Difference between revisions of "Sims 3:Key table"
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==Key Table and Resource References== | ==Key Table and Resource References== | ||
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of: | Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of: | ||
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Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | ||
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Revision as of 04:16, 13 June 2009
Key Table and Resource References
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of:
DWORD Resource type // T DWORD Resource group // G QWORD Instance // I
These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000.
Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the key table:
DWORD offset // from after reading offset DWORD length // 4 + entries * 16
At offset will be the list of resources.
DWORD count1 --repetition count1: {entry}
where {entry} is the resource reference as TGI, consuming 16 bytes.
Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not key tables per se.