Tutorials:Making a Sims 3 Tattoo
Contents |
Making a Sims 3 Tattoo
Want your sims to get some nice ink? Here's the basic steps to create a nice tattoo that works well in the game and looks good.
You Will Need
- CTU - To grab one of the game's meshes to import so you have a basic skeleton, and to look at the game's original textures.
- .NET 3.5 - Required for CTU. You need .NET 3.5, not 2.0 or any other version.
- Body Textures and UV Maps - To use in scaling and aligning your textures.
- DDS Plugins for Photoshop, GIMP, Paint Shop Pro, or whichever program you use to edit graphics - For creating and editing the textures you will need to make. Instructions are given for Photoshop CS3 - you may have to do some Googling for tutorials and tips on making it work in your program of choice. You will, of course, already need whatever graphics program too.
Difficulty Level
Easy to Medium - This probably shouldn't be your absolute first project, but is relatively easy to do once you get the hang of the basics of DDS files, textures, CTU, etc.
The Tutorial
Okay, let's get started! Please note that all images below may be clicked for larger versions and are not shown full-size on this page!
Your Tattoo Design
First, you need to have an idea of what type of tattoo you want to make. This is -much- easier if you use a "flash" tattoo design as your base. That is, a drawing of one, not a picture of someone's tattoo on their body. It's much easier to separate the parts of the image that way. If you -do- use a pic from a body, you'll probably have to do a lot more work to get it to look nice, and I'm not going into that here. Make it easy on yourself, and choose a flash design.
Here are the two designs that will be demonstrated in this tutorial:
Note that the images above are -not- shown full-size. If you click on them, you'll see that they're much larger. It's very important that you work with nice, big pictures. You can scale them down to fit on the sim's body, but you can't scale them up or they'll look blurry and bad. Also note how nice and sharp the edges look - it will make them much easier to cut out this way. Don't use small, blurry images - you'll spend more time trying to fix them than if you just went and found better source images to start with.
Colour Design
We'll start with the design with colour on it.
Setting Up
Open up your source texture in your graphics editing program of choice. Make a copy of the background layer, and delete the original background, so your image is floating on a transparent background.
Remove Background
Right now, the tiger image is on a white background. We need to remove the white background cleanly and neatly, so all we have are the black tribal lines, and the tiger face.
Expand Selection: Unless you have a perfect black and white outline, you probably still have just a smidgen of lighter pixels around the edges. So do Select > Modify > Expand. Set it to 1 pixel. This will add one pixel to the selection edges all around, to remove any lighter edge. This also makes it very important to have a nice big image, or losing that pixel around the edge might actually be an issue.
Once the background is removed, the design is ready to be placed as a texture.