Difference between revisions of "Sims 4:0x319E4F1D"

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==Format==
 
==Format==
 +
<pre>
 
DWORD version
 
DWORD version
DWORD unkown1
+
then commonblock...
 +
</pre>
 +
[[Sims 4:CatResCommonBlock]]
 +
<pre>
 +
then...
  
DWORD name_hash -> STBL guid
+
DWORD unk01
DWORD description_hash -> STBL guid
+
DWORD hash01
 +
DWORD hash02
 +
DWORD hash03
 +
DWORD unk02
 +
DWORD hash04
 +
DWORD hash05
  
 +
DWORD unkFlags01
 +
DWORD Category flags
 +
DWORD unkFlags03
 +
DWORD unkFlags04
 +
DWORD Placement flags
  
LONG Price
+
QWORD unkIID01
 +
BYTE unk03
 +
QWORD unkIID02
 +
BYTE unk04
  
QWORD unknown2
+
BYTE count
DWORD unknown3
+
 
+
BYTE CountCTProductStyle
+
 
For count
 
For count
QWORD IID
+
DWORD (RGBA or variation of it)
DWORD TID
+
DWORD GID
+
 
 
WORD unkknown4
+
BYTE unk05
 +
BYTE unk06
 +
BYTE unk07
 +
BYTE unk08
 +
BYTE unk09
  
DWORD unknown5
+
BYTE buildbuy=00/buymode=01  
For unknown5
+
WORD
+
+
DWORD Selling_Points
+
For selling_points
+
WORD commodity (selling point such as bladder or reliability, matching some enum somewhere I dare say)
+
DWORD value (possibly signed int, tho I haven't spotted negatives yet)
+
+
QWORD unkown6 (may be to do with locking to career level as it is non-zero in locked things)
+
 
+
WORD unknown7 (always 0xFFFF) in what I have looked at)
+
 
+
QWORD unknown8 (probably another IID)
+
 
+
DWORD unk9 (always 01 00 00 00 in written order)
+
DWORD unk10
+
DWORD unk11
+
DWORD unk12
+
DWORD unk13 (always 02 00 00 00 in written order)
+
DWORD unk14
+
DWORD unk15
+
 
+
DWORD unk16_flags flag field I think
+
DWORD Category flags
+
DWORD unk17_flags some other flags
+
DWORD unk18_flags maybe flags
+
DWORD Placement flags
+
 
+
QWORD unk19 probably IID
+
BYTE unk20
+
QWORD unk21 probably IID
+
BYTE unk27
+
 
+
BYTE colors count
+
For colors
+
DWORD (probably RGBA - alpha is definitely last as it's always FF in everything but glass)
+
+
BYTE unk22
+
BYTE unk23
+
BYTE unk24
+
BYTE unk25
+
BYTE unk26
+
  
BYTE buildbuy=00/buymode=01
+
if version == 19
 +
DWORD unk10
 +
DWORD unk11
 +
DWORD unk12
 +
DWORD unk13
 +
</pre>

Latest revision as of 20:08, 18 November 2014

[edit] Format

DWORD version
then commonblock...

Sims 4:CatResCommonBlock

then...

DWORD unk01
DWORD hash01
DWORD hash02
DWORD hash03
DWORD unk02
DWORD hash04
DWORD hash05

DWORD unkFlags01
DWORD Category flags
DWORD unkFlags03
DWORD unkFlags04
DWORD Placement flags

QWORD unkIID01
BYTE unk03
QWORD unkIID02
BYTE unk04

BYTE count
For count
	DWORD (RGBA or variation of it)
	
BYTE unk05
BYTE unk06
BYTE unk07
BYTE unk08
BYTE unk09

BYTE buildbuy=00/buymode=01 

if version == 19 
	DWORD unk10
	DWORD unk11
	DWORD unk12
	DWORD unk13
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