Difference between revisions of "0x002A"

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!Operand!!Description!!Operand Values
 
!Operand!!Description!!Operand Values
 
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|0-3||What to create||GUID of object instance to create (see Operand 5 - bit 3 not used if Operand 5 bit 7 or bit 8 are set)
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|0-3||What to create||GUID of object instance to create (see Operand 5 - bit 3 - not used if Operand 5 - bit 7 or bit 8 are set)
 
|-
 
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|4||Controls where to place the object||'''CreatePlace'''<br>00: in front of Me<br>01: on top of Me<br>02: in My hand<br>03: in front of [[Sims 2 Variables#Stack Object|Stack Object]]<br>04: in Stack Object’s slot 0x0000 (see Operand 9)<br>This still puts the newly created object in the [[Sims 2 Variables#Stack Object|Stack Object]] once it's all done<br>05: underneath Me (walk-over-able objects only)<br>06: out of world (put new object id in [[Sims 2 Variables#Stack Object|Stack Object]])<br>07: below object in [[Sims 2 Param|Param]] 0<br>08: below object in [[Sims 2 Local|Local]] 0x0000 (see Operand 6)<br>09: next to Me in direction of object in [[Sims 2 Local|Local]] 0x0000 (see Operand 6)<br>0A: in user defined slot of object in [[Sims 2 Temp|temp]] 0
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|4||Controls where to place the object||'''CreatePlace'''<br>00: in front of Me<br>01: on top of Me<br>02: in My hand<br>03: in front of [[Sims 2 Variables#Stack Object|Stack Object]]<br>04: in Stack Object's slot 0x0000 (see Operand 9)<br>This still puts the newly created object in the [[Sims 2 Variables#Stack Object|Stack Object]] once it's all done<br>05: underneath Me (walk-over-able objects only)<br>06: out of world (put new object id in [[Sims 2 Variables#Stack Object|Stack Object]])<br>07: below object in [[Sims 2 Param|Param]] 0<br>08: below object in [[Sims 2 Local|Local]] 0x0000 (see Operand 6)<br>09: next to Me in direction of object in [[Sims 2 Local|Local]] 0x0000 (see Operand 6)<br>0A: in user defined slot of object in [[Sims 2 Temp|temp]] 0
 
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|5 - bits 0-1||Controls the creation of the object||00: Create object normally<br>01: Do not duplicate object<br>02: Transfer current stack object to new object and put My object id in [[Sims 2 Param|Param]] 0<br>03: Invalid
 
|5 - bits 0-1||Controls the creation of the object||00: Create object normally<br>01: Do not duplicate object<br>02: Transfer current stack object to new object and put My object id in [[Sims 2 Param|Param]] 0<br>03: Invalid

Latest revision as of 07:04, 20 July 2011

Create New Object Instance
OpCode:0x002A
Game Version:The Sims 2


[edit] Overview

This primitive allows you to create a new instance of a particular object, by providing the GUID, inside the simulation from SimAntics. It is essentially the opposite of Remove Object Instance [0x0012].

[edit] Use

There is no instruction wizard for this instruction, so the following table details the meaning of each of the operands.

Operand editing
Operand Description Operand Values
0-3 What to create GUID of object instance to create (see Operand 5 - bit 3 - not used if Operand 5 - bit 7 or bit 8 are set)
4 Controls where to place the object CreatePlace
00: in front of Me
01: on top of Me
02: in My hand
03: in front of Stack Object
04: in Stack Object's slot 0x0000 (see Operand 9)
This still puts the newly created object in the Stack Object once it's all done
05: underneath Me (walk-over-able objects only)
06: out of world (put new object id in Stack Object)
07: below object in Param 0
08: below object in Local 0x0000 (see Operand 6)
09: next to Me in direction of object in Local 0x0000 (see Operand 6)
0A: in user defined slot of object in temp 0
5 - bits 0-1 Controls the creation of the object 00: Create object normally
01: Do not duplicate object
02: Transfer current stack object to new object and put My object id in Param 0
03: Invalid
5 - bit 3 off: Use provided GUID
on: Neighbor in stack object
5 - bit 4 Controls "fail if tile is non-empty" off: False
on: True
5 - bit 5 Controls "pass Temp 0 to main" off: False
on: True
5 - bit 6 Unused?
5 - bit 7 Uses My temporary token instead of GUID
5 - bit 8 Uses Temp 0x0000,1 instead of GUID
6 Local variable used for CreatePlace: 08 and 09
7 / 8 Unused?
9 Slot number used for CreatePlace: 04
10 - bit 1 Controls "move in a new Sim" off: False
on: True
10 - bit 2 Controls "copying design mode materials from object in Temp 5" off: False
on: True
11 thru 15 Unused?

[edit] See also

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