data | Comments |
---|---|---|
0x01 | (BYTE)(6bitstr if &0x80)(BYTE if &0x40) | |
0x02 | (BYTE)(BYTE)(BYTE)(BYTE) | RGBA color |
0x03 | (BYTE) | Index to TGI table below |
0x04 | (FLOAT) | |
0x05 | (FLOAT)(FLOAT) | |
0x06 | (FLOAT)(FLOAT)(FLOAT) | |
0x07 | (BYTE) | Boolean |