Difference between revisions of "MTS2:Creator Guidelines/Game Mods"

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(Guidelines)
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=Guidelines=
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==Quality==
In order for a Game Mod to be approved, it must meet the following requirements.
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This is by far the most important factor in all uploads, but also the hardest to quantify.
  
===Correct game compatibility===
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While uploading the mod, you must check the appropriate icons in the Game Compatibility panel. Unless you can prove (with appropriate testing) that the mod works with less requirements, a Global Mod should be marked with ALL the Expansions that you have installed. We understand that a Global Mod marked as base-game compatible is much more appealing that one that requires 7 different EP's, but it's up to you to find out what are the real game requirements. SimPE has a nice "Compare" function that lets the creator compare a specific BHAV or BCON from the various EP; and you can modify SimPE's "file table" to exclude one or more EP while cloning an object. Use these functions, if you want to create something that can work without the EP that you have!
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! style="text-align:left" | Usefulness (*)
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|Is the mod you've created something people will actually want?  Does it make sense?  Will people get a lot of use out of it?  When uploading a mod, make sure you have a good description but also that it's useful to a lot of people. Simple XML tuning mods do not come under this category (see below).
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===Extensive testing===
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You can't upload a Global Mod without having tested it extensively. While not mandatory, it's strongly suggested to test the mod using the AnyGameStarter, that can create clean test games, optionally excluding one or more EP that you have installed. This last feature is extremely useful if you claim your mod to work in game configurations different than your actual one (e.g. if you claim your mod to be base-game compatible when you do have some EPs installed).
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! style="text-align:left" | Not just a cheat or exploit (*)
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|At MTS, we are not interested in hosting "get everything for free with no effort at all!" type hacks/mods. We do not host mods that make it so rare/special items (like seeds, fish, etc) are free or only a few simoleons, or make it so sims are millionaires by default, or get tons of lifetime reward points without earning them - these things are of limited usefulness and are really just cheats.
  
===Package clean-up===
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If you create a mod that, for instance, makes it so a hard to obtain item is buyable, then make the price make sense - it should still be expensive (and thus not super easy to obtain).
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! style="text-align:left" | Essential Resources only
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Either you are creating an overriding Global Mod or an autonomous Object Mod, you must include in the package only the resources that you have actually modified or are anyway required for your mod to work. Useless, unmodified resources left in the package reduce the overall game compatibility of the mod, and only lead to conflicts with other mods, heavier usage of the CPU and longer loading times. Therefore, don't include in your Mod meshes, textures or code already existing in game; on the contrary, you should instruct your Mod to re-use the existing Maxis resources (ask in the Create forums if you don't know how to do that).
 
Either you are creating an overriding Global Mod or an autonomous Object Mod, you must include in the package only the resources that you have actually modified or are anyway required for your mod to work. Useless, unmodified resources left in the package reduce the overall game compatibility of the mod, and only lead to conflicts with other mods, heavier usage of the CPU and longer loading times. Therefore, don't include in your Mod meshes, textures or code already existing in game; on the contrary, you should instruct your Mod to re-use the existing Maxis resources (ask in the Create forums if you don't know how to do that).
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===English translation===
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! style="text-align:left" | English translation
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MTS2 is an English-only forum, and all the uploads *must* be fully translated in English; any additional language is welcome, but English is always required. This rule applies to messages, catalog descriptions, pie menus, and also to the screenshots attached to you upload post. If your game is installed in a non-English language, you must use the AnyGameStarter in order to set up a test game in English. UK creators please remember that the game objects use as "default language" the US English , which is completely separated from the UK language.
 
MTS2 is an English-only forum, and all the uploads *must* be fully translated in English; any additional language is welcome, but English is always required. This rule applies to messages, catalog descriptions, pie menus, and also to the screenshots attached to you upload post. If your game is installed in a non-English language, you must use the AnyGameStarter in order to set up a test game in English. UK creators please remember that the game objects use as "default language" the US English , which is completely separated from the UK language.
 
Of course, this rule does not apply to a "Fix" that is supposed to correct an error in a specific non-English language.
 
Of course, this rule does not apply to a "Fix" that is supposed to correct an error in a specific non-English language.
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! style="text-align:left" | Extensive testing
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You can't upload a Global Mod without having tested it extensively. While not mandatory, it's strongly suggested to test the mod using the AnyGameStarter, that can create clean test games, optionally excluding one or more EP that you have installed. This last feature is extremely useful if you claim your mod to work in game configurations different than your actual one (e.g. if you claim your mod to be base-game compatible when you do have some EPs installed).
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==Screenshots==
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People want to see what they're downloading!  Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
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! style="text-align:left" | Illustrate your mod (*)
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|We know it can be difficult to capture something useful in-game for many game mods, but we do require -some- sort of illustrative in-game screenshot.  In fact, with no screenshots, your upload won't even show up in the Downloads section.
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{{Guidelines-Screenshots-NoPayContent}}
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{{Guidelines-Screenshots-BigEnough}}
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{{Guidelines-Screenshots-Tips}}
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==Uploading==
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Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order when uploading.
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{{Guidelines-InfoFiles-ZipRar7z}}
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{{Guidelines-InfoFiles-UploadinSets}}
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{{Guidelines-InfoFiles-Title}}
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{{Guidelines-InfoFiles-Description}}
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{| class="collapsible collapsed wikitable" style="width:100%"
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|-
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! style="text-align:left" | Correct game compatibility
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|-
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|While uploading the mod, you must check the appropriate icons in the Game Compatibility panel. Unless you can prove (with appropriate testing) that the mod works with less requirements, a Global Mod should be marked with ALL the Expansions that you have installed. We understand that a Global Mod marked as base-game compatible is much more appealing that one that requires 7 different EP's, but it's up to you to find out what are the real game requirements. SimPE has a nice "Compare" function that lets the creator compare a specific BHAV or BCON from the various EP; and you can modify SimPE's "file table" to exclude one or more EP while cloning an object. Use these functions, if you want to create something that can work without the EP that you have!
 +
|}

Revision as of 16:14, 22 May 2011

This page was last modified 14:51, 30 January 2009

Contents

Game Mods: Introduction

Creating a game modification - may it be a Global Mod, an Object Mod or a Config Mod - requires particular care, because these creations are intended to modify, in different ways, the normal functions and appearance of the game or of the sims.

In order to be sure that your upload gets a positive review from the moderators, please read carefully the following Definitions, so to choose correctly the upload category, and the Guidelines, that you must comply to, in order to see your upload approved.


Quality

This is by far the most important factor in all uploads, but also the hardest to quantify.

Screenshots

People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.

Big Enough
The larger your pics, the better! Tiny pics won't show enough detail to see what you've made.
  • Minimum Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. You may have smaller pics for thumbnails and the like, but for your required screenshots, please go as big as you can!
  • Maximum Size: MTS allows pictures up to 2560 pixels wide by 1440 pixels tall, and a file size limit of 800 kbs - so you can have nice, big, pretty pics. You may have to resize your pictures or apply compression to get them to fit within that limit.

Please don't just take a small pic and size it up in your graphics program to get bigger pics - this only makes the dimensions larger but doesn't add any detail and just gives you a blurry, pixellated larger pic, not a nice clear one.

Uploading

Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order when uploading.

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
Upload in sets
If you have created several items in a set, or similar items in the same sort of theme at the same time, please upload these together in a single set, all on one thread (instead of all separately, one by one, on different threads). This is easier for everyone: on our upload moderators, as they only have one thread to review rather than several... on you, as submitting a single thread is much quicker and easier than several... and on downloaders, as they can get everything they want all in one place rather than having to hunt around.

If you are doing a huge set, you can always break the set up into pieces, posting more screenshots along with the downloads as comments in the thread, as is done here and here. To do that, create a new thread in the Creator Issues Forum and arrange your thread there, using the first post as an introduction, and attach your uploads and images to subsequent posts in the thread. When you're done, PM a moderator to have it moved to the upload queue. For more information, read the message that displays when you go to post in Creator Issues.

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