Tutorials:TS3 HTMG SectG2 Specular

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Revision as of 20:46, 13 April 2010 by EllaCharm3d (Talk | contribs)

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Texturing in Gimp

Main texture  | Specular  | PartMask  | DropShadow  | Overlay

G. Texture me beautiful

G2. Specular

  1. EllaMeshTutorial 77.png
    When we first open this, you might just see a transparent image (the gray checkered background)


  2. We need to do ColorsDecompose, and select RGBA. This will give us the four channels as layers. FYI, RGB would only gives us 3 channels (the RGB, no Alpha) and only if they are in use. So, in this case we would not get the Blue channel. Might have no impact in this case, but good to start best practices early on, so we won't hit a brick wall later.


  3. Close the original, we won't need it yet

  4. Save as a Gimp image with an .xcf extension

  5. EllaMeshTutorial 79.png
    When we decomposed, the Image mode is switched to Grayscale. Revert it back:
    • Under ImageModeRGB.
    • Channels will now have all four with thumbnails of our pic in gray as it should


  6. In Layers Dialog, delete all but one layer
    • Select a layer and click trashcan
    • Double-click the name (red/green/blue, whichever one is left) to edit and rename this layer – I called it "main"

  7. If it is missing, add an alpha channel: LayerTransparencyAdd Alpha Channel. It needs to be all white.

  8. Do the same thing we did for the main texture – float and extract parts of it into its own layers.

  9. When you're done - save as .xcf, and then do a Save As for a .jpg/.dds version




Rewind.png Backward.png TS3 HTMG SectG2 Specular Forward.png Top.png


Texturing in Gimp

Main texture  | Specular  | PartMask  | DropShadow  | Overlay

Rewind.png Backward.png TS3 HTMG SectG2 Specular Forward.png Top.png
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