Difference between revisions of "Sims 3:0x033A1435"

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Revision as of 20:33, 4 May 2010

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Texture Compositor - TXTC
TypeID:0x033A1435
Game Version:The Sims 3




Overview

This format is internally known as the "TextureCompositor".

Format

DWORD	// Version
DWORD	// Offset of the I64GT Count from the end of this DWORD

--if Version >= 7
	BYTE	// Main Superblock count
	--repetition(Main Superblock count)
		BYTE		// Some sort of 0 based index (sequential in superblocks)
		DWORD		// Offset from end of this DWORD to the beginning of the next superblock
		DWORD
		DWORD		// Offset from end of this DWORD to the end of the entries
				// (from there, 1 DWORD to the next  superblock)
		BYTE[10]	// 0x00
		DWORD		// Entry count in this superblock
		BYTE
		--repetition(Entry count in this superblock)
			{Entry}	// see below
		DWORD 

DWORD
DWORD
BYTE
DWORD	// entry count

--if Version >= 8
	BYTE

--repetition(entry count)
	{Entry}	// see below

BYTE	// I64GT Count
--repetition(I64GT Count)
	I64GT

Entry format

An "entry" is made up of a repeating group, as follows:

--Repeat until the next "property id" is 0x00000000
	DWORD	// Property ID - see Properties below
	BYTE	// 0x00
	BYTE	// Data type - see Data types below
	{Data}	// 
DWORD		// 0x00000000 the next "property id"; not a full entry group

by Karybdis

Properties

Property IDs are derived from an internal name hashed with the FNV32 algorithm.

ID Name Description DataType
0x048F7567 Destination Blend 0x03
0x06A775CE Skip Shader Model 0x03
0x10DA0B6A Mask Source
0x182E64EB Width 0x07
0x1F091259 Mask Select 0x0B
0x2EDF5F53 Min Shader Model 0x03
0x331178DF Skip Detail Level 0x07
0x3A3260E6 Mask Bias 0x09
0x49DE3B16 Mask Key 0x0C
0x49F996DB Rotation 0x09
0x4C47D5C0 Height 0x07
0x64399EC5 Default Colour 0x07
0x687720A6 ID See Step Types below. 0x07
0x6B7119C1 Description 0x0D
0x8A7006DB Image Source 0x07
0xA2C91332 Render Target 0x07
0xA3AAFC98 Source Rectangle 0x0A
0xAE5FE82A Min Detail Level 0x07
0xB01748DA Colour 0x07
0xB07B3B93 Colour Write 0x03
0xB67C2EF8 HSV Shift 0x0B
0xD0E69002 Channel Select 0x0B
0xD92A4C8B UI Visible 0x00
0xDCFF6D7B Default Fabric 0x0C
0xE055EE36 Source Blend 0x03
0xE1D6D01F Destination Rectangle 0x0A
0xE27FE962 Enable Filtering 0x00
0xF6CC8471 Image Key 0x0C
0xFBF310C7 Enable Blending 0x00
Step Types

These are the possible values for the ID field of the properties. The ID is derived from a FNV32 hashed internal name.

ID Name Description
0x034210A5 Draw Fabric
0x1E363B9B Channel Select
0x43B554E3 Skin Tone
0x5D7C85D4 Hair Tone
0x9CD1269D Colour Fill
0xA15200B1 Draw Image
0xC6B6AC1F CAS Pick Data
0xD6BD8695 Set Target
0xDC0984B9 HSV to RGB
Data Types
Typecode Data Comment
0x00 BYTE boolean
0x01 BYTE signed
0x02 WORD signed short
0x03 DWORD signed int
0x04 QWORD signed long int
0x05 BYTE unsigned
0x06 WORD unsigned short
0x07 DWORD unsigned int (e.g. step type)
0x08 QWORD unsigned long int
0x09 FLOAT
0x0A FLOAT[4] RectFloat
0x0B FLOAT[4] Vector4
0x0C BYTE Index into TGI64 table
0x0D WORD len, string[len]
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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