Tutorials:Creating Bumpmaps (Normal Maps) for TS3 - Main
From SimsWiki
Preparing Your Multiplier
Import your multiplier (base texture) into Photoshop or GIMP, we will use it as a base for our bump map.
Remove all logos and stencils before you proceed', as they should appear as printed on and not raised from the surface.
Go to Image-> Adjustments -> Brightness/Contrast and push the Contrast slider about 30% to the right.
Click OK.
Your Multiplier now should look like this:
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Lighter areas on Multiplier will appear higher or "bumped out" and darker areas will appear lower or "bumped in." Just don‘t make it over-contrasted, as your object will look worse than with no bump at all! |
