Difference between revisions of "MTS2:Creator Guidelines/Meshes"

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! style="text-align:left" | Locating the Object in the Catalog
 
! style="text-align:left" | Locating the Object in the Catalog
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*Let your downloaders know where they can find your object, and any special properties thereof. For accessory meshes, you need to tell whether the accessory stays on or comes off for showering/swimming/sleep. For hair meshes, make sure you mention somewhere which age(s) your mesh works for, and what you've done about the other ages in your recolour packages if your mesh does not work for all ages (removed the younger ages, recoloured them to match, was lazy and just left them all blonde for all colours, etc.). For object meshes, tell where your object will appear in the catalogue, and whether or it's for residential, community, or both.
 
*Let your downloaders know where they can find your object, and any special properties thereof. For accessory meshes, you need to tell whether the accessory stays on or comes off for showering/swimming/sleep. For hair meshes, make sure you mention somewhere which age(s) your mesh works for, and what you've done about the other ages in your recolour packages if your mesh does not work for all ages (removed the younger ages, recoloured them to match, was lazy and just left them all blonde for all colours, etc.). For object meshes, tell where your object will appear in the catalogue, and whether or it's for residential, community, or both.
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! style="text-align:left" | Poly Count
 
! style="text-align:left" | Poly Count
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*You must include full, numeric polygon and vertex counts for all meshes in your upload. Try to weigh the uniqueness and usability of your item against its poly count: creators that upload extremely high poly items that could be lower poly will be asked to reduce them or the items will be removed. Even if you just modify a Maxis mesh and don't add/remove anything, you still must list a numeric poly count.
 
*You must include full, numeric polygon and vertex counts for all meshes in your upload. Try to weigh the uniqueness and usability of your item against its poly count: creators that upload extremely high poly items that could be lower poly will be asked to reduce them or the items will be removed. Even if you just modify a Maxis mesh and don't add/remove anything, you still must list a numeric poly count.
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! style="text-align:left" | Tools Used
 
! style="text-align:left" | Tools Used
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*State in your post what tools you used to create the mesh (Unimesh, Meshtool, SimPE, Milkshape, Wings3D, UV Mapper, etc.): this both gives credit to the tool creators for their hard work in making your creation possible, and lets downloaders/recolourers know what the object will be capable of, like bump maps, proper animations, etc.
 
*State in your post what tools you used to create the mesh (Unimesh, Meshtool, SimPE, Milkshape, Wings3D, UV Mapper, etc.): this both gives credit to the tool creators for their hard work in making your creation possible, and lets downloaders/recolourers know what the object will be capable of, like bump maps, proper animations, etc.
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! style="text-align:left" | Mesh Problems
 
! style="text-align:left" | Mesh Problems
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* Let the people know if there are unavoidable issues or weirdness with your object that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if they're something odd to watch out for.
 
* Let the people know if there are unavoidable issues or weirdness with your object that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if they're something odd to watch out for.
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! style="text-align:left" | Textures
 
! style="text-align:left" | Textures
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* Make sure your mesh has a nice texture that showcases your hard work. The standard guidelines for recolours still apply to the textures you're uploading with your original mesh. For Body Shop-related recolour guidelines look here, and here for object recolour guidelines.
 
* Make sure your mesh has a nice texture that showcases your hard work. The standard guidelines for recolours still apply to the textures you're uploading with your original mesh. For Body Shop-related recolour guidelines look here, and here for object recolour guidelines.
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! style="text-align:left" | Screenshots
 
! style="text-align:left" | Screenshots
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* Include at least 3 clear, well-lit in-game screenshots of your mesh from different angles. Try to include at least one standard Maxis object or a sim in one of the screenshots so downloaders can get an idea of your object's scale, and at least one closeup (the object should fill the whole screenshot) for detail. If your mesh has something odd in the way it appears, please don't try to hide the imperfection with your screenshots by taking them from odd angles: take a screenshot of the imperfection so downloaders know what to look for, and not to report it as a problem in your download thread's comments.  
 
* Include at least 3 clear, well-lit in-game screenshots of your mesh from different angles. Try to include at least one standard Maxis object or a sim in one of the screenshots so downloaders can get an idea of your object's scale, and at least one closeup (the object should fill the whole screenshot) for detail. If your mesh has something odd in the way it appears, please don't try to hide the imperfection with your screenshots by taking them from odd angles: take a screenshot of the imperfection so downloaders know what to look for, and not to report it as a problem in your download thread's comments.  
 
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Revision as of 20:18, 22 May 2011

Contents


Creator Guidelines: Meshes

Have you made a spiffy new object for your sims to use? Want to share it with everyone else? Here are the guidelines to make sure you get approved!

Required Information

Expansion Packs or Stuff Packs required?
Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.

Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility

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