Difference between revisions of "MTS2:Creator Guidelines/Neighborhood Maps/Sandbox"

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*'''Playable:''' A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible
 
*'''Playable:''' A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible
 
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'''''Note:'''''  ''Your new terrain should and will be called something other than "Neighborhood".'''
 
'''''Note:'''''  ''Your new terrain should and will be called something other than "Neighborhood".'''
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Revision as of 22:35, 27 November 2013

Contents

Sims 2 Neighborhood Maps Upload Guidelines

When uploading a neighborhood map for The Sims 2 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.


Quality

  • Unique: No matter what style or design you choose, your neighborhood should be unique and different. We already have plenty of perfectly flat grid neighborhoods available, so try to do something interesting that other people haven't already done before.
  • Playable: A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible


Screenshots

Files

  • Neighborhood.sc4 file: This is your terrain from Sim City.
  • Neighborhood.png: This is the default neighborhood picture for your neighborhood.
  • Neighborhood_lush.png, Neighborhood_dirt.png, Neighborhood_concrete.png and Neighborhood_desert.png: For your neighborhood to work properly with different terrain types, you will need to include all of these images taken from in game.


Note: Your new terrain should and will be called something other than "Neighborhood".'


Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
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