Difference between revisions of "Game Help:Inventory Issues"

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(under construction)
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(under construction)<br>
 
(adding info to be sorted later)
 
(adding info to be sorted later)
  
==Issues==
+
==Issues with Inventory==
 
+
 
During gameplay, you discover one or more of your Sims:
 
During gameplay, you discover one or more of your Sims:
 
* Cant Fish from one or more fishing areas
 
* Cant Fish from one or more fishing areas
Line 13: Line 12:
 
* Items placed in inventory disappear for no reason
 
* Items placed in inventory disappear for no reason
 
*
 
*
 +
<blockquote>This is not a complete list, as there may be more which will be added as they become known.</blockquote>
  
This is not a complete list, as there may be more which will be added as they become known.
 
  
==Causes==
+
==Known Causes==
  
 
* Seeds in the affected Sim(s) inventory
 
* Seeds in the affected Sim(s) inventory
 
* EAxian Bug/Glitch
 
* EAxian Bug/Glitch
 
* One or more Mod/Hack conflicts
 
* One or more Mod/Hack conflicts
 +
* Sims having multiple items ann/or large quantities of items
 +
*
 +
*
  
  
==Solutions==
+
==Known Solutions or WorkArounds==
  
 
* If the affected Sim(s) have seeds in their Personal Inventory, remove them.
 
* If the affected Sim(s) have seeds in their Personal Inventory, remove them.
Line 30: Line 32:
 
* Close game and restart to clear stuck hand tool
 
* Close game and restart to clear stuck hand tool
 
*  
 
*  
* If removing seeds doesn't fix the issue, then you need to temporarily remove Custom Content, delete Cache Files, and Test with a New Game to see if the issue persists.
+
* To resolve Mod/Hack conflicts you need to temporarily remove Custom Content, delete Cache Files, and Test with a New Game to see if the issue persists.
  
  
==Patch Notes==
+
==Patch Notes that address bugs/glitches with Inventory==
Patch Notes that address bugs/glitches with Inventory
+
* '''Game Update for: 1.11/2.6/3.2''' <div style="font-size:80%">Release Date: 03/23/10</div>
===Game Update for: 1.11/2.6/3.2===
+
** High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object.
<div style="font-size:80%">Release Date: 03/23/10</div>
+
* High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object.
+
  
===Game Update for: 1.8/2.3===
+
* '''Game Update for: 1.8/2.3''' <div style="font-size:80%">Release Date: 12/15/09</div>
<div style="font-size:80%">Release Date: 12/15/09</div>
+
** Relics now autosort into more distinct inventory categories.
*Relics now autosort into more distinct inventory categories.
+
** Player customized Inventory UI size persists after traveling.
*Player customized Inventory UI size persists after traveling.
+
** Fireworks that are placed in tomb rooms can now be Put In Inventory.
*Fireworks that are placed in tomb rooms can now be Put In Inventory.
+
** Fixed a minor error that occurred when travelling with an urn in a Sim's inventory.
*Fixed a minor error that occurred when travelling with an urn in a Sim's inventory.
+
** Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood.
*Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood.
+
  
===Game Update for: 1.5/1.6===
+
* '''Game Update for: 1.5/1.6''' <div style="font-size:80%">Release Date: 11/16/09</div>
<div style="font-size:80%">Release Date: 11/16/09</div>
+
** ‘Sell All’ option for a Family’s inventory.[/Indent]
* ‘Sell All’ option for a Family’s inventory.[/Indent]
+
** Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat.
* Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat.
+
** Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction.
* Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction.
+
** Various Inventory optimizations.
* Various Inventory optimizations.
+
  
===Game Update for: 1.4===
+
* '''Game Update for: 1.4'''<div style="font-size:80%">Release Date: 08/05/09</div>
<div style="font-size:80%">Release Date: 08/05/09</div>
+
** Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.  
* Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.  
+
** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.  
* Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.  
+
** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.  
* Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.  
+
** Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.  
* Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.  
+
** Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.  
* Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.  
+
** Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.  
* Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.  
+
** NPC's automobiles are no longer purged from inventory.''<div style="font-size:80%">Patch Notes for 1.4 are the same as 1.3, this is not a mistake</div>''
* NPC's automobiles are no longer purged from inventory.
+
  
===Game Update for: 1.3===
+
* '''Game Update for: 1.3''' <div style="font-size:80%">Release Date: 07/27/09</div>
<div style="font-size:80%">Release Date: 07/27/09</div>
+
** Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
* Entries here are duplicates of those in 1.4
+
** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
 +
** Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
 +
** Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
 +
** Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
 +
** Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
 +
** NPC's automobiles are no longer purged from inventory.

Revision as of 14:40, 19 April 2010

(under construction)
(adding info to be sorted later)

Contents

Issues with Inventory

During gameplay, you discover one or more of your Sims:

  • Cant Fish from one or more fishing areas
  • Cant Buy/Sell items at the grocery store
  • Cant Use the fridge
  • Hand tool gets stuck when retrieving item from personal inventory
  • Hand tool gets stuck when retrieving item from family inventory while in Buy Mode
  • Items become stuck in inventory and can't be removed
  • Items placed in inventory disappear for no reason
This is not a complete list, as there may be more which will be added as they become known.


Known Causes

  • Seeds in the affected Sim(s) inventory
  • EAxian Bug/Glitch
  • One or more Mod/Hack conflicts
  • Sims having multiple items ann/or large quantities of items


Known Solutions or WorkArounds

  • If the affected Sim(s) have seeds in their Personal Inventory, remove them.
  • AwesomeMod (it has an option to "purge inventories" that you can access in-game)
  • EA Story Progression workaround
  • Close game and restart to clear stuck hand tool
  • To resolve Mod/Hack conflicts you need to temporarily remove Custom Content, delete Cache Files, and Test with a New Game to see if the issue persists.


Patch Notes that address bugs/glitches with Inventory

  • Game Update for: 1.11/2.6/3.2
    Release Date: 03/23/10
    • High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object.
  • Game Update for: 1.8/2.3
    Release Date: 12/15/09
    • Relics now autosort into more distinct inventory categories.
    • Player customized Inventory UI size persists after traveling.
    • Fireworks that are placed in tomb rooms can now be Put In Inventory.
    • Fixed a minor error that occurred when travelling with an urn in a Sim's inventory.
    • Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood.
  • Game Update for: 1.5/1.6
    Release Date: 11/16/09
    • ‘Sell All’ option for a Family’s inventory.[/Indent]
    • Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat.
    • Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction.
    • Various Inventory optimizations.
  • Game Update for: 1.4
    Release Date: 08/05/09
    • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
    • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
    • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
    • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
    • NPC's automobiles are no longer purged from inventory.
      Patch Notes for 1.4 are the same as 1.3, this is not a mistake
  • Game Update for: 1.3
    Release Date: 07/27/09
    • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
    • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
    • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
    • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
    • NPC's automobiles are no longer purged from inventory.
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