Sims 3 Talk:0x1F886EAD/CAW/SkyCommon

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This value will skew the sun and moon lighting directions towards the horizon. This currently
affects only the light, and not the actual sun or moon position. More oblique angles give more dramatic shadows
and lighting. Values approaching zero will spend very little time lighting from the center of the sky. A value
of one indicates a homogenous circular lighting track. Values above one will be increasingly averse to horizon
lighting.

HorizonLightSkewFactor = 0.5

This value will set a minimum distance (in Metric Arbitrary Units) that the sun or moon can approach the horizon.
A value of zero indicates no minimum. This value is useful for tuning the maximum shadow stretchiness as the sun approaches
the horizon.

HorizonLightMinimum = 1

This value will affect the abruptness of the sunset dimming effect for sun and moon reflections. Small values
indicate long, gradual transitions from full-brightness to dimness; large values indicate abrupt transitions.

SunsetDimmingSpeed = 30.0

Modifies the sunrise and sunset time. This will rescale the values fetched from the timeline automagically
the 6
00/18:00
timeline values will stay sunrise and sunset, but they'll happen at SunriseTime and SunsetTime instead.

SunriseTime = 6.0 SunsetTime = 18.0

How long before sunrise or after sunset does the sun control the light direction? Note that the HorizonLightMinimum can be used
to keep the "sunlight direction" above the horizon. This makes it possible to defer the Sun Directional Light -> Ambience Only ->
Moon Directional Light transition until after the visual sunset, with a period of "twilight" in between the time the sun
goes beneath the horizon and the time the moonlight takes over as the dominant skylight. This value expresses time in hours.
It does not cause any reinterpretation of the timeline time keys.

SunDominanceTime = 1.0

Pick a new weather type every N hours

WeatherRandomizeInterval = 8

[Bloom]

Must be between -1 and 0

BloomThreshold = -0.97

Keep this high (>5 or so)

BloomSlope = 10

[Bloom:Xenon] BloomThreshold = -0.65

[Bloom:Ps3] BloomThreshold = -0.65

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