Tutorials:Creating A World That Doesn't Suck - Distant Terrain

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Creating A World That Doesn't Suck

Planning | Compatibility | Basics | Roads and Sidewalks | The Grid | Lots | Buildings and Road Layouts | Sculpting | Objects, Bridges and Effects | Terrain Painting | Distant Terrain | CAW and S3PE | Custom Content | Glossary

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DO NOT EDIT WITHOUT DIRECT PERMISSION FROM TVRDESIGNS OR QBUILDERZ.

The whole idea of distant terrain is to make the edges of your world seem more interesting. Put simply, a distant terrain object is a very low quality textured object that you place in Create a World via the objects panel. Placing these objects is made rather difficult by the sheer size and odd shapes of them.

Placing Distant Terrains

Sunset Valley's distant terrain in use. (click for full size).

Sunset Valley

The Sunset Valley distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds.

Position

X = 2047.11707

Y = 116.551254

Z = 2047.2146


Rotation

X = 0

Y = 0

Z = 0



Distant Terrain – China: Position X = 1025.91492 Y = -100.792183 Z = 1022.01959 Rotation X = 0 Y = -89.99999 Z = 0 Distant Terrain – Egypt: Position X = 1000.6 Y = -2 Z = 1025.6 Rotation X = 0 Y = 44.1999931 Z = 0 Distant Terrain – France: Position X = 1000 Y = 0 Z = 1012 Rotation X = -179.999985 Y = 0 Z = -179.999985

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