Sims 3:Replacing Textures

From SimsWiki
Revision as of 16:35, 17 September 2012 by Kiwi tea (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Contents

Introduction

This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).

What Do I Need?

  • Delphy's CAS Texture Unitool (CTU) found here
  • A previously completed texture saved in an acceptable .DDS compression (DXT).

How Do I Do It?

Step 1

Open the CTU and create a new file (File → New)

Step 2

In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.

Findcas.jpg

Step 3

Move over to the "Designs" tab and add a new blank design.

Step 4

Under the "Textures" sub-tab click the texture key to highlight it.

Textureview.jpg

Step 5

Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".


Step6basetext.jpg
Alternative
  • Right-click on the texture key, then choose "Replace Image"

Step 6

Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.


And that's it!

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox