AACE2EFB
Thanks to Buggi, Quaxi and Kobal for this one.
AACE2EFB (PDAT)
This resource holds sim data.
Format
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
Offset 134 (0x86) Family?
Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
Offset 152 (0x98) 1 byte - Zodiac sign
Offset 176 (0xB0) 2 byte - Fatness
Offset 0x160 2 Byte - Instance ID of the File
Offset 0x162 4 Byte - Sim ID
All of the following values are short ints (2 bytes) ranging from 0 to 1000. Personality:
Offset 106 (0x6A) - Sloppy-Neat
and 26 (0x1A)
Offset 108 (0x6C) - Grouchy-Nice
and 16 (0x10)
Offset 110 (0x6E) - Lazy-Active
and 18 (0x12)
Offset 112 (0x70) - Shy-Outgoing
and 24 (0x18)
Offset 114 (0x72) - Serious-Playful
and 22 (0x16)
Skills:
Offset 30 (0x1E) Cleaning
Offset 32 (0x20) Cooking
Offset 34 (0x22) Charisma
Offset 36 (0x24) Mechanical
Offset 42 (0x2A) Creativity
Offset 46 (0x2E) Body
Offset 48 (0x30) Logic
Interests:
Offset 260 (0x104) Politics
Offset 262 (0x106) Money
Offset 264 (0x108) Environment
Offset 266 (0x10A) Crime
Offset 268 (0x10C) Entertainment
Offset 270 (0x10E) Culture
Offset 272 (0x110) Food
Offset 274 (0x112) Health
Offset 276 (0x114) Fashion
Offset 278 (0x116) Sports
Offset 280 (0x118) Paranormal
Offset 282 (0x11A) Travel
Offset 284 (0x11C) Work
Offset 286 (0x11E) Weather
Offset 288 (0x120) Animals
Offset 290 (0x122) School
Offset 292 (0x124) Toys
Offset 294 (0x126) Sci-Fi
Here is the List of all available Options in the SDSC Files:
0xC: Sitting?
0xE: Money Amount over Head
0x10: Personality Nice
0x12: Personality Active
0x14: Personality ( Unused - was Generousity)
0x16: Personality Playful
0x18: Personality Outgoing
0x1A: Personality Neat
0x1C: Current Outfit
0x1E: Cleaning Skill
0x20: Cooking Skill
0x22: Charisma Skill
0x24: Mechanical Skill
0x26: xxxi: Exercise ( Hot Date )
0x28: xxxi: Food ( Hot Date )
0x2A: Creativity Skill
0x2C: xxxi: Parties ( Hot Date )
0x2E: Body Skill
0x30: Logic Skill
0x32: Group Talk State Flags
0x34: xxxi: Style ( Hot Date )
0x36: ci: Current Interaction Index
0x38: Gender Pref - Male
0x3A: Gender Pref - Female
0x3C: Job Data
0x3E: Interaction Data Field #1
0x40: ci: Sub Queue Interaction Count
0x42: tick counter
0x44: Interaction Data Field #2
0x46: Motives Static?
0x48: Censorship Flags
0x4A: neighbor id
0x4C: Person Type
0x4E: Priority
0x50: Greet Status
0x52: visitor schedule
0x54: autonomy level
0x56: route slot
0x58: route multi slot index
0x5A: route status
0x5C: route goal
0x5E: Look At Object ID
0x60: Look At Slot ID
0x62: Look At State
0x64: Look At Time Remaining
0x66: cn: Next Queued Interaction Index
0x68: Aspiration
0x6A: Original Neat Personality Type
0x6C: Original Nice Personality
0x6E: Original Active Personality
0x70: Original Outgoing Personality
0x72: Original Playful Personality
0x74: Sim UI Icon Flags
0x76: FindBestAction result Interaction Object ID
0x78: Memory Score
0x7A: route start slot
0x7C: School Grade
0x7E: Job Promotion Level
0x80: Person Age
0x82: Social Menu Obj ID
0x84: skin color
0x86: family number
0x88: route result
0x8A: job performance
0x8C: Is Swimming?
0x8E: Gender(0=male/1=female)
0x90: private
0x92: lingering house number
0x94: Ghost Flags (Routing Behavior)
0x96: PTO
0x98: zodiac
0x9A: non-interruptible
0x9C: cn: Next Queued Interaction Continuation?
0x9E: footprint extension
0xA0: Render Display Flags
0xA2: ci: Sub Queue Master Interaction Object ID
0xA4: ci: Sub Queue Master Interaction Index
0xA6: cn: Next Sub Queue Interaction Index
0xA8: cn: Next Sub Queue Interaction Object ID
0xAA: cn: Next Queued Interaction Object ID
0xAC: ci: Current Interaction Object ID
0xAE: Body Flags
0xB0: Fatness [0-1000]
0xB2: xxxi:Toddler Life Score(unused)
0xB4: xxxi:Child Life Score(unused)
0xB6: xxxi:Teen Life Score(unused)
0xB8: xxxi:Adult Life Score(unused)
0xBA: xxxi:Elder Life Score(unused)
0xBC: Voice Type
0xBE: Job Object GUID
0xC2: Age Days Left
0xC4: Days in Previous Age
0xC6: Decay Hunger per Day
0xC8: Decay Comfort per Day
0xCA: Decay Bladder per Day
0xCC: Decay Energy per Day
0xCE: Decay Hygiene per Day
0xD0: unused( was Social Family Decay)
0xD2: Decay Social per Day
0xD4: Unused
0xD6: Decay Fun per Day
0xD8: ci: Current Running Interaction Index
0xDA: ci: Current Running Object ID
0xDC: Genetics Data 1
0xDE: Genetics Data 2
0xE0: Genetics Data 3
0xE2: School Object GUID
0xE6: ci: Current Interaction GUID
0xE8: Interactions Linked Deleted
0xEA: Romance Skill
0xEC: LocoWeight 0
0xEE: LocoWeight 1
0xF0: LocoPersonalityIndex
0xF2: LocoPersonalityWeight
0xF4: LocoMoodIndex
0xF6: LocoMoodWeight
0xF8: Motives Not Included in Mood
0xFA: Outfit Source GUID
0xFE: Environment Score Override
0x100: Fitness Preference
0x102: Pension
0x104: i: Politics
0x106: i: Money
0x108: i: Environment
0x10A: i: Crime
0x10C: i: Entertainment
0x10E: i: Culture
0x110: i: Food
0x112: i: Health
0x114: i: Fashion
0x116: i: Sports
0x118: i: Paranormal
0x11A: i: Travel
0x11C: i: Work
0x11E: i: Weather
0x120: i: Animals
0x122: i: School
0x124: i: Toys
0x126: i: Sci-Fi
0x128: i: Unused
0x12A: i: Unused
0x12C: i: Unused
0x12E: i: Unused
0x130: i: Unused
0x132: i: Unused
0x134: i: Unused
0x136: i: Unused
0x138: i: Unused
0x13A: i: Unused
0x13C: i: Unused
0x13E: i: Unused
0x140: Unselectable Sim
0x142: NPC Type
0x144: Age Duration
0x146: ci: Sub Queue Interaction Object ID
0x148: Selection Flags
0x14A: Person Flags
0x14C: Aspiration Score
0x14E: Aspiration Reward Points Spent (/10)
0x150: Aspiration Score Raw (/10)
0x152: Mood Booster
0x154: Current Interaction Joinable
0x156: Unlinked?
0x158: Interaction Autonomous
0x15A: Retired Job GUID
0x15E: Retired Job Level