Tutorials:Creating A World That Doesn't Suck - Distant Terrain
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The whole idea of distant terrain is to make the edges of your world seem more interesting. Put simply, a distant terrain object is a very low quality textured object that you place in Create a World via the objects panel. Placing these objects is made rather difficult by the sheer size and odd shapes of them.
The Sunset Valley distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds. Position X = 2047.11707 Y = 116.551254 Z = 2047.2146 Rotation X = 0 Y = 0 Z = 0 |
Distant Terrain – China:
Position
X = 1025.91492 Y = -100.792183 Z = 1022.01959
Rotation
X = 0 Y = -89.99999 Z = 0
Distant Terrain – Egypt:
Position
X = 1000.6 Y = -2 Z = 1025.6
Rotation
X = 0 Y = 44.1999931 Z = 0
Distant Terrain – France:
Position
X = 1000 Y = 0 Z = 1012
Rotation
X = -179.999985 Y = 0 Z = -179.999985