Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Worlds"

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'''As Create a World is very new, these Guidelines are currently incomplete and a work in progress, but can be used as a general guide on what MTS will be hosting in neighborhood/worlds.'''
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=Guidelines for Sims 3 Worlds/Neighborhoods=
 
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{| align="right"
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|-
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| __TOC__
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|}
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=Sims 3 Worlds/Neighborhoods=
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The Create a World (CAW) tool allows you to create your own unique vision of the perfect neighborhood/world, and share your creation with other Sims 3 players.  MTS hosts neighborhood/world uploads that meet our upload criteria, as outlined below:
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 +
When sharing worlds for Sims 3 at Mod The Sims, we have some basic requirements to ensure that your creation is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
  
 
==Quality==
 
==Quality==
  
 +
Note: This is not an exhaustive list of everything that should be done for a "good" world - this is just what we can moderate for.  '''For a full guide to world creation, see: [[Tutorials:Creating Sims 3 Worlds|Creating Sims 3 Worlds]].'''
  
===Time and Effort===
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{| class="nicetable" style="width:100%"
 +
|-
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!style="text-align:left" | Basic map
 +
|-
 +
|
 +
A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place.  Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game.  Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS.  But even for a basic map there's still quite a bit that needs doing. Below are the '''minimum requirements''' for a world upload:
  
Creating a World is a VERY time consuming process.  Creating a fully decorated neighborhood from scratch including all the lots can easily take a month or more of regular hard work.  There's a lot of tedious parts to it that aren't very fun, and it can be tempting to skip over the technical parts like routing and layering, but it's important to go ahead and do it right so it will work well in the game, since you are sharing your neighborhood with other people for them to play with.  Players don't want to download neighborhoods only to find out that some essential parts of the play experience are missing or done poorly.
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* '''Terrain sculpting:''' Your terrain should look plausible – not just flat and boring, or overly jagged.
  
 +
* '''Terrain painting:''' Terrain paints should blend in a logical way from one to another - a smooth blend from grass to sand, for example.  Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), it needs to still look plausible and nice.  Please do not use the option to auto-paint your world in CAW - or if you do, don't just stop there.  Auto-paint creates a very blotchy grass-and-stone look which may be a decent start for certain areas, but auto-paint alone is not enough.
  
===Unique and Interesting===
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* '''Optimized:''' You should not use more than 8 different terrain paints per chunk, for improved performance, and you should organize your lots and world objects into logical layers for better performance.
  
Let your imagination run wild when creating your world, but remember that it will take a lot of effort for your vision to come to life.  Any concept can be done well, or done poorly, and your result depends on you.
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* '''Custom textures (optional):''' If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
  
Even the wildest alien world should still look good and make sense - weird for weirdness sake as a gimmick really doesn't work well for something that will be used as much in the game as a neighborhood/world.  Use your imagination, but put enough work into the expression of your idea to allow for a suspension of disbelief, so even though it may be imaginary, it still seems like it could be real.
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* '''Road network:''' Place intersections where your roads meet, and at the end of any dead end road. Cars/vehicles will not be able to turn around otherwise.  Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically from side to side but would stay mostly level).  If you have a very steep cliff or hill, you may need to make your roads wind back and forth instead of going up near-vertically.
  
 +
* '''Good amount of lots:''' Even a small world should have enough lots for several residential homes, rabbit holes, and community lots.  Extra lots in various sizes allow players to add their own buildings.  Too many lots is better than not enough. 
  
===Aesthetically Pleasing===
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* '''Standard sizes:''' Lot sizes should usually be a multiple of 5: 10x25, 20x20, 30x50, 40x40, 50x60, etc. (the exception being the 64x64 lots the game uses as its largest size), so that players can easily move buildings around.  Look at the bottom right corner in CAW when dragging out a lot to see the size - no guesswork.  You -can- have other lot sizes for things like community lots or to fill in gaps, but try to keep to multiples of 5 whenever possible.
  
Does your world/neighborhood look nice, with a good flow to it?  Is the layout attractive, interesting, and enjoyable to look at?  Do you have a cohesive style or theme that works well and shows throughout the neighborhood?  This is hard to quantify, so you may want to get several other opinions (from people who aren't your mom).
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* '''Flat lots:''' Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside).  This makes it easier to place and share lots.
  
 +
*[[Image:Jaggedlotedges.jpg|right|300x300px]]'''Lot edges:''' Ensure that all your lot edges match the surrounding terrain.  You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example).  You may need to flatten edges or re-place the lot to fix this.
  
===Playability===
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* '''Near roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.  Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.
  
The prettiest neighborhood ever made is useless if it's not playable, so it's very important that you've planned and thought out your neighborhoodConsider some of the following:
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* '''Proper Routing:''' Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spotsYou can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].
  
* Is there enough room for all the rabbit holes, community lots, and plenty of homes?
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* '''Decorations:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building. Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
* Do townies have somewhere to live?  
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* Is it going to be easy to get around the neighborhood?  Are there enough roads and sidewalks, and are they connected up properly?
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* Is the routing done right so the sims and player camera don't get stuck?  
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* Can sims collect bugs and rocks?
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* Is your world optimized for good performance?
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There's a lot more to it - some covered down below, but put yourself in the player's shoes and imagine what you would want in the perfect downloaded neighborhood and build accordingly.
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* '''Spawners:''' You should have a good variety of spawners for gems, beetles, butterflies, etc., with some sort of logical placement.
  
  
==Basic Map==
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|-
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!style="text-align:left" | Full map
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|-
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| A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims.  Creating a full map is a really, REALLY big job.  Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it - you can just do a Basic Map!  For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map - same goes for sims, if you plan to include sims with your world.  Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once as part of your world.  It may be a good idea to upload some of your world's lots separately first, so you can just link to them rather than having to include all their info with your world.
  
A basic map is one that does not include fully built lots, but has all the rest of the neighborhood in place.  Everything that needs Create a World to do has already been done, and what's left is to build the lots in-game.  Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS. 
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Everything required for a Basic Map is also required for a Full Map, plus the following:
  
But even for a basic map there's still quite a bit that needs doing.  '''This is the absolute minimum you need to do to upload your world to MTS:'''
 
  
 +
'''Lots:'''
  
===Terrain Sculpting===
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A full set of lots (all the rabbit holes, all the community lots, wide range of residential lots) is often preferred by downloaders.  But as building a full world with everything is a BIG job, we just ask that the lots which you have included are complete, whether that's 10 lots or 100. 
  
* '''Natural:''' Your terrain should look similar to real life terrain and is not just flat and boring or jagged for no reason.
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* '''Rabbit holes - Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.
  
 +
* '''Lots - Quality:''' The quality standards for the houses you build in a full map are the same as if you were uploading them separately to MTS.  Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] quality section fully!. For lots screenshots in world uploads please see the screenshots section further down this page.
  
===Terrain Painting===
 
  
* '''Realistic:''' Terrains should blend in a logical way from one to another - a smooth blend from grass to sand, for example.  Mountains should be dark and mountainy, grassy areas green and grassy - no grassy mountains.
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'''Sims:'''
  
* '''Optimized:''' You have not used more than 8 different terrain paints per chunk, for improved performance.
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* '''Sims - Quality:''' If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the [[MTS2:Creator_Guidelines/Sims_3_Sims|MTS Creator Guidelines for Sims]]. This means unique faces for random "other" sims, and good likenesses if you're trying to make them look like real people.  The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!
 +
|}
  
* '''Custom Terrain Textures (Optional):''' If you make your own terrains, they should be seamless without repeating too much visually, the right scale, and look good in-game.
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==Files==
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Right file(s)
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|-
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|
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When you are finished creating your world, you can package it to a sims3pack file in Create a World.  A sims3pack file with your world's name will then be created in the ''Documents\Electronic Arts\The Sims 3\Exports\'' folder.  This is the file that you must share when uploading to MTS.
  
 +
* You may also share your .world file as a "DIY" version of your world, but please put it in its own separate archive.  Make sure to also include the associated folder for that .world as it will not work without the folder.
 +
|}
  
===Roads and Sidewalks===
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{{Guidelines-InfoFiles-ZipRar7z}}
  
A good transportation network means sims can get around your world/neighborhood with ease; a poorly done one means routing issues and a lot of stomping and complainingEven for a rustic neighborhood, you should still have some roads for playability's sake - you can always use custom textures to make them seem like wide dirt paths.
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Split RARs
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|-
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|
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Most worlds will be under our 50 mb file limitIf your archive file is larger than 50 mb, you will need to split it, to upload it in multiple parts.  To do this, you will need an archive program like [http://www.rarlabs.com WinRAR] that can compress a file but split it into multiple pieces.  Click "more info" below for details.
  
* '''Intersections:''' Place intersections where your roads meet, and at the end of any dead end road.
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{| class="nicetable collapsible collapsed" style="width:100%"
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|-
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! style="text-align:left" | How to create a split RAR/ZIP:
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|-
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|
  
* '''Smooth Grade:''' Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically left or right but would stay mostly level).
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<blockquote>1.  Find the sims3pack file for the world you have created.<br>
 +
2. Right-click on the sims3pack file and choose "Add to archive" from the menu.<br>
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3. On the box that comes up, give your file a name where it says Archive name. <br>
 +
4. Select ZIP or RAR (RAR is preferred).<br>
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5. Change "Compression Method" to Best.<br>
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4. Under where it says "Split to volumes, bytes" type ''50 mb''.  Leave the other settings alone.<br>
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5. Click OK to create your file(s). This may take a few minutes.<br>
 +
</blockquote>
  
* '''Not Too Steep:''' If you have a very steep cliff, you may need to make your roads wind back and forth instead of going up near-vertically.
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When it's done, you will have one or more RAR files, ready to upload.
  
* '''Sidewalks:''' Place additional sidewalks where needed, and connect them to your road system.
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|}
 +
|}
  
* '''Custom Roads/Sidewalk Textures (Optional):''' If you make your own textures, they should be seamless without repeating too much visually, the right scale, and look good in-game.
 
  
 +
==Information==
  
===Lots===
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{{Template:Guidelines-InfoFiles-TitleDescription}}
  
Well-thought-out placement of lots is essential to a useful and well-functioning neighborhood.
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Required information
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|-
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|
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It's important that you include certain information so that players know what to expect when they use your creation!  Part of this is also so the MTS moderation staff knows your world has been made right.
  
* '''Plenty of Lots:''' Place at least enough lots for several residential homes, all the rabbit holes (make sure they're big enough to fit even the largest rabbit holes!), and some community lotsAdd a few extra in various sizes so players can add their own lots.  Too many lots is better than not enough.
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You may want to copy-paste the headings here to use as a templateThis information should be in the text description for your upload.  
  
* '''Standard Sizes:''' Lot sizes should be a multiple of 10: 20x20, 30x50, 40x40, 50x60, etc. (the exception being the 64x64 lots the game uses as its largest size). Look at the bottom right corner in CAW when dragging out a lot to see the size - no guesswork. You -can- have other lot sizes for things like community lots to fill in gaps, but try to make your residential lots round numbers whenever possible.
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* '''Map Size:''' Tiny / Small / Medium / Large
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* '''Spawn Points:''' What spawn points are there? Are EP spawn points or relic dig sites included?
 +
* '''Routing Info:'''  Where can sims not go?  Where can the camera not go?
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* '''Layering:''' How many layers do you have?
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* '''Textures:''' How many textures have you used total?  Do you have more than 8 textures per chunk anywhere in the world?
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* '''Lots:'''
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** '''Number:''' Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
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** '''Rabbitholes:''' None / All / Some (list)
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** '''Community Lots:''' None / All / Some (list)
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** '''Residential:''' Number of residential lots, and lot sizes and quantity of each (as above).
 +
|}
  
* '''Flat Lots:''' Use the Flatten Terrain tool before placing the lot, so you are always putting lots on a completely flat patch of ground unless you have a very good reason to not have a flat lot - like a beach lot or one built into a hillside.  This makes it easier to place and share lots.
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Custom content
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|-
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|
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You must provide full links and credit (for example: "Modern Fencing by Simmer123 at (link)" - what the thing is, who made it, and a link) for all items used in your world.  This means all custom build items, objects, plants, patterns, required mods, or custom content on sims.  If you do include content, it needs to be okay with the content's creators, so you will need to check their policies. If they don't have a policyfor worlds, or if the original site is permanently offline, you can assume it's okay. You must indicate whether the content is included or not (so downloaders know if they need to get it separately).  We suggest you do this with large, bold headings of "Included" and "Required but not included" so it's clear.
  
* '''Near Roads:''' Lots should be placed next to a road in most cases, unless you have a very good reason not to do so.
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'''Included content:'''
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* Items installed as sims3packs that are included with your world's sims3pack.
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* Package files you manually added to the archive alongside the sims3pack (usually content you've made yourself for your world.
  
 +
'''Required but not included content:'''
 +
* Items installed as sims3packs that were included with your world's sims3packs, but that you cleaned out of the world file.  You can remove unwanted content from the sims3pack using [http://modthesims.info/download.php?t=390235 CUSTARD].
 +
* Package file custom content made by others which downloaders will need to get separately.
  
===Camera & Sim Routing===
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If you made your world without CC, you of course don't need to list any. A note: "No CC" or "Made without CC" is nice to have, but not mandatory.
 
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* '''Proper Routing:''' Routing for both the camera and sims makes sense - areas that should be off-limits are, and all areas that should be accessible work too, with no random unroutable spots.  You can find more information on routing in the [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document].
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* '''Smooth Edges:''' Make sure the edges of your non-routable areas are smooth, not jagged or blotchy, so the camera doesn't bump around.
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===Layering===
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Correctly done, layering increases world performance.  Don't just dump everything on one layer!
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* '''Grouped:''' Items you have placed in your world (lots, decorations, effects, etc.) are layered and grouped in a logical way.
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===Spawn Points===
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Beetles, butterflies, fish, gems, ores, and space rocks all appear in the game because the neighborhood/world creator has placed spawn points for them.  The [http://www.thesims3.com/content/global/downloads/caw/help_en.pdf CAW Help Document] contains a list of all of the Spawners and what they produce. 
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* '''Full Set:''' You don't need to place one of each Spawner, but you probably want to place enough that sims living there can collect all of the base game collectible spawns.
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* '''Logical Placement:''' Place spawn points in areas that make sense - near landmarks on the map or in an area you've decorated specially for them - not just randomly, or stuck all together in one place.
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* '''Balanced Rarity:''' Vary the type of spawn points you use so it's not too "cheaty" - a mixture of common, uncommon, and rare spawns (not just all rare ones).
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===Decoration===
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Additional items added such as rocks, landscaping, and effects can really give your neighborhood character and a unique and interesting feel.
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* '''Aesthetically Pleasing:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few.
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* '''Thematic:''' Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.  Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
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==Full Map==
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A full map is a complete and decorated map with built-up lots - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims.  Creating a full map is a really, REALLY big job.
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'''The standards for the lots you build in a full map are the same as if you were uploading the lots separately to MTS.  Please review our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]] fully!'''
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===Rabbit Holes===
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Rabbit holes provide places for your sims to do important tasks as well as attend school and their jobs.
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* '''Full Set:''' There are 16 different rabbit holes - make sure you include them all for sims to have a nicely functioning neighborhood and able to get all jobs.  If you don't include specific ones, it should make sense for the theme of the neighborhood, and you should add some extra lots big enough to fit the rabbit hole objects, so players can place their own.
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* '''Decorated:''' Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc. - if you're going to tell people where the rabbit holes should be, you should make an effort to decorate the lot so it's integrated into the rest of the neighborhood's style.
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===Community Lots===
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* '''Full Set:'''  You should build all or most of the various community lots (art gallery, gym, etc.) which are not rabbit holes.  If you don't build them all, you should leave empty lots for the player to build or place their own.
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===Residential Lots===
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* '''Enough Lots:''' You should include several residential lots in a variety of sizes.  Make sure they're multiples of 10.  Some/all residential lots can be vacant.
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 +
|}
  
 
==Screenshots==
 
==Screenshots==
  
The screenshots you take will show off the world you have made and allow people to see what they're downloadingMake sure you take really good, big, pretty screenshots to entice downloaders into using your lovely new creation.
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{| class="nicetable" style="width:100%"
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|-
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! style="text-align:left" | Required screenshots
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|-
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|
 +
'''For all worlds''', you must have:
 +
* '''at least ONE picture from high above your world, showing the whole thing'''.  If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything.  You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
 +
* '''at least FOUR other pictures''' of some of the views people will see in your worldThis should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view).  You can of course take more pictures to show off all the pretty sights.
  
 +
'''If you have built lots for your world''' as part of a full map, you will also need to have:
 +
* A '''front picture showing the whole lot''' for at least 5 residential and 5 community lots (if you have less than 5 of either type, you can just show however many you have).  You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world.  We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality.  You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!
  
===Screenshot Basics===
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'''If you have made sims for your world''', you will also need to have:
 +
* A '''close-up picture of the sim's face''', from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc., for at least 5 different sims.  You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality.  This is so MTS staff and downloaders can see that your sims are good quality.  You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, but please make sure to include at least the above. For sims based on a person or character, you can include a comparison picture of the real person, ideally similar to the close-up picture of your sim.
  
You need to make sure you have nice big, clear pictures that show off what you've made.  They can't be too blurry or pixellated, and you need to know how to use the game's camera controls properly, so make sure you review the information on that link thoroughly before continuing. 
+
{{Guidelines-ScreenshotsBigClearEtc}}
  
*'''Tip:'''
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|-
 +
! style="text-align:left" | Additional screenshots
 +
|-
 +
|
 +
You may wish to take optional extra pictures to show off your world.  Additional pictures are good!  Show people all kinds of interesting stuff, all the little details you've put in.
 +
|}
  
<blockquote>For instructions on:
+
{{Guidelines-Screenshots-Tips}}
  
* Taking large, clear pictures
+
<br style="clear:both" />
* Changing your in-game settings for best graphics quality
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* Camera controls
+
  
See: [[MTS2:Creator Guidelines/Screenshot Basics|Screenshot Basics]]
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==Other==
</blockquote>
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 +
{{Guidelines-NotAllowed}}
  
===Big Enough===
 
  
Your pics should be large enough to see the detail of what you've made.
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{| class="nicetable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Upload Preparation
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|-
 +
|
 +
Because worlds are so complex, it may be easier for you to compose your upload in MTS's [http://www.modthesims.info/forumdisplay.php?f=612 Creator Feedback Forum] first, where you can start collecting your pictures, information, etc., work on your text formatting, and make sure you've got it all together.  Then it's just a matter of copy-pasting when you go to upload!  You can also ask for testers there, if you want some folks to take a look at your world in-game and let you know that everything works right.
 +
|}
  
* '''Tips:'''
+
* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
  
<blockquote>
+
* If you're not sure whether your world is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
* MTS allows images up to 1280x1024 pixels and 195 kilobytes so you should be able to upload nice big pictures.  See the information above under "Screenshot Basics" for info on taking larger pics than the game will normally allow.
+
  
*  Don't take small pics and just make them larger in your graphics program - this just gives you a blurry pic that's bigger in dimensions with no additional detail.
 
</blockquote>
 
  
  
===Required Screenshots===
 
  
'''The following screenshots are required, and all must be taken in-game!''' If you do not include some/all of these screenshots, your upload will not be approved.  Please do not take the required pictures in Create a World.
 
  
 
+
[[Category:MTS2 Creator Guidelines]]
====World Overview====
+
[[Category:Sims 3]]
 
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Include '''at least ONE picture from high above your world, showing the whole thing'''.  If you can't fit it all in one shot, you can take several different shots - just make sure it's obvious you've shown everything.  You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
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+
 
+
====Detail Pictures====
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Show '''at least THREE other pictures''' of some of the views people will see in your world.  This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view).
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====Individual Lot Pictures (Full Map)====
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If you have built on the included lots, you need to show '''at least ONE picture of each individual lot'''.  Because you have a limit of 8 screenshots on a single post, you will probably want to compose your upload in sections on different posts (one per lot or one per several lots) in Creator Issues as advised below in the section on Uploading Your World.
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* '''For rabbit holes and park-type community lots:''' At least one picture, showing a general overview of the lot from a low player's eye view or a sim's eye view.
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* '''For other community lots and residential lots:''' At least two pictures per lot - one picture from the front of the lot, taken from a sim's eye view, and at least one overhead floor plan type picture of each floor/level of the lot.  If you have multiple levels, you will need a picture of each level.
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[[Image:RightArrow.gif|left]]  '''For examples of the types of pictures required, and for much more information on taking good pictures, please see our our [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]].'''
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===Additional Screenshots===
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You may wish to take optional extra pictures to show off your world.  Additional pictures are good!  Show people all kinds of interesting stuff, all the little details you've put in.  Even if you're making a Basic Map, you may wish to compose your upload in Creator Issues as is advised for Full Maps - you can add additional pictures attached to subsequent posts in the thread, which will show up on the Comments tab.
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==Uploading Your World==
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===Description===
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You need to write a decent description for your upload.  You don't have to write a novel here, just some good text about your world's theme, history, landscape, people, whatever.  Let people know you've put some careful thought into your creation.  If your English is not good, you can ask for help writing a description in [http://www.modthesims.info/fd.php?f=473 Creator Feedback].
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===Information to Include===
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It's important that you include certain information so that players know what to expect when they use your creation!  You may want to copy-paste the headings here to use as a template!  This information should be in the text description for your upload.
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====General====
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* '''Map Size:''' Tiny / Small / Medium / Large
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* '''Spawn Points:'''  What spawn points are there?  Are EP spawn points or relic dig sites included?
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* '''Routing Info:'''  Where can sims not go?  Where can the camera not go?
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====Lots====
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* '''Number:''' Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
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* '''Rabbitholes:''' None / All / Some (list)
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* '''Community Lots:''' None / All / Some (list)
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* '''Residential:''' Number of residential lots, and lot sizes and quantity of each (as above).
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* '''(Full Map Only):'''  You will need to include the standard required information and descriptions for all the lots you have built up - you will likely want to put this information with the individual lot pictures on extra posts on your thread which will show up on the Comments tab.  To do this, you will need to compose your upload in Creator Issues.  Make sure you review the [[MTS2:Creator Guidelines/Sims 3 Lots and Houses|Lots and Houses Upload Guidelines]].
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===Full Maps===
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Because worlds are so complex, it may be easier for you to compose your upload in MTS's [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues Forum] rather than going through the regular upload wizard.  Create a new thread - the first post will show as the main post on the upload once complete - make sure to attach at least one picture to the first post and at least one zip or rar attachment.  You can use subsequent posts (which will show up as comments on the upload) to attach files and pictures and organize showing off different parts of your world.  Once you're done putting together your upload in Creator Issues, private message a staff member to ask if they can move it to the Moderation Queue.
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[[Image:RightArrow.gif|left]]'''For an example of a full neighborhood done like this, see [http://www.modthesims.info/download.php?t=319898 Plasticbox's Elsewhere Neighborhood].''' Obviously it's a bit different being a Sims 2 neighborhood rather than Sims 3, but you can see how the general information and description is on the Overview tab, with the main screenshots attached to the first post to show up in Screenshots.  Then click on the Comments tab and see how she has a description and pictures for each included house as well as the required sizing and pricing information.  Again, the details included would be a bit different, but the concept is the same for both TS2 and TS3.
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===Split RARs===
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For a complicated neighborhood, it's likely that your upload will be over the 10 mb file limit that we have at MTS.  You will need to upload your creation in parts.  To do this, you will need an archive program like [http://www.rarlabs.com WinRAR] that can compress a file but split it into multiple pieces.
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To create a split RAR/ZIP:
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<blockquote>1.  Find the sims3pack file for the world you have created.<br>
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2. Right-click on the sims3pack file and choose "Add to archive" from the menu.<br>
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3. On the box that comes up, give your file a name where it says Archive name. <br>
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4. Select ZIP or RAR (RAR is preferred).<br>
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5. Change "Compression Method" to Best.<br>
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4. Under where it says "Split to volumes, bytes" type ''9 mb''.  Leave the other settings alone.<br>
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5. Click OK to create your file(s).  This may take a few minutes.<br>
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</blockquote>
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When it's done, you will have one or more RAR files, ready to upload.
+

Latest revision as of 05:45, 10 May 2015

Contents

[edit] Guidelines for Sims 3 Worlds/Neighborhoods

When sharing worlds for Sims 3 at Mod The Sims, we have some basic requirements to ensure that your creation is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.

[edit] Quality

Note: This is not an exhaustive list of everything that should be done for a "good" world - this is just what we can moderate for. For a full guide to world creation, see: Creating Sims 3 Worlds.

Basic map

A basic map is one that does not include any buildings, but has all the rest of the neighborhood in place. Everything that needs Create a World to do has already been done, and what's left is to build the houses in-game. Some players really just want a blank canvas upon which to build (like SC4 maps for TS2) so this is the most basic type of neighborhood/world map you can upload here to MTS. But even for a basic map there's still quite a bit that needs doing. Below are the minimum requirements for a world upload:

  • Terrain sculpting: Your terrain should look plausible – not just flat and boring, or overly jagged.
  • Terrain painting: Terrain paints should blend in a logical way from one to another - a smooth blend from grass to sand, for example. Mountains should be dark and mountainy, grassy areas green and grassy. If you're building a non-realistic world (like an alien or fantasy environment), it needs to still look plausible and nice. Please do not use the option to auto-paint your world in CAW - or if you do, don't just stop there. Auto-paint creates a very blotchy grass-and-stone look which may be a decent start for certain areas, but auto-paint alone is not enough.
  • Optimized: You should not use more than 8 different terrain paints per chunk, for improved performance, and you should organize your lots and world objects into logical layers for better performance.
  • Custom textures (optional): If you make your own terrains, road, or sidewalk textures, they should be seamless without repeating too much visually, have the right scale, and look good in-game.
  • Road network: Place intersections where your roads meet, and at the end of any dead end road. Cars/vehicles will not be able to turn around otherwise. Use the road tools to give your roads and sidewalks a smooth grade (i.e. if you were driving down it, your car wouldn't tilt dramatically from side to side but would stay mostly level). If you have a very steep cliff or hill, you may need to make your roads wind back and forth instead of going up near-vertically.
  • Good amount of lots: Even a small world should have enough lots for several residential homes, rabbit holes, and community lots. Extra lots in various sizes allow players to add their own buildings. Too many lots is better than not enough.
  • Standard sizes: Lot sizes should usually be a multiple of 5: 10x25, 20x20, 30x50, 40x40, 50x60, etc. (the exception being the 64x64 lots the game uses as its largest size), so that players can easily move buildings around. Look at the bottom right corner in CAW when dragging out a lot to see the size - no guesswork. You -can- have other lot sizes for things like community lots or to fill in gaps, but try to keep to multiples of 5 whenever possible.
  • Flat lots: Use the Flatten Terrain tool before placing a lot, so that you are always putting lots on a completely flat patch of ground (unless you have a very good reason to not have a flat lot, like a beach lot or one built into a hillside). This makes it easier to place and share lots.
  • Jaggedlotedges.jpg
    Lot edges: Ensure that all your lot edges match the surrounding terrain. You will to carefully check each of the four edges of every lot, and ensure there aren't odd vertical lines like ||||| at the seam between lot and world (click on the image to the right for an extreme example). You may need to flatten edges or re-place the lot to fix this.
  • Near roads: Lots should be placed next to a road in most cases, unless you have a very good reason not to do so. Make sure you use the grid tool so your lots are aligned right up against the roads too, without a gap.
  • Proper Routing: Routing for both the camera and sims should make sense - areas that look like they'd be off-limits should actually be non-routable, and areas that look accessible should be easy to reach, with no random non-routable spots. You can find more information on routing in the CAW Help Document.
  • Decorations: Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building. Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
  • Spawners: You should have a good variety of spawners for gems, beetles, butterflies, etc., with some sort of logical placement.


Full map
A full map is a complete and decorated map including residential and community buildings - not just a blank slate but similar to Sunset Valley or Riverview: a complete neighborhood except the sims. Creating a full map is a really, REALLY big job. Be aware that it is in no way required to build anything in a world you want to share, or to include sims with it - you can just do a Basic Map! For first-time creators, we strongly recommend to upload a few lots first before you attempt to create a full map - same goes for sims, if you plan to include sims with your world. Make sure you understand how to create lots that meet our standards BEFORE you try and upload fifty of them at once as part of your world. It may be a good idea to upload some of your world's lots separately first, so you can just link to them rather than having to include all their info with your world.

Everything required for a Basic Map is also required for a Full Map, plus the following:


Lots:

A full set of lots (all the rabbit holes, all the community lots, wide range of residential lots) is often preferred by downloaders. But as building a full world with everything is a BIG job, we just ask that the lots which you have included are complete, whether that's 10 lots or 100.

  • Rabbit holes - Decorated: Rabbit hole lots require decoration to make them look part of their neighborhood - benches, trees, terrain paint, etc., not just the rabbit hole building placed on an empty lot.
  • Lots - Quality: The quality standards for the houses you build in a full map are the same as if you were uploading them separately to MTS. Please review our Lots and Houses Upload Guidelines quality section fully!. For lots screenshots in world uploads please see the screenshots section further down this page.


Sims:

  • Sims - Quality: If you are doing a full map and including sims for a populated world (including sims is completely optional!), please make sure that your sims meet the MTS Creator Guidelines for Sims. This means unique faces for random "other" sims, and good likenesses if you're trying to make them look like real people. The standards for sims uploaded with a world are the same as if you uploaded them separately, so make sure they're good!

[edit] Files

Right file(s)

When you are finished creating your world, you can package it to a sims3pack file in Create a World. A sims3pack file with your world's name will then be created in the Documents\Electronic Arts\The Sims 3\Exports\ folder. This is the file that you must share when uploading to MTS.

  • You may also share your .world file as a "DIY" version of your world, but please put it in its own separate archive. Make sure to also include the associated folder for that .world as it will not work without the folder.
Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
Split RARs

Most worlds will be under our 50 mb file limit. If your archive file is larger than 50 mb, you will need to split it, to upload it in multiple parts. To do this, you will need an archive program like WinRAR that can compress a file but split it into multiple pieces. Click "more info" below for details.


[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Required information

It's important that you include certain information so that players know what to expect when they use your creation! Part of this is also so the MTS moderation staff knows your world has been made right.

You may want to copy-paste the headings here to use as a template. This information should be in the text description for your upload.

  • Map Size: Tiny / Small / Medium / Large
  • Spawn Points: What spawn points are there? Are EP spawn points or relic dig sites included?
  • Routing Info: Where can sims not go? Where can the camera not go?
  • Layering: How many layers do you have?
  • Textures: How many textures have you used total? Do you have more than 8 textures per chunk anywhere in the world?
  • Lots:
    • Number: Total number of lots, and lot sizes and quantity of each (example: 50 total lots - 25 of 20x20, 15 of 40x40, 10 60x60)
    • Rabbitholes: None / All / Some (list)
    • Community Lots: None / All / Some (list)
    • Residential: Number of residential lots, and lot sizes and quantity of each (as above).
Custom content

You must provide full links and credit (for example: "Modern Fencing by Simmer123 at (link)" - what the thing is, who made it, and a link) for all items used in your world. This means all custom build items, objects, plants, patterns, required mods, or custom content on sims. If you do include content, it needs to be okay with the content's creators, so you will need to check their policies. If they don't have a policyfor worlds, or if the original site is permanently offline, you can assume it's okay. You must indicate whether the content is included or not (so downloaders know if they need to get it separately). We suggest you do this with large, bold headings of "Included" and "Required but not included" so it's clear.

Included content:

  • Items installed as sims3packs that are included with your world's sims3pack.
  • Package files you manually added to the archive alongside the sims3pack (usually content you've made yourself for your world.

Required but not included content:

  • Items installed as sims3packs that were included with your world's sims3packs, but that you cleaned out of the world file. You can remove unwanted content from the sims3pack using CUSTARD.
  • Package file custom content made by others which downloaders will need to get separately.

If you made your world without CC, you of course don't need to list any. A note: "No CC" or "Made without CC" is nice to have, but not mandatory.

[edit] Screenshots

Required screenshots

For all worlds, you must have:

  • at least ONE picture from high above your world, showing the whole thing. If you can't fit it all in one shot, you can take several different shots as long as it's obvious you've shown everything. You can label the overview pictures with text if you want - just make sure it doesn't cover up too much.
  • at least FOUR other pictures of some of the views people will see in your world. This should be nice scenic views, taken from a lower angle (a sim's eye view, or a low player's eye view). You can of course take more pictures to show off all the pretty sights.

If you have built lots for your world as part of a full map, you will also need to have:

  • A front picture showing the whole lot for at least 5 residential and 5 community lots (if you have less than 5 of either type, you can just show however many you have). You may choose which lots you show, but we suggest you choose lots that are representative of the overall style of the world. We have this requirement so both MTS staff and people who may download your world can see that your lots are good quality. You may also include additional pictures like floorplans, backside picture, comparison picture if a lot is based on a real life building. But those are completely optional!

If you have made sims for your world, you will also need to have:

  • A close-up picture of the sim's face, from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc., for at least 5 different sims. You may choose which 5 sims, but as with lots, we suggest you choose ones that are representative of your creator style and quality. This is so MTS staff and downloaders can see that your sims are good quality. You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, but please make sure to include at least the above. For sims based on a person or character, you can include a comparison picture of the real person, ideally similar to the close-up picture of your sim.

Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.
Additional screenshots

You may wish to take optional extra pictures to show off your world. Additional pictures are good! Show people all kinds of interesting stuff, all the little details you've put in.


[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.


Upload Preparation

Because worlds are so complex, it may be easier for you to compose your upload in MTS's Creator Feedback Forum first, where you can start collecting your pictures, information, etc., work on your text formatting, and make sure you've got it all together. Then it's just a matter of copy-pasting when you go to upload! You can also ask for testers there, if you want some folks to take a look at your world in-game and let you know that everything works right.

  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
  • If you're not sure whether your world is ready for uploading, use the Creator Feedback Forum to get feedback on it.
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