Tutorials:Creating A World That Doesn't Suck - Distant Terrain

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Creating A World That Doesn't Suck

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DO NOT EDIT WITHOUT DIRECT PERMISSION FROM TVRDESIGNS OR QBUILDERZ.

The whole idea of distant terrain is to make the edges of your world seem more interesting. Put simply, a distant terrain object is a very low quality textured object that you place in Create a World via the objects panel. Placing these objects is made rather difficult by the sheer size and odd shapes of them.

Placing Distant Terrains

Sunset Valley's distant terrain in use. (click for full size).

Sunset Valley

The Sunset Valley distant terrain is a pretty basic one. There are white mountains in one corner and those are surrounded by flowing green hills. This terrain is intended to be used for a bay but can obviously be used for other types of worlds.

In CAW, it is called Terrain - Distant


Position

  • X = 2047.11707
  • Y = 116.551254
  • Z = 2047.2146

Rotation

  • X = 0
  • Y = 0
  • Z = 0
Al Simhara's distant terrain in use. (click for full size).

Al Simhara (World Adventures EP)

The Al Simhara distant terrain is even more basic than the Sunset Valley version. It is just an expanse of tall and flat desert. There is also a river cutting through it that you can use to get water to your remote desert getaway.

In CAW, it is called Distant Terrain - Egypt.

To have this distant terrain, you need to have the World Adventures EP installed.


Position

  • X = 1000.6
  • Y = -2
  • Z = 1025.6

Rotation

  • X = 0
  • Y = 44.1999931
  • Z = 0



Distant Terrain – China: Position X = 1025.91492 Y = -100.792183 Z = 1022.01959 Rotation X = 0 Y = -89.99999 Z = 0 Distant Terrain – Egypt:

Distant Terrain – France: Position X = 1000 Y = 0 Z = 1012 Rotation X = -179.999985 Y = 0 Z = -179.999985

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