Difference between revisions of "Sims 3:0x01661233"

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m (Overview)
 
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  FLOAT[3] Max X/Y/Z
 
  FLOAT[3] Max X/Y/Z
 
   
 
   
  DWORD
+
  DWORD FadeType
  DWORD
+
  FLOAT CustomFadeDistance
 
   
 
   
 
  //MLOD References:
 
  //MLOD References:
 
  --repeat 'count':
 
  --repeat 'count':
  DWORD MLOD_Index // into the either the internal - or external when or'd with 0x30000000 -
+
  DWORD LODModel // [[Sims 3:RCOL#References|RCOL Reference]] of a [[Sims_3:0x01D10F34|MLOD]]
// [[Sims 3:Key table|TGIBlock Index]] of the containing [[Sims 3:RCOL|RCOL]] resource
+
  DWORD [[#LOD_Info_Flags|LODInfoFlags]]
  DWORD
+
  DWORD [[#LOD_ID|LOD ID]]//  
  DWORD LOD // 0x00000000, 0x00000001, 0x00010000, 0x00010001 (like ResourceGroup)
+
  DWORD MinZValue // defaults to min float32
  DWORD // appears to be a compressed 3D vector
+
  DWORD MaxZValue // defaults to max float32
  DWORD // appears to be a compressed 3D vector
+
===LOD ID===
 
+
{| class="wikitable" border="1" ! colspan="3"
 +
|-
 +
!Id
 +
!Description
 +
|-
 +
|0x00000000 || HighDetail
 +
|-
 +
|0x00000001 || MediumDetail
 +
|-
 +
|0x00000002 || LowDetail
 +
|-
 +
|0x00010000 || HighDetailShadow
 +
|-
 +
|0x00010001 || MediumDetailShadow
 +
|-
 +
|0x00010002 || LowDetailShadow
 +
|-
 +
|}
 +
===LOD Info Flags===
 +
{| class="wikitable" border="1" ! colspan="3"
 +
|-
 +
!Flag
 +
!Type
 +
!Description
 +
|-
 +
|0x00000001 || Portal ||
 +
|-
 +
|0x00000002 || Door ||
 +
|-
 +
|}
 
Based on contributions from karybdis and atavera
 
Based on contributions from karybdis and atavera
  
 
{{TS3AdvancedModdingHeader}}
 
{{TS3AdvancedModdingHeader}}

Latest revision as of 19:09, 25 November 2010

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

ObjectModel - MODL
TypeID:0x01661233
Game Version:The Sims 3



[edit] Overview

This is a Sims 3:RCOL chunk. The .model files that it is found in are essentially object mesh files, with this chunk included. A few meshes have two MODL chunks, purpose unknown.

DWORD		// 'MODL'
DWORD version	// 256 or 258 seen
DWORD count	// of MLOD references, see below
FLOAT[3]	// Min X/Y/Z for entire object
FLOAT[3]	// Max X/Y/Z for entire object

--if 'version' >=258
	// these extra boundingboxes have been seen on City Hall and School community objects (pommes)
	DWORD NumExtraBoundingBoxes
	--repeat NumExtraBoundingBoxes
		FLOAT[3] Min X/Y/Z
		FLOAT[3] Max X/Y/Z

	DWORD FadeType
	FLOAT CustomFadeDistance

//MLOD References:
--repeat 'count':
	DWORD LODModel // RCOL Reference of a MLOD
	DWORD LODInfoFlags
	DWORD LOD ID// 
	DWORD MinZValue		// defaults to min float32
	DWORD MaxZValue		// defaults to max float32

[edit] LOD ID

Id Description
0x00000000 HighDetail
0x00000001 MediumDetail
0x00000002 LowDetail
0x00010000 HighDetailShadow
0x00010001 MediumDetailShadow
0x00010002 LowDetailShadow

[edit] LOD Info Flags

Flag Type Description
0x00000001 Portal
0x00000002 Door

Based on contributions from karybdis and atavera

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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