Tutorials:Creating Bumpmaps (Normal Maps) for TS3 - Main

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Preparing Your Multiplier

Import your multiplier (base texture) into Photoshop or GIMP, we will use it as a base for our bump map.

Remove all logos and stencils before you proceed', as they should appear as printed on and not raised from the surface.

Go to Image-> Adjustments -> Brightness/Contrast and push the Contrast slider about 30% to the right.

Click OK.

Your Multiplier now should look like this:

Bumpmap.png


Lighter areas on Multiplier will appear higher or "bumped out" and darker areas will appear lower or "bumped in." Just don‘t make it over-contrasted, as your object will look worse than with no bump at all!


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