Difference between revisions of "Sims 3:0x0418FE2A"

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{{TS3AdvancedModdingHeader}}
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{{TS3Resource
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|name=Catalog Fence - CFEN
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|typeid=0x0418FE2A
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|expansion=The Sims 3
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}}
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<br clear="all">
 
==Overview==
 
==Overview==
 
Catalog resource used to define fences.
 
Catalog resource used to define fences.
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 +
 
==Format==
 
==Format==
TGI Block List and Common sections described [[Catalog_Resource|here]].
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DWORD Version
<pre>
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DWORD TGI_offset // see [[Sims 3:Key table]]
DWORD  
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DWORD TGI_size  // see [[Sims 3:Key table]]
DWORD TGI_offset
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--if Version >= 0x7
DWORD TGI_size
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--insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Object
--insert Common Section
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--insert [[Sims 3:Catalog Resource#Common|Common]] section
DWORD
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DWORD //Model VPXY index
BYTE
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DWORD //DiagonalModel VPXY TGI index
DWORD
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DWORD //PostModel VPXY TGI index
BYTE
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DWORD //PostTileSpacing
DWORD
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BYTE //CanWalkOver
BYTE
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if(Version >=0x00000008){
DWORD
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if(Version >=0x0000000A)
DWORD
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{
DWORD
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  BYTE ShouldNotGetThickSnow //boolean
DWORD
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BYTE SnowPostShapeIsCircle //boolean
BYTE
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  FLOAT SnowThicknessPostScaleFactor
--insert TGI Block List
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  FLOAT SnowThicknessRailScaleFactor
</pre>
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  FLOAT SnowThicknessPostVerticalOffset
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  FLOAT SnowThicknessRailVerticalOffset
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  BYTE HasWall //boolean
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  }
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if(Version < 0x0000000A || HasWall)
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{
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  BYTE //RaiseFenceGeometryAboveWall (boolean)
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  DWORD // Wall TGI index
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}
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}
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--insert [[Sims 3:Key table|TGI Block List]]
 +
 
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{{TS3AdvancedModdingHeader}}

Latest revision as of 13:41, 17 November 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Catalog Fence - CFEN
TypeID:0x0418FE2A
Game Version:The Sims 3



[edit] Overview

Catalog resource used to define fences.


[edit] Format

DWORD Version
DWORD TGI_offset // see Sims 3:Key table
DWORD TGI_size   // see Sims 3:Key table
--if Version >= 0x7
	--insert Material List section for Object
--insert Common section
DWORD //Model VPXY index
DWORD //DiagonalModel VPXY TGI index
DWORD //PostModel VPXY TGI index
DWORD //PostTileSpacing
BYTE //CanWalkOver
if(Version >=0x00000008){
	if(Version >=0x0000000A)
	{
 		BYTE ShouldNotGetThickSnow //boolean
	 	BYTE SnowPostShapeIsCircle //boolean
 		FLOAT SnowThicknessPostScaleFactor
 		FLOAT SnowThicknessRailScaleFactor
 		FLOAT SnowThicknessPostVerticalOffset
 		FLOAT SnowThicknessRailVerticalOffset
  		BYTE HasWall //boolean
  	}
	if(Version < 0x0000000A || HasWall)
	{
 		BYTE //RaiseFenceGeometryAboveWall (boolean)
 		DWORD // Wall TGI index
	}
}

--insert TGI Block List
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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