Tutorials:TS3 HTMG ChapN References

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TS3 Step-by-step Start-to-Finish Basic How To Mesh Guide

TOC  | Chapter A: Objective  | Chapter B: Preamble  | Chapter C: Staging  | Chapter D: Cloning  | Chapter E: Extracting  | Chapter F: Decompiling  | Chapter G: Texturing in Gimp  | Chapter H: Meshing in Milkshape  | Chapter I: UVMapping in LithUnwrap  | Chapter J: Recompiling  | Chapter K: Packaging  | Chapter L: Testing  | Chapter M: FAQs  | Chapter N: References

Helpful links from the net

Gimp 2.6 Documentation – official site
gimp-tutorials.com Gimp Tutorials
gimp-tutorials-and-tips Gimp Tutorials from gimptalk.com
Milkshape Help – official site
learngamedesign.com - Milkshape tutorials
make-video-games.com/milkshape/lesson - more Milkshape tutorials
blender.org/education-help/ - Help from Blender's official site
blender.org/features-gallery/ - Blender Featured videos
Basics of creating UV Maps – using Photoshop and Maya, but same concept applies
uv 101 – for Maya again
Blender 3D: Noob to Pro/UV Map Basics - from wikibooks.org
robinwood.com/UVMapperTut - Making a texture map in UV Mapper
blendernation.com/tutorial-uv-mapping-in-blender/ - UV Mapping in Blender
underworld.fortunecity.com - UV Mapping Your Model Using LU (LithUnwrap)
www.shatters.net/forum - A forum with FAQs on DDS files for Windows users
 
 
 


Short acronym and info repository

(note: to be merged with simswiki glossary page)

MATD 
(Material Definition) - controls Shininess and Transparency, among other things
RSLT 
something to do with slots. No, not the casino ones. E.g.: the footprint of the object placement like for items that go on counter tops or tables – define how much space to take up
MTST 
multistate material ..Uhhh…tbc (to-be-checked)


<* more to be added *>


Questions? Problems?


  • If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or


  • If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.


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