Sims 3:0x8EAF13DE

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Rig Resource - _RIG
TypeID:0x8EAF13DE
Game Version:The Sims 3



Contents

Overview

There are two formats of the RIG file. The basic file content is a Granny 2 data file. Apart from the official tools, there are some user-contributed tools for manipulating the data on altervista. In addition, a second format exists, where the Granny data is wrapped with some additional fields.

Get "Granny Viewer" from the altervista downloads page and you can load the data (export it as 'somefile.gr2').

Also related is this thread on Xentax.

Format

Optional wrapper

There is an optional wrapper to the Granny data. This can be identified by the first DWORD in the file being 0x8EAF13DE (i.e. the resource type). The format is:

DWORD 0x8EAF13DE
DWORD 0
DWORD offset1			// To "Int2" block from start of Granny data
DWORD offset2			// To start of Granny data (from start of this DWORD)
DWORD IKChainsOffset		// To start first of "Int2" Chunk (from start of this DWORD)
DWORD IKTargetSlotsOffset	//(from start of this DWORD)
DWORD IKInfoNodeOffset		//(from start of this DWORD)
DWORD CompressNodeOffset	//(from start of this DWORD)
DWORD FullBoneListOffset	//(from start of this DWORD)
DWORD // unused offset?
DWORD // unused offset?
DWORD // unused offset?
DWORD // unused offset?

--insert Granny2 data

--insert 00 padding to next DWORD

DWORD Count1
--repetition Count1:
	DWORD offset to IK Chain entry (from start of this DWORD)
--repetition Count1:
	//IK Chain entry
	DWORD
	DWORD ChainLength
	BYTE[32] //00
	DWORD IK pole //Bone index from granny2 data
	DWORD Chain start //Bone index from granny2 data

	DWORD SlotInfoNode //Bone index from granny2 data
	DWORD ExportRootNode //Bone index from granny2 data

	DWORD SlotOffsetNode //Bone index from granny2 data
	DWORD ExportRootNode //Bone index from granny2 data

	DWORD

	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data
	DWORD InfoNode //Bone index from granny2 data

	DWORD RootWorldNode //Bone index from granny2 data

	--repetition(ChainLength)
		DWORD

	DWORD //0
	
	//Chain links 
	--repetition(ChainLength) 		
	 	DWORD EndBone //Bone index from granny2 data
	 	DWORD StartBone   //Bone index from granny2 data
//IK Target Slots
DWORD count
--repetition count
	DWORD //Bone index from granny2 data

//Info Nodes
DWORD count
--repetition count
	DWORD //Bone index from granny2 data

//Compress Nodes(i.e. "b__R_Calf__Compress__")
DWORD count
--repetition count
	DWORD //Bone index from granny2 data

//Full bone list(contains every bone from granny2 data)
DWORD count
--repetition count
	DWORD //Bone index from granny2 data

Granny2 Data

All offsets in this section start from the start of the Granny2 Data.

BYTE[16]		// See Rick's note below
DWORD Header Size	// ?
BYTE[12]
DWORD			// 6
DWORD			// Size of Granny2 Data
DWORD			// CRC
DWORD
BYTE[40]
DWORD			// 2 
DWORD ScriptOffset
DWORD ScriptSize
DWORD
DWORD
DWORD
DWORD
DWORD Int1Offset
DWORD Int1Count 	// ?
DWORD Int1EndOffset	// to start of byte after Int1 section
DWORD

//Int1 Section		// does this repeat or what?
DWORD
DWORD
DWORD

// Script
BYTE[ScriptSize]
--Padding 00's to next even DWORD

Rick adds:

The blobs that start with the following sequences are Granny2 data blocks:

B867B0CAF86DB10F84728C7E5E19001E
29DE6CC0BAA4532B25F5B7A5F666E2EE
0E1195B56AA5B54BEB2828502578B304
E59B495E6F631F141E13EBA990BEEDC4
3195D4E320DC4F62CC36D03AB182FF89
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