Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Custom Patterns"

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=Sims 3 Custom Patterns=
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=Sims 3 Custom Patterns Upload Guidelines=
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Have you created some neat new custom patterns? When uploading a pattern for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games.
  
==Introduction==
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==Quality==
  
Have you created some neat new custom patterns using Delphy's Pattern Packager?  Here's MTS's guidelines for sharing custom patterns!
 
  
==Quality==
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{| class="nicetable" style="width:100%"
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|-
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|
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* '''Seamless:'''  Your pattern should be able to repeat without the edges of your texture being visible.
  
===Must be TRULY custom!===
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* '''Tiling:''' Large patterns and/or images that dominate one whole tile rarely look good on anything else other than walls and bedspreads.  This means it generally won't look nice on clothing or furniture.. Whenever possible, please add multiple versions of your pattern with varying tiling sizes, so that the downloaders can have a variety of sizes to choose from. Thereby, making your patterns more versatile for CAST.
  
We only allow uploads of REAL custom patterns - that is, ones that you have made with Delphy's Pattern PackagerPlease do not upload saved pattern presets made from within the game itself - anyone can make those themselves with very little time and effort.
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* '''Texture Quality:''' As much as possible, your textures should be clear and crispSometimes it's not possible to get it perfect, but it should be as nice-looking as possible.
  
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* '''Recolourable:'''  All patterns should be recolourable, unless there is a very good reason to do it otherwise, like a very complex pattern that would be impossible to make recolourable.
  
===Aesthetics===
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* '''Truly Custom:''' Patterns must be new or modified textures, rather than simply Create-a-Style presets.
  
Is the pattern you've created useful?  Does it look nice?  Can it be used on a decent range of different types of items? Remember, just because you CAN make something into a pattern doesn't mean you SHOULD - stuff that looks like Myspace backgrounds should not become custom patterns.
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* '''No Logos:''' Your pattern must be an actual versatile pattern that can be used on multiple items. Logos and single, isolated pictures (for example, a cartoon character) may look nice on a shirt, but will not really work for anything else.  To recolour a clothing item with a logo or picture, see the [[Tutorials:TS3_CAS_Tutorials | CAS Tutorials Section]].
 +
|}
  
  
===No Logo's===
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==Information==
  
Please make sure your pattern is an actual pattern, that can be used in more than one occasion. Logo's and single, isolated pictures of, for instance, cartoon characters may look lovely on a shirt, but will not be good for wallpaper. To make a shirt with a logo or picture, please use Delphy's Clothing Unitool instead. You can find it here: http://www.modthesims.info/showthread.php?t=348082
 
  
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{{Template:Guidelines-InfoFiles-TitleDescription}}
  
===Seamlessness===
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Channels, Category, CAP
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|-
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| You must list the number of channels (1 to 4) that your patterns have, and list the category (paint, masonry, metal, etc.) in which it will appear in Create-a-Style.
  
Your patterns should always be fully seamless, able to tile in multiple pieces without the edges being visible.
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If you have made your upload in Create-a-Pattern, you must note it in your upload text, as those files must be uploaded as .sims3packs and cannot be extracted to .package files.
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|}
  
  
===Good Default Colours===
 
 
Please show your pattern in the default colours, so people can find it in-game.  And please choose some good default colours - nothing too bright or garish, or too dark and hard to see.  You can always take additional pics of your pattern in other colour options.
 
  
 
==Screenshots==
 
==Screenshots==
 
People want to see what they're downloading!  Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
 
 
'''All of the screenshot images below can be clicked for larger versions.''' You wouldn't want to upload them with as small of pics as are displaying here anyway - we're just using smaller pics so this thread loads quickly and is easy to read.
 
 
 
===Required Screenshots===
 
 
[[Image:Retropop - Azteca Nouveau.jpg|right|300x300px]]We require certain screenshots for custom pattern uploads - if you do not include these screenshots, your patterns will not be approved!
 
 
* '''Show Everything (2x):''' You need to show at least one picture of EACH and EVERY pattern included in your set, showing them on at least two items.
 
 
* '''Multiple Colours:''' You will need to show your pattern in the DEFAULT colours and at least one OTHER set of colours.
 
 
* '''Tiling:''' On at least one of those items, the pattern must be obviously tiling/repeating.  Bedspreads, walls, floors, and rugs are all good options.  You may show your patterns on additional items such as clothing if you choose, but such images will not be sufficient for the required shots!
 
 
* '''Appropriate:''' Please make sure you use appropriate items upon which to display your patterns.  A plaid pattern may look good on clothes and bedspreads, but would be silly on a car.
 
 
 
===Screenshot Basics===
 
 
You need to make sure you have nice big, clear pictures that show off what you've made.  They can't be too blurry or pixellated, and you need to know how to use the game's camera controls properly, so make sure you review the information on that link thoroughly before continuing.  '''Do not use the in-game camera (using the C key) to take your pictures!'''
 
<blockquote>
 
'''Tip:'''
 
</blockquote>
 
<blockquote>
 
[[Image:RightArrow.gif]] For instructions on:
 
 
* Taking large, clear pictures (bigger than the game will allow)
 
* Changing your in-game settings for best graphics quality
 
* Camera controls
 
 
See: [[MTS2:Creator Guidelines/Screenshot Basics|Screenshot Basics]]
 
</blockquote>
 
 
<br>
 
 
===Big Enough===
 
 
Your pics should be large enough to see the detail of what you've made.
 
<blockquote>
 
'''Tips:'''
 
</blockquote>
 
<blockquote>
 
[[Image:RightArrow.gif]] MTS allows images up to 1280x1024 pixels and 195 kilobytes so you should be able to upload nice big pictures.  See the information above under "Screenshot Basics" for info on taking larger pics than the game will normally allow.
 
</blockquote>
 
<blockquote>
 
[[Image:RightArrow.gif]] Don't take small pics and just make them larger in your graphics program - this just gives you a blurry pic that's bigger in dimensions with no additional detail.
 
</blockquote>
 
<br>
 
 
 
===No Over-Photoshopping===
 
 
While it can be tempting to get artistic with your screenshots in Photoshop, please don't. Screenshots need to be just as things look in the game, with no extra filtering such as contrast, sharpen, blur, saturation, etc. Also, please don't too crazy when it comes to adding text - make sure your text is in blank areas of the picture or covers an absolute minimum of your creation. Remember, you're showing off what you've made for the game, not your skill in Photoshopping your pics.
 
 
 
===Enough Light===
 
 
Your main screenshots should always be daytime screenshots, as they make it much easier to see what your lot looks like.  Make sure your lights are turned on, and your game options are turned up enough that light makes a difference.
 
 
 
===Distance===
 
 
Please take your screenshots so that your pattern fills the screen, not zoomed out too far or zoomed in too close.
 
 
===Angle===
 
 
When taking your main front view picture, drop down to a low level with the camera, so that you are taking your pictures basically from a sim's perspective.  Many beginners make the mistake of taking pictures from high above, from the normal perspective one would have as a player, which really doesn't show off your creation very well.
 
 
 
==Uploading==
 
 
Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order when uploading.
 
 
 
===Package Files Only===
 
 
Please upload your patterns as .package files as output by Delphy's Pattern Packager.  Please do not pack your patterns as .sims3pack files.
 
 
 
===ZIP or RAR===
 
 
You will need to put your .package file(s into a RAR or ZIP file to upload here. Please see [[MTS2:Creator_Guidelines/RAR_or_ZIP_Your_Custom_Content|here]] for instructions on doing so.  Please do not include both a ZIP and RAR with the same contents - just choose one.
 
 
Please do not double-compress your files - you should not have a ZIP inside a ZIP or a RAR inside a RAR.  This does not compress the files any more and just makes an extra step for downloaders.
 
 
 
===Upload in Sets===
 
 
If you have created several items in a set, or similar items in the same sort of theme at the same time, please upload these together in a single set, all on one thread (instead of all separately, one by one, on different threads).  This is easier for everyone: on our upload moderators, as they only have one thread to review rather than several... on you, as submitting a single thread is much quicker and easier than several... and on downloaders, as they can get everything they want all in one place rather than having to hunt around.
 
 
 
===In-Game Picture as Main Thumbnail===
 
 
If you include pictures of just the texture you used for the pattern, please make sure to pick an in-game picture as your default thumbnail in the upload wizard.
 
  
  
===Good Title===
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Screenshots
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|-
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|
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[[Image:Patternpreview-sailfindragon.jpg|right|300px|Perfect pattern picture by [http://www.modthesims.info/download.php?t=504590 Sailfindragon].]]
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* '''Show tiling and channels:''' You will need pictures of each and every pattern, showing it in multiple colours (to show how the channels work) and on at least one large item like a wall (to show tiling).  The picture to the right is a perfect example of how to do your pattern pictures.
  
You'll need a good title for your upload – something descriptive, like "Textural Knit Fabrics" or "Art Deco Inspired Retro" work well for a title. "My first upload!!!" or "stuff by simmer121!!!"  is not.
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* '''Good Angle :''' Remember to take your screenshots at an angle that shows off what you've made. For walls, screenshots taken from a "sim's eye view" generally work best, while pictures taken from a higher angle or "player's eye view" work well for floors. Remember, you can always take multiple pictures to show your item from different angles.
  
 +
Remember, for your required pics, they must be taken in-game (not in Create-a-Pattern or TSR Workshop, and not in Create-a-Sim either), indoors, and in a well-lit room.
  
===Good Description===
 
  
You'll need to write up a little basic description of what your upload is... you don't have to get too fancy, but you do need to write something to get people interested. 
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{{Guidelines-ScreenshotsBigClearEtc}}
  
For instance, "These patterns are suitable for all manner of fabric items - bedspreads, upholstery, and clothing.  Some are bold, and some are subtle, but all will look lovely in your homes or on your sims," is a good description.
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{{Guidelines-Screenshots-Tips}}
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|}
  
"This is my first upload!  I don't know what to say here.  My English is not good" is NOT a good description.
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==Files==
  
  
===Number of Palettes/In-Game Category===
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{{Guidelines-InfoFiles-ZipRar7z}}
  
Make sure to mention the number of colour palette options (1-4) your pattern(s) have, and what category or categories they show up under in-game!
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | File Types
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|-
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| You may upload your patterns as sims3pack files or package files.  You may also offer downloaders both types so they can choose which they prefer.  However, '''do not upload patterns made with EA's Create-a-Pattern as package files''' as they do not work that way and will cause problems for people in-game!
 +
|}
  
  
==Additional Stuff==
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==Other==
  
* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims2.com/forumdisplay.php?f=492 Creator Issues].
 
  
* If you're not sure whether your lot is ready for uploading, use the [http://www.modthesims2.com/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
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{{Guidelines-NotAllowed}}
  
  
 
[[Category:MTS2 Creator Guidelines]]
 
[[Category:MTS2 Creator Guidelines]]
 
[[Category:Sims 3]]
 
[[Category:Sims 3]]

Latest revision as of 08:54, 1 December 2013

Contents

[edit] Sims 3 Custom Patterns Upload Guidelines

Have you created some neat new custom patterns? When uploading a pattern for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games.

[edit] Quality

  • Seamless: Your pattern should be able to repeat without the edges of your texture being visible.
  • Tiling: Large patterns and/or images that dominate one whole tile rarely look good on anything else other than walls and bedspreads. This means it generally won't look nice on clothing or furniture.. Whenever possible, please add multiple versions of your pattern with varying tiling sizes, so that the downloaders can have a variety of sizes to choose from. Thereby, making your patterns more versatile for CAST.
  • Texture Quality: As much as possible, your textures should be clear and crisp. Sometimes it's not possible to get it perfect, but it should be as nice-looking as possible.
  • Recolourable: All patterns should be recolourable, unless there is a very good reason to do it otherwise, like a very complex pattern that would be impossible to make recolourable.
  • Truly Custom: Patterns must be new or modified textures, rather than simply Create-a-Style presets.
  • No Logos: Your pattern must be an actual versatile pattern that can be used on multiple items. Logos and single, isolated pictures (for example, a cartoon character) may look nice on a shirt, but will not really work for anything else. To recolour a clothing item with a logo or picture, see the CAS Tutorials Section.


[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Channels, Category, CAP
You must list the number of channels (1 to 4) that your patterns have, and list the category (paint, masonry, metal, etc.) in which it will appear in Create-a-Style.

If you have made your upload in Create-a-Pattern, you must note it in your upload text, as those files must be uploaded as .sims3packs and cannot be extracted to .package files.


[edit] Screenshots

Screenshots
Perfect pattern picture by Sailfindragon.
  • Show tiling and channels: You will need pictures of each and every pattern, showing it in multiple colours (to show how the channels work) and on at least one large item like a wall (to show tiling). The picture to the right is a perfect example of how to do your pattern pictures.
  • Good Angle : Remember to take your screenshots at an angle that shows off what you've made. For walls, screenshots taken from a "sim's eye view" generally work best, while pictures taken from a higher angle or "player's eye view" work well for floors. Remember, you can always take multiple pictures to show your item from different angles.

Remember, for your required pics, they must be taken in-game (not in Create-a-Pattern or TSR Workshop, and not in Create-a-Sim either), indoors, and in a well-lit room.


Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.

[edit] Files

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
File Types
You may upload your patterns as sims3pack files or package files. You may also offer downloaders both types so they can choose which they prefer. However, do not upload patterns made with EA's Create-a-Pattern as package files as they do not work that way and will cause problems for people in-game!


[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
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