Difference between revisions of "MTS2:Creator Guidelines/Full Neighborhoods"
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You probably already have a name for your
You probably already have a name for your - it makes a good title for your upload.
* Good world titles: "Oceanside Bay: Small Tropical
* Good world titles: "Oceanside Bay: Small Tropical " or "Garland Falls" - your name for the , plus maybe some short descriptive text.
* Bad world titles: "My first
* Bad world titles: "My first !" or "My first upload!!!!1"
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Revision as of 16:19, 2 April 2013
Have you made a new neighborhood in game and want to share it? This guide will walk you through every step of what we require on MTS. After you've read through this entire article, you may start the upload process, which is a bit different for TS2 Neighborhoods. The correct way to upload a TS2 Hood is through our Creator Issues forum. There you will be able to start a thread and add in as many comment posts as you need to include the lots and their images. After you have completed your thread, create another thread in the same forum asking for your neighborhood (with a link to it) to be moved to Moderation.
|Time and effort|
|Most good creators spend hours upon hours on even simple creations. We understand that not everything has to be that difficult, but we do expect you to not just slap together something in 15 minutes and upload it and expect it to get accepted. Really try to put some serious effort into what you create, and it will show through in the quality.
This is probably the hardest one to quantify, but it's something that is obvious whenever upload moderators look at an upload: have you really expended some serious time and effort on a creation? You can't just crank out a bunch of stuff in a short amount of time and expect it to be good. Nor can you spend a while just fiddling with something but not really trying and expect a good result either.
|Is Your Neighborhood Unique? (*)|
|No matter what style or design you choose, your neighborhood should be unique and different. We already have plenty of perfectly flat grid neighborhoods available, so try to do something interesting that other people haven't already done before.|
|Make Sure Your Neighborhood is Playable (*)|
|A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible!|
|Use Realistic Shapes (*)|
|We don't need any heart shaped, spiral shaped, star shaped, etc. neighborhoods. Getting creative with your terrain sculpting is fine, but remember to strive for realism.|
|A Sense of Realism(*)|
|No matter what style or design you choose, your neighborhood should be unique and different. We are looking for quality neighborhoods that have depth to them. It should feel like this neighborhood could really be alive and has some history to it that is as individual as it is. While we are calling this a 'Sense of Realism' we are not trying to exclude fantasy neighborhoods. On the contrary! As long as the neighborhood feels like it could believable exist within its own universe, then it would definitely be considered 'real'.|
People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
|The larger your pics, the better! Tiny pics won't show enough detail to see what you've made.
Please don't just take a small pic and size it up in your graphics program to get bigger pics - this only makes the dimensions larger but doesn't add any detail and just gives you a blurry, pixellated larger pic, not a nice clear one.
|Main Image (*)|
|We need a main image for your hood, and it should look like how your neighborhood would be presented on a post card. Please do no show map edges and have it at a low enough angle to look pretty. This is a fantastic shot to use as your thread thumbnail. You should also make sure that this image is the one that shows up in the Neighborhood Picker window in game.|
|Top Down Image (*)|
|We also need a top down view that shows the layout of your entire town. Again, it's better not to show map edges if you can help it, but don't cut off any roads. You can also add a key system to this image to help users match up your lot descriptions.|
|Detail Pictures (*)|
Show at least THREE other pictures of some of the views people will see in your world. This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view). You can of course take more pictures to show off all the pretty sights.
|Individual Lot Pictures (Full Map) (*)|
If you have built on the included lots, you will need to give a full set of info and pictures for at least 10 lots - 5 residential and 5 community. You may choose which 10 lots you show, but we suggest you choose lots that are representative of the overall style of the world. We have this requirement so both MTS staff and people who may download your lot can see that your lots are good quality.
The pictures you must include for individual lots are:
Lots and Houses Upload Guidelines.
|Sim Pictures (*)|
If you are including sims with a save file, you will need to give a full set of info and pictures for at least 5 sims. You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality. This is so MTS staff and downloaders can see that your sims are good quality.
The pictures you must include for individual sims are:
|Maximum Number of Inline/attached screenshots|
You may now upload up to 100 pics! Of course, please keep it to a reasonable quantity... only things like huge sets, full worlds, etc. should have that many pics! Remember, you can always collage several different images together into one image if you have a bunch of stuff to show off, or want to show multiple angles of an item.
For the bonus photos, we recommend you use a spoiler tag to hide the images, then people can click on it to see them. Their pages will load faster if all the images aren't downloading at once. [spoiler=interior rooms]http:// wheveremypictureis/picture.jpg[/spoiler] The 'interior rooms' can be replaced by whatever grouping you want to present, 'hidden garden', 'pool views', 'master suite', 'kids room', etc.
You may place as many photos within a spoiler grouping as you'd like.
|Content not allowed|
|The following listed items are those that are not allowed on MTS in any category. Please note that MTS is a privately owned and operated fansite, and that all content is hosted at the discretion of the MTS staff. Uploads detailed below, and any other content deemed undesirable may be removed at the sole discretion of MTS staff without further notice.
The following items are inappropriate for posting on this site, and will not be allowed:
Adult Content/Nudity:MTS is not an adult site. We do have an adult site affiliated with MTS, Sexy Sims 2 where adult content may be uploaded. But because MTS is a PG-13 site, no adult content may be uploaded to MTS itself.
Any item containing visible nudity - that is, screenshots showing female nipples or genitals of either gender. This includes fine art containing those types of nudity. Items of a sexual nature (sex toys, genital addons, sex worker careers, etc.) and skintones with anatomically correct genitals are also not allowed here. Please upload items of this type to our adult site. If you are uploading a skintone that is "barbie" below the waist, please blur or censor the areas that would be covered by a bikini for your uploaded screenshots, even if your sims do not have anatomical details like nipples in the blurred areas.
Likewise, uploads at SXS must be adult in nature - items which are okay for MTS must be uploaded to MTS.
Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. If you missed out on these items, we're very sorry, but redistributing them is a violation of international copyright law and will not be allowed on this site.
While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it. Please do not link to sites with Store or expansion/stuff pack content for free either.
If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from another user's work, you MUST provide a link and credit in the text of your post, for the original creator. State what you've used of theirs, their creator name, and give a link back to them. Please check the creator's policies to make sure you can do this - if they're still active and contactable, get their permission if their policies require it or don't state anything. If they've gone inactive/disappeared, you may be allowed to upload a modification of their work with credit. We will follow the creator's wishes if they have policies stated. Please see here for more details: Upload Policy Changes: Updates and Remixes of Broken/Abandoned Creations
Artistic karma is important to us, as it should be to you as a creator - it's so easy to offer a link and credit to people who have contributed in a substantial way to your work, so please make sure you do so when you post here.
A new change has been implemented here. Instead of requiring full images of every lot included in your neighborhood, we are loosening back to what we require of TS3 Worlds. You are only required to show 10 of your lots now. Please remember though, that they are still subject to all of the TS2 Lots Guidelines. Your moderator also will be looking at the images from your neighborhood to make sure you aren't just doing 10 good lots and all the rest sub par. It is within their right to ask for images of any additional lots to check on quality.
Sims and Blank Templates
|Required Blank Templates (*)|
Before you start building your neighborhood, you need to install clean and empty neighborhood templates. This will allow you to create a neighborhood free from any default sims and random townies. This is a requirement. If you choose to include sims, you may do so after, but the blank templates are a requirement. Most of the templates are available for download on MATY, so do a google search for them.
|Optional Included Families(*)|
If you choose to include families in your neighborhood, remember that ever sim will be required to follow the MTS Sims 'Other' guidelines. It is a good idea to first make a backup of your neighborhood without any of the families in it in case the sims themselves are the reason why your neighborhood is not being accepted. This will give you the chance to create new families and try again, or simply upload without them. After a sim has been added to a neighborhood, it is impossible to remove all it's data from the neighborhood, so if your sims are the only problem with your neighborhood, you can't just delete the characters and try again. It will mess up the neighborhood, and we will not accept it. So PLEASE BACK UP YOUR WORK!
Right Info/Right Files
Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order.
|Unique Neighborhood Number (*)|
One of the most important things is to make sure that your neighborhood has a unique number. If two neighborhoods have the same number, one of them will not appear in the user's game. MTS has created a Neighborhood Number Repository so you can be sure that your neighborhood does not conflict with any existing neighborhoods. If/when your neighborhood is approved, your number will be added to the list to protect you from future neighborhoods clashing. After creating your neighborhood, it will likely have a very low number. You will need to rename all of the neighborhood files and folders to your new number. This can either be done by hand, or with a bulk renaming tool. In your upload you will have to also have to list your number.
When you have the required screenshots and you are about ready to upload your world, you'll be ready to do the following last steps:
You probably already have a name for your hood - it makes a good title for your upload.
You need to write a decent description for your upload. You don't have to write a novel here, just at least a few sentences about world's theme, history, landscape, people, whatever. Let people know you've put some careful thought into your creation. If your English is not good, you can ask for help writing a description in Creator Feedback.
|Zip, Rar, or 7z|
|To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
|Expansion Packs or Stuff Packs required?|
|Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.
Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility
|Split RARs (*)|
For a complex neighborhood, it's likely that your upload will be over the 10 mb file limit that we have at MTS. You will need to upload your creation in parts. To do this, you will need an archive program like WinRAR that can compress a file but split it into multiple pieces.
To create a split RAR/ZIP:
1. Find the sims3pack file for the world you have created.
When it's done, you will have one or more RAR files, ready to upload.
|Include Install Instructions (*)|
|Because a broken rar is not something our downloaders usually face, you will need to include instructions on how to put them back together. You may use this text, or write your own.
Download all the files. Remove the MTS_Creator_(numbers) from their names and you should be left with Hoodname.part1.rar and Hoodname.part2.rar and so forth. Unrar them together, to do this, highlight all the files together and open them at the same time in WinRar. Then place the resulting folder into your Neighborhoods folder. Place any CC into the Downloads folder.
If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
If you're not sure whether your neighborhood is ready for uploading, use the Creator Feedback Forum to get feedback on it.