What are moodlets?
Moodlets relate to the mood the sim is in. Different events and happenings in a sim's life can give them positive, negative, or neutral moodlets which will affect their mood. Once you reach a certain mood threshhold, your sim will get lots of lifetime reward points, which they can later use to buy special boosts, traits, and items.
Negative need-related moodlets (such as Tired or Has to Pee) can be clicked on in the moodlets panel to automatically queue an action that will remove the negative moodlet - you don't have to click on the bed or the toilet, just tell the sim to take care of the problem.
Needs
The following moodlets relate to the basic core needs of a sim.
Energy
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Sleepy
|
No mood effect
|
3 Hours
|
Low Energy need
|
Get (name) to bed soon, to avoid the wrath of the truly tired.
|
After the 3 hours, if the sim doesn't sleep s/he will become tired.
|
|
Tired
|
-40 Mood
|
3 Hours
|
Low Energy need
|
When sims get too tired, their mood begins to go south.
|
After the 3 hours, if the sim doesn't sleep s/he will become exhausted.
|
|
Exhausted
|
-50 Mood
|
Until sleep
|
Critical energy need
|
At this level of sleep deprivation, even the floor looks like a good bed to this Sim.
|
Sim may fall to the floor asleep.
|
|
Bad Night's Sleep
|
-15 Mood
|
6 Hours
|
Cheap bed
|
Sleeping on a cheap bed would make any sim grumpy.
|
|
|
Had a Nice Nap
|
+10 Mood
|
5 Hours
|
From Napping
|
Having a great, refreshing nap may be just enough to hold back the onset of sleep.
|
|
|
Well Rested
|
+20 Mood
|
10 Hours
|
High Energy need
|
It's easy to wake up on the right side of the bed when you got plenty of time in the bed.
|
|
Bladder
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Has To Pee
|
No mood effect
|
2 hours
|
Low bladder need
|
Your sim needs to go. Like "go."
|
|
|
Really Has To Pee
|
-30 Mood
|
Until sim pees
|
Critically low bladder need
|
The bladder situation really has only gone from bad to worse, find a bathroom soon!
|
|
|
Embarassed
|
-20 Mood
|
3 hours
|
Peeing self, Walking in on sim, Invasion of privacy
|
Situations like this should be avoided at all cost... they're hard to live down.
|
|
Fun
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Strained
|
-15 Mood
|
Max 2 days
|
Low fun level
|
(Name) could stand a few hours of fun to iron the stress.
|
After it reaches 24h, 2d will appear instantly. And after that it will change to "Stressed Out".
|
|
Stressed Out
|
-40 Mood
|
Until fun is raised
|
Critical fun need
|
(Name) is in desperate need of some entertainment. The daily grind has ground the enjoyment of life to a halt!
|
When sim starts having fun it will go back to strained.
|
|
Entertained
|
+25 Mood
|
Max 6 Hours
|
Relatively high fun need
|
(Name) is having quite a good time and is keeping stress down.
|
After it reaches 6h it will change to "Having a Blast".
|
|
Having a Blast
|
+40 Mood
|
Max 8 Hours
|
High Fun need
|
(Name) is having so much fun, it's almost criminal.
|
|
Hunger
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Stuffed
|
-
|
3 Hours
|
Overeating
|
Forcing sims to eat when they are not hungry may lead to a loss of appetite and weight gain.
|
|
|
Hungry
|
No mood effect
|
3 Hours
|
Low Hunger need
|
Your sim's a wee bit peckish. The stomach growling isn't far behind.
|
After the 3 hours it wil l change to "Very Hungry".
|
|
Very Hungry
|
-40 Mood
|
24 Hours
|
Really Low Hunger need
|
Gnawing hunger is not a good feeling for sims. Feed regularly to avoid.
|
Shorter time period for Babies and possbily Toddlers and Children.
|
|
Starving
|
-80 mood
|
Until eat something
|
Not eating
|
Allowing Sims to starve is quite cruel! Get Sim some food immediately to avoid an unnecessary death.
|
|
|
Tastes Like Fridge
|
-10 Mood
|
|
Leftovers in cheap fridge
|
Every bite shouldn't contain flavors from everything else in the fridge. Quality fridges never have this problem!
|
|
|
Uneven Cooking
|
-10 Mood
|
|
Eating Food Cooked on Cheap Stove
|
At least the left-most portion was cooked correctly... right? Maybe a nicer stove would burn better.
|
|
|
Good Meal
|
+15-20 Mood
|
8 Hours
|
Eating yummy food
|
Yummy! (Name) enjoyed that meal more than the standard fare.
|
|
|
Great Meal
|
+25 Mood
|
8 Hours
|
Eating yummy food
|
Great meals can be rare, but when a Sim dines upon such a delicious feast, it will be remembered for some time.
|
|
|
Divine Meal
|
+75 Mood
|
7 Days
|
Restaurant
|
(Name) has experienced a meal so exquisite, so divine, that it defies description.
|
Can be found sometimes while eating at the bistro.
|
|
Nauseous
|
-25 Mood
|
2 Hours
|
Disgusting Food
|
(Name) isn't feeling so hot. You may want to keep him/her around a bathroom.
|
After the two hours sim will go to the bathroom and drop out.
|
Hygiene
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Cold Shower
|
-10 Mood
|
3 hours
|
Cheap Shower
|
Freezing jets of water will dull any mood. Perhaps it's time to upgrade the shower.
|
Cheap shower gives it sometimes
|
|
Exhilarating Shower
|
+20 Mood
|
4 hours
|
Nice shower
|
It makes sense that if a sim uses quality plumbing, they get quality showers.
|
Expensive shower always gives it.
|
|
Grungy
|
-5 Mood
|
4 hours
|
Low Hygiene need
|
Yuck! That layer of grime growing might mean it's time for a bath or shower.
|
|
|
Smelly
|
-10 Mood
|
Until shower
|
Extremely Low Hygiene need
|
Sims don't like to stink. More importantly, sims don't like other sims that stink.
|
|
|
Minty Breath
|
+5 Mood
|
4 hours
|
Brushing Teeth
|
Sims love to be around those with Minty Breath. It sure beats the alternative.
|
|
|
Squeaky Clean
|
+40 Mood
|
8 hours
|
High Hygiene need
|
Experience the clean sensation of practicing personal hygiene!
|
|
|
Duck Time
|
+15 Mood
|
5 hours
|
Rubber Ducky
|
Rubber Duckies make hygienic cleansing fun!
|
Buy a "Ducksworth of Bathington" in the grocery shop, place it on tub, take bath (not shower).
|
Social
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Betrayed
|
-50 Mood
|
24 hours
|
Catch lover cheating
|
Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process.
|
|
|
Brightened Day
|
+10 Mood
|
3 hours
|
|
Good sims know exactly what to say to make someone's day better.
|
|
|
Desolate
|
-50 Mood
|
Until social interaction
|
Critical social need
|
When Sims get really, really lonely, they need to talk to somebody. Anybody.
|
|
|
Heartbroken
|
-50 Mood
|
48 hours
|
Spouse dies/Breaking Up
|
A broken heart is an affliction only time and tears can heal.
|
|
|
Rejected Proposal
|
-30 Mood
|
6 hours
|
Rejected for a marriage proposal
|
It hurts to propose and be rejected. The good news is that Sims can try again as many times as they like. Of course, each rejection will hurt just as much.
|
|
|
Missed Wedding
|
-30 Mood
|
1 day
|
|
It's a bad, bad, bad idea to miss the wedding. It takes two to tango, and your Sim missed the dance.
|
|
|
Mourning
|
-50 Mood
|
48 hours
|
Death of a loved one
|
The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace.
|
|
|
Witnessed Betrayal
|
-20 Mood
|
6 hours
|
Seeing someone cheating
|
Witnessing the romantic betrayal of a loved one is quite devastating.
|
|
|
Witnessed Divorce
|
|
|
|
|
|
|
Flattered
|
+10 Mood
|
|
From socialization
|
Compliments are quite flattering!
|
|
|
Boring Conversation
|
-5 Mood
|
|
From boring tour (theatre, others)
|
Yawn! Will they ever stop talking?
|
|
|
Intrigued
|
+10 Mood
|
|
From socialization
|
Juicy gossip satisfies eager ears!
|
|
|
Enemy!
|
-10 Mood
|
|
Enemy
|
The presence of garbage would be preferred to that of a hated enemy!
|
|
|
Lonely
|
-15 Mood
|
|
Low Social need
|
Communication is a must for sims. A quick chat will fix things right away.
|
|
|
Let Off Steam
|
+10 Mood
|
|
From socialization
|
Having a friendly ear to complain to helps when you need to vent.
|
|
|
Embarrassed
|
-20 Mood
|
|
Walking in on Sim, Invasion of Privacy
|
Situations like this should be avoided at all costs...they're hard to live down.
|
|
|
New Friend
|
+20 Mood
|
6 hours
|
Socialization
|
Meeting someone new and hitting it off well enough to call them a friend is spiffy!
|
|
|
Lost A Friend
|
-25 Mood
|
24 hours
|
Neglect
|
The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship.
|
|
|
First Romance
|
+ 40 Mood
|
2 days
|
First romantic interest
|
Love has bloomed for the first time. Could this be the real thing?
|
|
|
First Kiss
|
+40 Mood
|
24 hours
|
Kissing for the first time
|
A sim's first kiss can leave them glowing for a long time.
|
|
|
Rejected First Kiss
|
-10 Mood
|
6 hours
|
Socialization
|
It's sad when a sim gets rejected for a first kiss. Very sad. A rejected sim needs time to cool off before their social skills will be back on track.
|
|
|
Great Kiss
|
+15 Mood
|
3 hours
|
Kissing a Great Kisser
|
Great kissers give amazing smooches.
|
One of the two sims must have the Great Kisser trait.
|
|
Newly Engaged
|
+50 Mood
|
24 Hours
|
Getting Engaged
|
With a ring on the finger, vows and true love aren't far behind.
|
|
|
Just Married
|
+50 Mood
|
2 days
|
Getting Married
|
Sims always enjoy the joyful period following the marriage. Let's hope the love lasts...
|
|
Situational
Environment
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Dirty Surroundings
|
-15 Mood
|
Until leaving or cleaning
|
Dirty objects/puddles
|
Garbage, filth, and grime do not improve one's surroundings.
|
|
|
Filthy Surroundings
|
-30 Mood
|
Until leaving or cleaning
|
Dirty objects/puddles
|
The grime and muck is really starting to pile high. It won't be long before it starts paying rent.
|
|
|
Vile Surroundings
|
-40 Mood
|
Until leaving or cleaning
|
Dirty Surroundings
|
This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy!
|
|
|
Too Many People
|
-15 Mood
|
|
Being in a crowd
|
Certain sims may not feel too comfortable around large groups
|
Loner trait
|
|
Unfinished Room
|
-10 Mood
|
|
Uncovered walls or floors
|
This room needs proper flooring and wall covering of some sort to be considered complete.
|
|
|
Disgusted
|
-5 Mood
|
|
Encountering smelly sim, Disgusting food
|
Revolting sights and smells will have this effect on sims, so it's best to move them away.
|
|
|
Plagued By Nature
|
-20 Mood
|
|
Being outside
|
It's often best for Sims that hate the Outdoors to spend as little time out there as possible.
|
Hates the Outdoors trait
|
|
It's dark
|
-10 Mood
|
Until it's no longer dark.
|
Darkness
|
A little light would certainly improve things. Perhaps some windows to let natural light in, as well?
|
|
|
Beautiful Vista
|
+15 Mood
|
|
Beautiful lot
|
This...house…is…incredible! Somebody really knows how to live
|
|
|
Decorated
|
+10 Mood
|
Until sim leaves room/area.
|
Slightly decorated room
|
Sims enjoy well furnished homes. By the looks of things, this place isn't so bad!
|
|
|
Nicely Decorated
|
+25 Mood
|
Until sim leaves room/area.
|
Medium decorated room
|
Well designed décor stands out in a good way and tends to make everyone happier.
|
|
|
Beautifully Decorated
|
+40-50 Mood
|
Until sim leaves room/area.
|
Fully decorated room
|
Rooms adorned with the most expensive sculptures and paintings improve life dramatically.
|
|
|
Comfy
|
+5-30 Mood
|
|
Comfortable object
|
Nothing beats a good seat for comfort except perhaps a better seat.
|
|
|
Cozy Fire
|
+12-15 Mood
|
|
Warm fire
|
Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth!
|
|
|
Enjoying Music
|
+20-40 Mood
|
|
Stereo playing
|
It's hard not to enjoy a beat this solid.
|
+Mood depends on the quality of the speakers and music genre. It can also be obtained by a sim performing with guitar.
|
|
Enjoying Solitude
|
+15 Mood
|
|
Being alone
|
Introverted sims like it best at times when others completely and utterly stay away.
|
Loner Trait
|
|
Lovely Pool
|
+15 Mood
|
|
Beautiful Lot
|
The pool is so clean and pristine. Chlorine sure works wonders!
|
|
|
One with Nature
|
+20 Mood
|
|
Being outside
|
Outdoors(wo)men find themselves quite happy when not tucked away indoors.
|
Loves the Outdoors Trait
|
|
Rude Awakening
|
-10 Mood
|
|
Being awakened by noise (crying baby, others)
|
Loud noises and ruckuses will disturb sleeping sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire.
|
|
|
Crying Baby
|
-15 Mood
|
Until the baby stops crying, or the sim is too far away to hear.
|
Crying baby
|
If the baby can't be quieted, it's best to get as far away as possible.
|
|
|
Creepy Graveyard
|
-10 Mood
|
|
Being in the graveyard during evening or night.
|
|
Brave or evil sims do not get this moodlet.
|
Pregnancy
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Baby Is Coming!
|
No mood effect
|
|
Pregnancy
|
Uh oh! The water has broken, contractions have started, and the baby is on its way! Get the mother to a hospital soon or sit tight until the baby arrives!
|
|
|
It's a Boy
|
+80 Mood
|
24 hours
|
New Baby Boy
|
Bouncing baby boys are delightful additions to any family!
|
|
|
It's a Girl
|
+80 Mood
|
24 hours
|
New Baby Girl
|
Gurgling baby girls are delightful additions to any family!
|
|
|
It's Twins!
|
+80 Mood
|
|
Two New Babies
|
Wow, your Sims were lucky enough to have twins. Double trouble!
|
|
|
It's Triplets!
|
+80 Mood
|
|
Three New Babies.
|
Three babies! Hope your Sims wanted a big family.
|
|
|
Nauseous
|
-25 Mood
|
2 Hours
|
Unknown Causes
|
(Name) isn't feeling so hot. You may want to keep him/her around a bathroom.
|
After the two hours sim will go to the bathroom and drop out.
|
|
Back Ache
|
-20 Mood
|
4 hours, or until a massage is received
|
Pregnancy
|
|
|
|
Pregnant
|
+20 Mood
|
|
Pregnancy
|
|
|
Fire
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
On Fire
|
-200 Mood
|
1 hour
|
Fire
|
Contrary to popular belief, being on fire is not healthy and can lead to symptoms including panic, burns, and death. Best find some water quickly!
|
Death occurs at end of time period.
|
|
Singed
|
-40 Mood
|
Until bathed/changed clothes
|
Fire
|
Fire burns quickly, but it will burn a Singed sim even faster, so avoid hot situations
|
|
School
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Had Detention
|
?
|
?
|
Detention
|
|
|
|
Honor Student
|
+25 Mood
|
24 Hours
|
Good grades
|
Hard work and a nose to the book pays off with the satisfactory acceptance into the Honor Roll.
|
|
|
Failing
|
-40 Mood
|
18 Hours
|
|
Having to Stare at a failing grade on a report card just stings. Homework completion and a good mood will improve marks.
|
|
Work
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Fired
|
-30 Mood
|
Variable
|
Being Fired
|
Ouch! Getting thrown out of the workplace never feels good. Time to find a new job.
|
|
|
Overworked
|
-15 Mood
|
Variable
|
Working hard for a long period of time with a low fun level
|
|
|
|
Missing Work
|
-30 Mood
|
Until workday ends/sim goes to work
|
Missing work
|
Workaholics don't get stressed from working, but from not working.
|
Workaholic trait
|
|
Likes Work
|
+10 Mood
|
|
From work
|
Work isn't quite the daily grind for everyone. Bring on the overtime!
|
Workaholic Trait
|
Other
Icon
|
Moodlet Name
|
Effects
|
Time Period
|
From
|
Description
|
Notes
|
|
Horrified
|
-35 Mood
|
8 hours
|
Mausoleum
|
Terrible things have been seen underneath the mausoleum. Explorers beware.
|
|
|
Mauled By Bear
|
-35 Mood
|
8 hours
|
Exploring Catacombs
|
It seems bears don't like it when others explore their catacombs. The emotional scars, not to mention the huge physical scars, are not so easily forgotten.
|
|
|
Excited
|
+18 Mood
|
3 hours
|
Anticipation of seeing lover/friend
|
Excitable sims get, well excited.
|
Excitable Trait
|
|
Feeling Lucky
|
+5 Mood
|
|
Lucky trait (seems random)
|
Today is (name)'s lucky day. Who knows what good will happen?
|
Lucky Trait
|
|
Fulfilled
|
+15 Mood
|
|
Completed a promised wish
|
The satisfaction of having a wish come to fruition feels great!
|
|
|
Very Fulfilled
|
+75-100 Mood
|
7 days
|
Completing Lifetime Wish
|
Everything is working out perfectly! Your Sim feels extra fulfilled!
|
|
|
New Stuff!
|
+20 Mood
|
2 Hours
|
New objects
|
Sims love getting new things for their homes!
|
|
|
Educated
|
+10 Mood
|
|
Taking a class
|
Exploring the local halls of culture and learning may teach even the most studious individual a thing or two.
|
|
|
Impressed
|
+10 Mood
|
|
Touring an educational community lot
|
touring public places sometimes reveals unexpected and impressive sights.
|
|
|
Heard Theater Music
|
+10 Mood
|
|
Hearing theater music
|
The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available!
|
|
|
Stir Crazy
|
-15 Mood
|
|
Not Leaving Home
|
Sims should leave the house frequently for sanity's sake. Shake well with a community marinade for best results.
|
|
|
Bad Reception
|
-10 Mood
|
-
|
Cheap TV
|
Cheap television sets don't always provide the most pristine picture.
|
|
|
Pristine Picture
|
+15 Mood
|
-
|
Nice TV
|
The pixels are dancing daintily on the television, perfectly within the highest resolutions money can buy.
|
|
|
Charitable
|
+10-30 Mood
|
24 Hours
|
Donating to Charity
|
It feels great to help other Sims, especially when they are in need.
|
Time period depends on how big was the donation.
|
|
Fiendishly Delighted
|
+15 Mood
|
6 Hours
|
Forum posting, Donating to Undermine Charity
|
Sims of the evil persuation take pleasure in the misfortune of others.
|
Available only for sims with the Evil or Mean Spirited traits.
|
|
Disappointed
|
-15 Mood
|
24 Hours
|
Forum posting
|
Some sims just hate it when they blow a chance to impress others.
|
Happens when forum post gets deleted because of no replies.
|