Tutorial:How to Default replace textures for one or all worlds
This is a small tutorial on how to default replace game textures in one world, or all worlds if you wish to do so.
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Why?
Did you ever have a sad, that there was no bush or tree that worked well with your lot's color scheme? Do you just want some diversity in the options of what your landscaping will look like.
Say, if you're making a very run-down grungy world, you probably don't want your plants to look all happy. Or maybe you just wanna change the color of that base game supermarket, cause you're fed-up with it.
With this tutorial you will learn how to replace those images for just the world that you're making, so that all other worlds will have their plants untouched. You will also learn how to make a full game replacement for the textures, if you simply want a new color for something, for all of your installed worlds.
So, let's get you started!
Tools needed
- S3PE, for opening he packages and importing/exporting the textures. It can be found here at simlogical
- Photoshop .dds Plugin for Photoshop which allows it to read and edit files in a .dds format. Find it here. Please note that this plugin is free, but Photoshop is NOT.
Graphic editors
- Paint.net is one of a couple of programs that can be used to edit texture files in a .dds format. Find it here. Please note, this program is free.
- GIMP is another program that can be used to edit texture files. Again, in .dds format. Find it here. Please note, this program is free.
- Photoshop is, perhaps, the most well known of the paint programs, but it has one major drawback. It costs. A lot.