Difference between revisions of "EC44BDDC"

From SimsWiki
Jump to: navigation, search
(Auto-inserted from WakkaWikki)
 
m (Removed naming proposals. Added categories, etc)
Line 1: Line 1:
{{OldWikiEntry}} I have some ideas about this resource. I believe it stores the viewing angle etc. when the Hood is exited. If you turn and exit a Hood this data changes:
+
{{OldWikiEntry}}
 +
 
 +
=EC44BDDC (NHVW)=
 +
 
 +
I have some ideas about this resource. I believe it stores the viewing angle etc. when the Hood is exited. If you turn and exit a Hood this data changes:
  
 
Empty Hood:
 
Empty Hood:
Line 37: Line 41:
 
The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom.  The closer the zoom the lower the number.
 
The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom.  The closer the zoom the lower the number.
  
Some naming suggestions for this resource are 'VIEW', 'VWPT', 'NHVW'.  My preference is 'NHVW'. [[Category:Modding]]
+
[[Category:Modding]]
 +
[[Category:InternalFormats]]
 +
[[Category:FormatsByTGI]]

Revision as of 20:23, 13 July 2006

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/EC44BDDC

EC44BDDC (NHVW)

I have some ideas about this resource. I believe it stores the viewing angle etc. when the Hood is exited. If you turn and exit a Hood this data changes:

Empty Hood:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 00 00 00 00 
01      00 80 6D 44    00 00 00 00    
00      00 00 00 00    00 00 00 3F
	00 00 20 44
	00 00 20 44
	00 40 9C 43
00 00 00 00 00 00 00 00 00 00 00 00 00 00

Empty Hood, rotated and zoomed:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 
01       00 00 E1 43    06 00 00 00    
01       D5 78 69 3F    FE FF 1F 3F
	 BC D2 D0 40
	 E0 A2 22 41
	 00 40 9C 43
00 00 00 00 00 00 00 00 00 00 00 00 00 00

As you can see there are similarities to the NHTR resource in terms of co-ordinates so I think we are looking at something like this:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 
01       HH HH HH HH    06 00 00 00    
01       RR RR RR RR     FE FF 1F 3F
	 XY XY XY XY
	 XY XY XY XY
	 XY XY XY XY
00 00 00 00 00 00 00 00 00 00 00 00 00 00

The XY are FLOAT cordinates for X or Y. The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom. The closer the zoom the lower the number.

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox