Sims 4:0x034AEECB
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Format from Maxis Documentation
This information was provided on June 13, 2015 by SimGuruModSquad on [official forums] as part of the Modding Documentation.
The layout will be using the Maxis provided data type descriptors, i.e.: UINT32 vs DWORD
UINT32 version // The latest version is 0x20
UINT32 dataSize // Size of following data (before ResourceKeyArray)
----BEGIN dataSize----
UINT32 numPresets // Presets are not used in TS4
7STRING name // UnicodeBE part name
FLOAT DisplayIndex // Sort order in catalog
UINT16 SecondaryDisplayIndex // Sort order of swatches
UINT32 OutfitID // Unique ID used for grouping in catalog
UINT32 AuralMateralHash
struct ParmFlags partFlags // See below
UINT64 ExcludePartFlags // Bitmask of part types excluded
UINT32 ExcludeModifierRegionFlags
UINT32 TagCount
struct Tag[TagCount] //tag/value pairs used for categorization. See below.
UINT32 SimoleaonPrice
UINT32 PartTitleKey // Index into STBLs for the title - unused?
UINT32 PartDescKey // Index into STBLs for the description - unused?
BYTE UniqueTextureSpace
INT32 BodyType
INT32 --UNUSED1-- // Value is 0x08
UINT32 AgeGender
---- if version >= 0x20
UINT32 Reserved1 // Value must be 0x01
BYTE --UNUSED2-- // Value MUST be 0x01
BYTE --UNUSED3-- // If Unused2 > 0, should be 0x00
BYTE UsedColorCount
UINT32 Color[usedColorCount] // Data is RGBA value, used for swatch, max 3 so far
BYTE BuffResKey // Index in keyTable for buff resource - no longer used
BYTE VariantThumbKey // Index in keyTable for swatch image if any
---- if version >= 0x1c
UINT64 VoiceEffect // hash of a sound effect
---- if version >= 0x1e
BYTE UsedMaterialCount // if not 0, should be 3
UINT32 MaterialSetUpperBody // Hash
UINT32 MaterialSetLowerBody // Hash
UINT32 MaterialSetShoes // Hash
---- if version >= 0x1f
UINT32 OccultBitField // bitmask: Disabled for occult types, ex: 0x00000000 means enabled for all
BYTE NakedKey
BYTE ParentKey
INT32 SortLayer // Affects layering of textures
BYTE numLODs
struct LOD mlods[numLODs] // see below
BYTE numSlotKeys // always 0?
BYTE mSlotKey[numSlotKeys] // never used?
BYTE DiffuseKey // This is the primary color texture type 0x3453cf95
BYTE ShadowKey // And the shadow texture 0x3453cf95
BYTE CompositionMethod // Affects texture compositing
BYTE RegionMapKey // type 0xac16fbec
BYTE NumberOverrides // always 0?
struct Override[NumberOverrides] // see below
BYTE NormalMapKey // Index in keyTable for normalmap
BYTE SpecularMapKey // texture file type 0xba856c78
---- if version >= 0x1b
UINT32 UVoverride // usually same as BodyType, may affect texture layering
---- if version >= 0x1d
BYTE EmissionIndex // Index in keyTable for "Alien Glow" emission map
-----END dataSize-----
struct ResourceKeyArray keyTable // List of TGI keys referenced, in IGT format
struct ParmFlags is a bitfield of size BYTE
[7-6] not_used [5] ShowInCasDemo [4] ShowInSimInfoPanel [3] ShowInUI [2] AllowForRandom [1] DefaultThumnailPart [0] DefaultForBodyType
struct Tag is a simple struct
UINT16 Category UINT16 tagValue
struct OccultBitField is a bitfield of size UINT32
[2-31] not yet used [1] Alien [0] Human
struct LOD is a complex struct
BYTE level UINT32 --unused-- BYTE numAssets struct LODAsset assets[numAssets] BYTE numLODKeys BYTE lodKey[numLODKeys] // These keys are all indexes into the keyTable, pointing to GEOMs
struct LODAsset is a simple struct
INT32 sorting INT32 specLevel INT32 casShadow
struct Override is a simple struct
BYTE region FLOAT layer
Format
This is what was discovered early in the process -- now obsolete
DWORD version // 0x1a is current DWORD offset // to resource reference table from end of header (ie offset + 8)
DWORD presetCount? // For all files I read so far, it's 0. It might still be a count 7STRING // UnicodeBE FLOAT sortPriority // CAS sorts on this value, from largest to smallest
// This block hasn't been test for multiple files.
Byte[22] Unknown
DWORD count
--repeat(count)
DWORD
// Unknown bytes
// Resource reference table in I64GT format (not TGI64)
BYTE count
--repeat(count)
QWORD instance
DWORD group
DWORD type