0x0012

From SimsWiki
Revision as of 11:55, 14 August 2006 by Jaxad0127 (Talk | contribs)

Jump to: navigation, search

Used to remove (delete) an object inside the simulation from SimAntics.

Overview

Used to delete objects.

Use

The rightmost bit of the first opperator byte determines wich object will be removed: 0 for self, 1 for stack object.

The rightmost two bits of the third opperator byte determine the flags.

  • The first (2 slot) determines whether to clean up all: 0 for yes, 1 for no.
  • The second (1 slot) determines whether to return immediately: 0 for no, 1 for yes.

See also

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox