Difference between revisions of "Sims 3:0xEA5118B0"

From SimsWiki
Jump to: navigation, search
(Blocks)
Line 14: Line 14:
  
 
  WORD Version
 
  WORD Version
  [[#Effect_Blocks|Effect Block Section]]
+
  [[#Effect_Sections|Effect Block Section]]
 
  [[#Materials|Material Section]]
 
  [[#Materials|Material Section]]
 
  [[#Effect_Compilations|Effect Compilation Section]]
 
  [[#Effect_Compilations|Effect Compilation Section]]
 
  [[#Effect_Handles|Effect Handle Section]]
 
  [[#Effect_Handles|Effect Handle Section]]
  
===Effect Blocks===
+
===Effect Sections===
 
====Format====
 
====Format====
 
  --Repeat until BlockType 0xFFFF
 
  --Repeat until BlockType 0xFFFF
 
  // Block List
 
  // Block List
 
  WORD BlockType
 
  WORD BlockType
  WORD BlockVersion
+
  WORD Version
  DWORD BlockCount
+
  DWORD Count
  --BlockCount times
+
  --repeat(Count)
 
  --Insert block data(depending on type)
 
  --Insert block data(depending on type)
  
Line 71: Line 71:
 
|-
 
|-
 
| 0x000D
 
| 0x000D
| [[#Distribution_Effect | Distribute Effect]]
+
| [[#Distribute_Effect | Distribute Effect]]
 
|-
 
|-
 
| 0x000E
 
| 0x000E
Line 358: Line 358:
 
  FLOAT
 
  FLOAT
 
  FLOAT
 
  FLOAT
  FLOAT
+
  FLOAT
 
+
 
  FLOAT //-1000000000.0
 
  FLOAT //-1000000000.0
 
  FLOAT // 0.0
 
  FLOAT // 0.0
Line 366: Line 365:
 
  QWORD //0xFFFFFFFFFFFFFFFF
 
  QWORD //0xFFFFFFFFFFFFFFFF
 
  QWORD //0xFFFFFFFFFFFFFFFF
 
  QWORD //0xFFFFFFFFFFFFFFFF
  QWORD //0xFFFFFFFFFFFFFFFF
+
  QWORD //0xFFFFFFFFFFFFFFFF  
+
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
Line 377: Line 375:
 
  DWORD Count
 
  DWORD Count
 
  FLOAT
 
  FLOAT
  BYTE
+
  BYTE  
+
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
Line 421: Line 418:
 
=====Format=====
 
=====Format=====
  
  BYTE[4]
+
  DWORD
 
  QWORD //I<sub>64</sub> of a [[Sims_3:0x00B2D882|DDS Resource]]
 
  QWORD //I<sub>64</sub> of a [[Sims_3:0x00B2D882|DDS Resource]]
  BYTE[6]
+
  BYTE
 +
FLOAT
 +
BYTE
 
  FLOAT
 
  FLOAT
 
  DWORD Count1
 
  DWORD Count1
Line 438: Line 437:
 
  DWORD Count5
 
  DWORD Count5
 
  FLOAT
 
  FLOAT
FLOAT
 
FLOAT
 
BYTE[4]
 
 
  FLOAT
 
  FLOAT
  BYTE[8]
+
  FLOAT
  BYTE[8] //FFFFFFFFFFFFFFFF
+
  FLOAT
  BYTE
+
FLOAT
 +
FLOAT //Little Endian
 +
FLOAT //Little Endian
 +
QWORD //0xFFFFFFFFFFFFFFFF
 +
  if(version >= 2)BYTE
  
====Effect Sequence====
+
====Sequence Effect====
 
=====Overivew=====
 
=====Overivew=====
 
Combines effect compilations so they play out sequentially
 
Combines effect compilations so they play out sequentially
Line 496: Line 496:
 
  DWORD Count4
 
  DWORD Count4
 
  FLOAT
 
  FLOAT
  BYTE[17]
+
  DWORD Count5
  DWORD
+
FLOAT
  BYTE
+
  DWORD Count6
 +
    FLOAT
 +
DWORD Count7
 +
    FLOAT
 +
QWORD
 +
  WORD
  
 
====Model Effect====
 
====Model Effect====
 
=====Format=====
 
=====Format=====
 
+
DWORD
  BYTE[12]
+
  QWORD
 
  FLOAT
 
  FLOAT
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
Line 509: Line 514:
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT
 
  FLOAT
  BYTE[4]
+
  DWORD Count
BYTE[8] //FFFFFFFFFFFFFFFF
+
FLOAT //Little Endian
 +
FLOAT //Little Endian
 +
DWORD Count
 +
--repeat(Count)
 +
    FLOAT
 +
DWORD
 +
DWORD
 +
BYTE
 +
BYTE
 +
QWORD //0xFFFFFFFFFFFFFFFF
 
  BYTE
 
  BYTE
  
 
====Screen Effect====
 
====Screen Effect====
 
=====Format=====
 
=====Format=====
 
+
  BYTE
  BYTE type
+
 
  DWORD
 
  DWORD
  DWORD Count1
+
  DWORD Count
  FLOAT //Little Endian
+
  FLOAT Red //Little Endian
  FLOAT //Little Endian
+
  FLOAT Green //Little Endian
  FLOAT //Little Endian
+
  FLOAT Blue //Little Endian
  DWORD Count2
+
  DWORD Count
 
  FLOAT
 
  FLOAT
 +
DWORD Count
 
  FLOAT
 
  FLOAT
FLOAT
+
FLOAT
  if(type == 0) BYTE[4] else BYTE[12]
+
  DWORD
BYTE[8]
+
DWORD
  BYTE[21]
+
DWORD
  BYTE[3]
+
QWORD
 +
DWORD Count
 +
    BYTE
 +
    BYTE
 +
    QWORD
 +
    DWORD Count
 +
        BYTE
 +
  DWORD Count
 +
    FLOAT
 +
    FLOAT
 +
  DWORD Count
 +
    DWORD
 +
DWORD Count
 +
    FLOAT //Little Endian
 +
    FLOAT //Little Endian
 +
DWORD Count
 +
    FLOAT //Little Endian
 +
    FLOAT //Little Endian
 +
DWORD Count
 +
    DWORD   
 
====Game Effect====
 
====Game Effect====
 
No examples to decode
 
No examples to decode
Line 536: Line 569:
 
No examples to decode
 
No examples to decode
  
====Distribution Effect====
+
====Distribute Effect====
 
=====Overview=====
 
=====Overview=====
 
Note: there is only one of these
 
Note: there is only one of these
Line 543: Line 576:
 
  DWORD
 
  DWORD
 
  ZSTRING
 
  ZSTRING
  BYTE[5]
+
DWORD
  FLOAT
+
  BYTE
  BYTE[2]
+
  FLOAT  
 +
  WORD
 
  FLOAT
 
  FLOAT
 +
FLOAT[12] Transform Matrix//Little Endian
 +
DWORD Count
 +
FLOAT
 +
DWORD
 +
DWORD Count
 +
FLOAT
 +
DWORD Count
 +
    FLOAT
 +
DWORD Count
 +
    FLOAT
 +
DWORD
 +
DWORD
 +
DWORD
 +
DWORD
 +
DWORD
 +
DWORD
 +
DWORD Count
 +
FLOAT Red //Little Endian
 +
FLOAT Green //Little Endian
 +
FLOAT Blue //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 +
DWORD Count
 +
    FLOAT
 +
DWORD
 +
DWORD Count
 +
    DWORD
 +
    QWORD
 +
    FLOAT
 +
    FLOAT
 +
    FLOAT
 +
    FLOAT
 +
    DWORD
 +
    ZSTRING
 +
    ZSTRING
 +
    DWORD Count
 +
          FLOAT //Little Endian 
 +
          FLOAT //Little Endian 
 +
          FLOAT //Little Endian         
 +
     
 +
QWORD //0xFFFFFFFFFFFFFFFF
 +
QWORD //0xFFFFFFFFFFFFFFFF
 +
QWORD //0xFFFFFFFFFFFFFFFF
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
 
  FLOAT //Little Endian
  FLOAT //Little Endian
+
  QWORD //0xFFFFFFFFFFFFFFFF
  FLOAT //Little Endian
+
  BYTE
  FLOAT //Little Endian
+
  BYTE flag
  FLOAT //Little Endian
+
  if(flag&0x80)DWORD
  BYTE[84]
+
  BYTE
  BYTE[24] //FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
+
  BYTE
  FLOAT //Little Endian
+
  WORD
  FLOAT //Little Endian
+
  DWORD
  BYTE[8] //FFFFFFFFFFFFFFFF
+
  QWORD //0xFFFFFFFFFFFFFFFF
  BYTE[14]
+
  BYTE
  BYTE[8] //FFFFFFFFFFFFFFFF
+
  DWORD
BYTE[5]
+
 
====Ribbon Effect====
 
====Ribbon Effect====
 
No examples to decode
 
No examples to decode
Line 638: Line 712:
 
This section combines multiple effects from the previous sections.  The same effects are often used more than once here but with different offsets and parameters.
 
This section combines multiple effects from the previous sections.  The same effects are often used more than once here but with different offsets and parameters.
 
====Format====
 
====Format====
  BYTE[4]
+
  WORD SectionType //0x0000
 +
WORD Version //0x0002
 
  DWORD EffectCount
 
  DWORD EffectCount
 
  --Repeat EffectCount
 
  --Repeat EffectCount
// Effect Block Table
+
    // Effect Block Table
DWORD
+
    DWORD
BYTE[8]
+
    DWORD
FLOAT
+
    DWORD
FLOAT
+
    FLOAT //Little Endian
BYTE[5]
+
    FLOAT //Little Endian
DWORD Count1
+
    DWORD
FLOAT[Count1] //LOD Ranges
+
    BYTE
BYTE[16]
+
    DWORD Count
DWORD BlockIndexCount
+
          FLOAT
--repeat BlockIndexCount
+
    FLOAT //Little Endian
BYTE BlockType
+
    FLOAT //Little Endian
BYTE[6]
+
    FLOAT //Little Endian
FLOAT
+
    DWORD
FLOAT[12] Transformation Matrix //Little Endian
+
    DWORD BlockIndexCount
BYTE MinLOD //index to LOD Ranges
+
    --repeat BlockIndexCount
BYTE MaxLOD //index to LOD Ranges
+
          BYTE BlockType
DWORD Count
+
          DWORD
--repeat Count
+
          WORD
FLOAT
+
          FLOAT
FLOAT
+
          FLOAT[12] Transformation Matrix //Little Endian
FLOAT
+
          BYTE
FLOAT[6] // always 1.0
+
          BYTE
BYTE[12]
+
          DWORD Count
FLOAT
+
          --repeat Count
DWORD BlockIndex
+
            FLOAT
BYTE
+
            FLOAT
BYTE
+
            FLOAT
 +
          FLOAT[6] // always 1.0
 +
          FLOAT
 +
          FLOAT
 +
          WORD
 +
          WORD
 +
          FLOAT
 +
          DWORD BlockIndex
 +
          if(version >=2)
 +
              BYTE
 +
              BYTE
  
 
===Effect Handles===
 
===Effect Handles===

Revision as of 21:22, 17 September 2010

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Effect Resource Tree - SWB
TypeID:0xEA5118B0
Game Version:The Sims 3



Contents

Overview

Defines special effects.

Format

All data is in Big Endian order unless otherwise noted(most floats). This spec is very primitive and needs work.

WORD	Version
Effect Block Section 		
Material Section 				
Effect Compilation Section
Effect Handle Section

Effect Sections

Format

--Repeat until BlockType 0xFFFF
	// Block List
	WORD	BlockType
	WORD	Version
	DWORD	Count
	--repeat(Count)
		--Insert block data(depending on type)

Blocks

BlockType
0x0001 Particle Effect
0x0002 Metaparticle Effect
0x0003 Decal Effect
0x0004 Effect Sequence
0x0005 Sound Effect
0x0006 Shake Effect
0x0007 Camera Effect
0x0008 Model Effect
0x0009 Screen Effect
0x000A Unused
0x000B Game Effect
0x000C Fast Particle Effect
0x000D Distribute Effect
0x000E Ribbon Effect

Particle Effect

Format
DWORD //Flags?
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT 

DWORD Count
	FLOAT //Angle?
FLOAT
WORD
FLOAT
//Scale Delta
DWORD Count 
	FLOAT 
FLOAT
DWORD Count
	FLOAT
FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT
DWORD Count
	FLOAT
FLOAT 
//Particle Color Delta
DWORD Count	
	FLOAT Red //Little Endian
 	FLOAT Green //Little Endian
	FLOAT Blue //Little Endian

FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian

//Resource reference block
QWORD //I64 of a an image(DDS), model(VPXY), or material(see Material Section below)
BYTE
BYTE flag
if((flag &0x80==0x80)) DWORD
BYTE
BYTE
WORD
FLOAT
QWORD //0xFFFFFFFFFFFFFFFF

BYTE
BYTE
BYTE
BYTE
BYTE
FLOAT
BYTE
BYTE
BYTE
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT 
FLOAT 
FLOAT 
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
BYTE[4] // 00FF00FF
DWORD Count
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
DWORD Count
	FLOAT
DWORD Count
	DWORD
	QWORD
	FLOAT
	FLOAT
	FLOAT
	FLOAT
	BYTE[4]
	ZSTRING
	ZSTRING
	DWORD Count
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT

FLOAT //-1000000000.0
FLOAT // 0.0
FLOAT //-10000.0 Little Endian
FLOAT // 10000.0 Little Endian 
QWORD //0xFFFFFFFFFFFFFFFF
QWORD //0xFFFFFFFFFFFFFFFF
QWORD //0xFFFFFFFFFFFFFFFF

FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count
 	FLOAT
BYTE
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
DWORD Count
	FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT

if(Version >= 2)
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
DWORD Count	
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian

if(Version >=3)BYTE
if(Version >=4)FLOAT

Metaparticle Effect

Overview

This type takes an existing effect and modifies it

Format
DWORD
DWORD
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT 
DWORD Count
	FLOAT
FLOAT
DWORD
DWORD Count
	FLOAT
FLOAT 
DWORD Count
	FLOAT 
DWORD Count
	FLOAT 
DWORD Count
	FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
DWORD Count
	FLOAT
FLOAT
ZSTRING Base Effect //See Effect Handles below
ZSTRING Death Effect //See Effect Handles below
BYTE
FLOAT //Little Endian 
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian

FLOAT
FLOAT
FLOAT

FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian

FLOAT
FLOAT
DWORD Count
	DWORD Count
		FLOAT
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
BYTE[4] //00FF00FF
DWORD Count
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
DWORD Count
	FLOAT
DWORD Count
	DWORD
	QWORD
	FLOAT
	FLOAT
	FLOAT
	FLOAT
	BYTE[4]
	ZSTRING
	ZSTRING
	DWORD Count
		FLOAT //Little Endian
		FLOAT //Little Endian
		FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT  
FLOAT //-1000000000.0
FLOAT // 0.0
FLOAT //-10000.0 Little Endian
FLOAT // 10000.0 Little Endian 
QWORD //0xFFFFFFFFFFFFFFFF
QWORD //0xFFFFFFFFFFFFFFFF
QWORD //0xFFFFFFFFFFFFFFFF 
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT
BYTE 
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT
BYTE

FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian

FLOAT
FLOAT
FLOAT

FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian

DWORD Count
	FLOAT
FLOAT
FLOAT
DWORD Count
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT //Little Endian
	FLOAT timecode
FLOAT

Decal Effect

Overview

This is mostly used for things like the build tool UI tools(i.e. the terrain tool circle).

Format
DWORD
QWORD //I64 of a DDS Resource
BYTE
FLOAT
BYTE
FLOAT
DWORD Count1
	FLOAT
DWORD Count2 
	FLOAT
DWORD Count3 
	FLOAT
//Color Deltas
DWORD Count4
	FLOAT Red //Little Endian
	FLOAT Green //Little Endian
	FLOAT Blue //Little Endian
DWORD Count5
	FLOAT
FLOAT
FLOAT
FLOAT
FLOAT
FLOAT //Little Endian
FLOAT //Little Endian
QWORD //0xFFFFFFFFFFFFFFFF
if(version >= 2)BYTE

Sequence Effect

Overivew

Combines effect compilations so they play out sequentially

Format
DWORD Count1 
	FLOAT //Little Endian
	FLOAT //Little Endian
	ZSTRING Effect Name //See Effect Handles below
DWORD


Sound Effect

Overview

Plays a sound

Format
DWORD
QWORD //I64 of an Audio Tuner
FLOAT
FLOAT
FLOAT

Shake Effect

Format
FLOAT
FLOAT
DWORD Count1
	FLOAT
DWORD Count2
	FLOAT
FLOAT
BYTE
FLOAT

Camera Effect

Format
DWORD
WORD
FLOAT
DWORD Count1
	FLOAT
DWORD Count2
	FLOAT
DWORD Count3
	FLOAT
DWORD Count4
	FLOAT
DWORD Count5
	FLOAT
DWORD Count6
    FLOAT
DWORD Count7
    FLOAT
QWORD
WORD

Model Effect

Format
DWORD
QWORD
FLOAT
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT
DWORD Count
	FLOAT //Little Endian
	FLOAT //Little Endian
	DWORD Count
	--repeat(Count)
	     FLOAT
	DWORD
	DWORD
	BYTE
	BYTE
QWORD //0xFFFFFFFFFFFFFFFF
BYTE

Screen Effect

Format
BYTE
DWORD
DWORD Count
	FLOAT Red //Little Endian
	FLOAT Green //Little Endian
	FLOAT Blue //Little Endian
DWORD Count
	FLOAT
DWORD Count
	FLOAT
FLOAT
DWORD
DWORD
DWORD
QWORD
DWORD Count
    BYTE
    BYTE
    QWORD
    DWORD Count
        BYTE
DWORD Count
    FLOAT
    FLOAT
DWORD Count
    DWORD
DWORD Count
    FLOAT //Little Endian
    FLOAT //Little Endian
DWORD Count
    FLOAT //Little Endian
    FLOAT //Little Endian
DWORD Count
    DWORD     

Game Effect

No examples to decode

FastParticle Effect

No examples to decode

Distribute Effect

Overview

Note: there is only one of these

Format
DWORD
DWORD
ZSTRING
DWORD
BYTE
FLOAT 
WORD
FLOAT
FLOAT[12] Transform Matrix//Little Endian 
DWORD Count
	FLOAT
DWORD
DWORD Count
	FLOAT
DWORD Count
    FLOAT
DWORD Count
    FLOAT
DWORD
DWORD
DWORD
DWORD
DWORD
DWORD
DWORD Count
	FLOAT Red //Little Endian
	FLOAT Green //Little Endian
	FLOAT Blue //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
FLOAT //Little Endian
DWORD Count
    FLOAT
DWORD
DWORD Count
    DWORD
    QWORD
    FLOAT 
    FLOAT
    FLOAT
    FLOAT
    DWORD
    ZSTRING
    ZSTRING
    DWORD Count
         FLOAT //Little Endian  
         FLOAT //Little Endian  
         FLOAT //Little Endian          	
      	
QWORD //0xFFFFFFFFFFFFFFFF
QWORD //0xFFFFFFFFFFFFFFFF
QWORD //0xFFFFFFFFFFFFFFFF
FLOAT //Little Endian
FLOAT //Little Endian
QWORD //0xFFFFFFFFFFFFFFFF
BYTE
BYTE flag
if(flag&0x80)DWORD
BYTE
BYTE
WORD
DWORD
QWORD //0xFFFFFFFFFFFFFFFF
BYTE
DWORD

Ribbon Effect

No examples to decode

Materials

Overview

References shaders from "Shaders_Win32.precomp", making them available to the particle effects in the previous section and overriding some parameters.

Format

BYTE[6]
DWORD
WORD
DWORD Count
	QWORD Shader Id?
	QWORD Effect Type
	DWORD Count1
		QWORD //Property ID
		BYTE dataType
		switch(dataType)
			case 06: QWORD // DDS Instance Id
			case 00: FLOAT // Little Endian

Effect Types

ID Name
0x8FAB3764 Fluid Effect
0x4968A478 Sim Censor

Properties

FNV32 Hashed property names from "Shaders_Win32.precomp"

ID Name
0x6CC0FD85 Diffuse Map
0x6E56548A Normal Map
0x8C27D8C9 Edge Darkening
0xC3C472A1 Refraction Distortion Scale
0x6A203374 Clip Alpha Opacity
0x556010DC Alpha Cutoff
0xF2FCAD8C Specular Scale
0xF43D2BDC Multiply Value
0x3965ECE0 Additive Value

Effect Compilations

Overview

This section combines multiple effects from the previous sections. The same effects are often used more than once here but with different offsets and parameters.

Format

WORD SectionType //0x0000
WORD Version //0x0002 		
DWORD EffectCount
--Repeat EffectCount
    // Effect Block Table
    DWORD
    DWORD
    DWORD
    FLOAT //Little Endian
    FLOAT //Little Endian
    DWORD
    BYTE
    DWORD Count
         FLOAT
    FLOAT //Little Endian
    FLOAT //Little Endian
    FLOAT //Little Endian
    DWORD
    DWORD BlockIndexCount
    --repeat BlockIndexCount
         BYTE BlockType
         DWORD
         WORD
         FLOAT
         FLOAT[12] Transformation Matrix //Little Endian
         BYTE
         BYTE
         DWORD Count
         --repeat Count
            FLOAT
            FLOAT
            FLOAT
         FLOAT[6] // always 1.0
         FLOAT
         FLOAT
         WORD
         WORD
         FLOAT
         DWORD BlockIndex
         if(version >=2)
             BYTE
             BYTE

Effect Handles

Overview

This is the root of an effect tree. Effects are called via scripts and clip events by the name provided in this section, which links to the other parts.

Format

--Repeat until index 0xFFFFFFFF
	DWORD CompilationIndex //see previous section
	ZSTRING EffectName
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox