Sims 3 Talk:0x1F886EAD/CAW/SkyCommon
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- This value will skew the sun and moon lighting directions towards the horizon. This currently
- affects only the light, and not the actual sun or moon position. More oblique angles give more dramatic shadows
- and lighting. Values approaching zero will spend very little time lighting from the center of the sky. A value
- of one indicates a homogenous circular lighting track. Values above one will be increasingly averse to horizon
- lighting.
HorizonLightSkewFactor = 0.5
- This value will set a minimum distance (in Metric Arbitrary Units) that the sun or moon can approach the horizon.
- A value of zero indicates no minimum. This value is useful for tuning the maximum shadow stretchiness as the sun approaches
- the horizon.
HorizonLightMinimum = 1
- This value will affect the abruptness of the sunset dimming effect for sun and moon reflections. Small values
- indicate long, gradual transitions from full-brightness to dimness; large values indicate abrupt transitions.
SunsetDimmingSpeed = 30.0
- Modifies the sunrise and sunset time. This will rescale the values fetched from the timeline automagically
- the 6
- 00/18:00
- timeline values will stay sunrise and sunset, but they'll happen at SunriseTime and SunsetTime instead.
SunriseTime = 6.0 SunsetTime = 18.0
- How long before sunrise or after sunset does the sun control the light direction? Note that the HorizonLightMinimum can be used
- to keep the "sunlight direction" above the horizon. This makes it possible to defer the Sun Directional Light -> Ambience Only ->
- Moon Directional Light transition until after the visual sunset, with a period of "twilight" in between the time the sun
- goes beneath the horizon and the time the moonlight takes over as the dominant skylight. This value expresses time in hours.
- It does not cause any reinterpretation of the timeline time keys.
SunDominanceTime = 1.0
- Pick a new weather type every N hours
WeatherRandomizeInterval = 8
[Bloom]
- Must be between -1 and 0
BloomThreshold = -0.97
- Keep this high (>5 or so)
BloomSlope = 10
[Bloom:Xenon] BloomThreshold = -0.65
[Bloom:Ps3] BloomThreshold = -0.65