Difference between revisions of "Sims 3:0x01D0E70F"

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(Fixed misplaced footer)
 
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[[Sims 3:Main Page]] -> [[Sims 3:PackedFileTypes]]
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{{TS3AdvancedModdingHeader}}
<br/>[[Sims 3:Main Page]] -> [[Sims 3:RCOL]]
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{{TS3Resource
<hr/>
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|name=Index Buffer - IBUF
==Index Buffer==
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|typeid= 0x01D0E70F
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|expansion=The Sims 3
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}}
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<br clear="all">
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==Overview==
 
This is a [[Sims 3:RCOL]] chunk found embedded in [[Sims 3:0x01661233|MODL]] and [[Sims 3:0x01D10F34|MLOD]] resources. Contains the vertex indices for the polygon faces.
 
This is a [[Sims 3:RCOL]] chunk found embedded in [[Sims 3:0x01661233|MODL]] and [[Sims 3:0x01D10F34|MLOD]] resources. Contains the vertex indices for the polygon faces.
 
  DWORD  // 'IBUF'
 
  DWORD  // 'IBUF'
 
  DWORD  version
 
  DWORD  version
  DWORD  compression
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  DWORD  flags                              // see table
  DWORD  unknown blank
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  DWORD  always zero (pipeline bug); if not zero, safe to ignore
 
  {face data, count and offset given in MLOD}
 
  {face data, count and offset given in MLOD}
 
  if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset
 
  if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset
<hr/>
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[[Sims 3:Main Page]] -> [[Sims 3:PackedFileTypes]]
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===Flag Format===
<br/>[[Sims 3:Main Page]] -> [[Sims 3:RCOL]]
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{| class="wikitable sortable" border="1"
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! Type ID!! Name!! Description
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|-
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| 0x00000001 || Differenced Indices
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|-
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| 0x00000002 || Using 32-Bit Indices
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|-
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| 0x00000004 || Is a Display List
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|}
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Based on contributions from delphy, karybdis and atavera
 +
 
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{{TS3AdvancedModdingHeader}}

Latest revision as of 20:35, 15 July 2014

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Index Buffer - IBUF
TypeID:0x01D0E70F
Game Version:The Sims 3



[edit] Overview

This is a Sims 3:RCOL chunk found embedded in MODL and MLOD resources. Contains the vertex indices for the polygon faces.

DWORD  // 'IBUF'
DWORD  version
DWORD  flags                               // see table
DWORD  always zero (pipeline bug); if not zero, safe to ignore
{face data, count and offset given in MLOD}
if compressed, start at zero and add or subtract each signed value for the entire buffer before using the offset

[edit] Flag Format

Type ID Name Description
0x00000001 Differenced Indices
0x00000002 Using 32-Bit Indices
0x00000004 Is a Display List

Based on contributions from delphy, karybdis and atavera

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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