Difference between revisions of "EC44BDDC"

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==Notes==
 
==Notes==
Directions are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen.  0 tilt is when the camera is almost on the terrain, looking accross it. Maximum tilt is when the camera is directly over head looking straight down.
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Directions are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen.  0 tilt is when the camera is almost on the terrain, looking across it. Maximum tilt is when the camera is directly over head looking straight down.
  
  

Revision as of 11:54, 17 May 2007

EC44BDDC
Short name: NHVW
Long name: Neighborhood view

Contents

Description

This resource stores the viewing angle etc., when a Hood is exited.

Format

To be finalised...

64 BYTE
Unknown
7 BYTE
Unknown (Varies with Zoom)
BYTE
Unknown
DWORD
Zoom Level (Above World Center)
DWORD
Unknown
BYTE
Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted
DWORD
Rotation ammount.
DWORD
Tilt ammount.
DWORD
Direction X
DWORD
Direction Y
DWORD
Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?)
14 BYTE
Unknown

Overview of format

Empty Hood:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 07 01 01 00 00 00 

01 	ZZ ZZ ZZ ZZ 	08 00 00 00
RF 	RR RR RR RR 	TT TT TT TT
	XX XX XX XX 
	YY YY YY YY 	
	00 40 9C 43 
	
0F 00 00 00 00 00 00 00 00 00 00 00 00 00 

Notes

Directions are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen. 0 tilt is when the camera is almost on the terrain, looking across it. Maximum tilt is when the camera is directly over head looking straight down.

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