Sims 3:RCOL

From SimsWiki
Revision as of 13:44, 2 June 2009 by Inge Jones (Talk | contribs)

Jump to: navigation, search

Contents

Overview

Format used by various resources in the Scenegraph.

Format

DWORD - Version
DWORD - DataType (changes between filetypes)
DWORD - 0
DWORD - Index1
DWORD - Index2

//Internal Chunks
-Repeat Index2 Count Times
QWORD - I64
DWORD - TID
DWORD - GID

//External Resources
-Repeat Index1 Count times 
QWORD - I64
DWORD - TID
DWORD - GID

-Repeat Index2 Count times
DWORD - Offset of the Chunk
DWORD - Size of the Chunk

Chunks

The Type ID will also be the first chunk after the header.

Resource Types

These are the possible resource types, they are named by their first chunk.

Type ID Name Description
0x015A1849 GEOM Body Geometry
0x01661233 MODL Object Model
0x01D10F34 MLOD Object Model LODs
0x01D0E75D MATD
0x02019972 MTST
0x021D7E8C TREE
0x033260E3 TkMk
0x02D5DF13 Jazz Animation Sequences
0x03B4C61D LITE
0x63A33EA7 ANIM
0x736884F1 VPXY Model Links
0xD3044521 RSLT Slot Definition
0xD382BF57 FTPT Model Footprint
0x0355E0A6 Slot Adjusts

Model Chunks

Possible chunks embedded in MODL and MLOD resources.

Type ID Name Description
0x01661233 MODL Object Geometry
0x01D10F34 MLOD Object Geometry LODs
0x01D0E723 VRTF Vertex Format
0x01D0E6FB VBUF Vertex Buffer
0x01D0E70F IBUF Index Buffer
0x01D0E76B SKIN
0x01D0E75D MATD
0x02019972 MTST
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox