Difference between revisions of "Sims 4:0xC0DB5AE7"

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<pre>
 
<pre>
  WORD
+
  WORD Unk1
 
  DWORD  position of Entry Ref List
 
  DWORD  position of Entry Ref List
  
DWORD Count1
+
  WORD Count of Entry Refs
String of length Count1
+
  For Count
 
+
DWORD Count2
+
String of length Count2
+
 
+
QWORD IID of the "Object Tuning" xml
+
 
+
Repeat (Usually 5 times - no count field)
+
  DWORD = "04 00 00 00"
+
  QWORD IID
+
  DWORD TID
+
  DWORD GID
+
  (Typically of MODL, RIG, FTPT etc)
+
 
+
DWORD Count2
+
For Count2
+
  DWORD
+
 
+
DWORD Count of string
+
String
+
 
+
FLOAT Price
+
+
  WORD Count 3 of Entry Refs
+
  For Count3
+
 
   DWORD entry type
 
   DWORD entry type
 
   DWORD position in resource
 
   DWORD position in resource
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Entry Types
 
Entry Types
 
<pre>
 
<pre>
BE AE 72 21 // SHORT unk (probably to do with unlocking or emotions)
+
86 77 F0 E7 // STRING1 Name
94 83 D0 DC // FLOAT unk (probably to do with unlocking or emotions)
+
BC A4 0F 79 // STRING2 Object Tuning name
 +
9B 03 94 B9 // QWORD Object Tuning (xml) IID
 +
88 D8 DE CA // Resource reference of ICON entry (null ref usually)
 +
4F AE 06 E2 // Resource reference of _RIG entry
 +
F3 AF 85 8A // Resource reference of RSLT entry
 +
C6 AC 20 8D // Resource reference of MODL entry
 +
D8 7A 73 6C // Resource reference of FTPT entry
 +
FB 21 E4 E6 // DWORD counted list of Components
 +
5F A9 D5 EC // STRING3 MaterialVariant name
 
A4 FA F4 E4 // FLOAT price
 
A4 FA F4 E4 // FLOAT price
5F A9 D5 EC // STRING "set1 variant blah blah"
+
94 83 D0 DC // FLOAT EnvironmentScores
FB 21 E4 E6 // DWORD count of  list of unkn DWORDS
+
BE AE 72 21 // SHORT EnvironmentScoreEmotionTags
D8 7A 73 6C // FTPT entry
+
C6 AC 20 8D // MODL entry
+
F3 AF 85 8A // RSLT entry
+
4F AE 06 E2 // _RIG entry
+
88 D8 DE CA // TGI entry null ref usually
+
9B 03 94 B9 // QWORD Object Tuning (xml) IID
+
BC A4 0F 79 // DWORD Description Guid
+
86 77 F0 E7 // DWORD Name Guid
+
  
 +
EA BE 36 72 // FLOAT PositiveEnvironmentScore
 +
12 75 FC 44 // FLOAT NegativeEnvironmentScore
 +
A0 F8 33 42 // uint32 ThumbnailGeometryState
 +
1C 7A E6 AE // Boolean IsBaby
 +
C0 1B 8E AC // byte Unknown1
 +
E6 12 37 EC // Boolean Unknown2
 +
BC F4 F7 52 // ulong Unknown3
 +
90 6A 93 F3 // byte array Unknown4
  
  
 +
Resource reference format
 +
  DWORD = "04 00 00 00"
 +
  QWORD IID
 +
  DWORD TID
 +
  DWORD GID
  
 
</pre>
 
</pre>

Latest revision as of 00:35, 18 August 2015

 WORD Unk1
 DWORD  position of Entry Ref List

 WORD Count of Entry Refs
 For Count
   DWORD entry type
   DWORD position in resource

Entry Types

86 77 F0 E7 // STRING1 Name
BC A4 0F 79 // STRING2 Object Tuning name
9B 03 94 B9 // QWORD Object Tuning (xml) IID
88 D8 DE CA // Resource reference of ICON entry (null ref usually)
4F AE 06 E2 // Resource reference of _RIG entry
F3 AF 85 8A // Resource reference of RSLT entry
C6 AC 20 8D // Resource reference of MODL entry
D8 7A 73 6C // Resource reference of FTPT entry
FB 21 E4 E6 // DWORD counted list of Components
5F A9 D5 EC // STRING3 MaterialVariant name
A4 FA F4 E4 // FLOAT price
94 83 D0 DC // FLOAT EnvironmentScores
BE AE 72 21 // SHORT EnvironmentScoreEmotionTags

EA BE 36 72 // FLOAT PositiveEnvironmentScore
12 75 FC 44 // FLOAT NegativeEnvironmentScore
A0 F8 33 42 // uint32 ThumbnailGeometryState
1C 7A E6 AE // Boolean IsBaby
C0 1B 8E AC // byte Unknown1
E6 12 37 EC // Boolean Unknown2
BC F4 F7 52 // ulong Unknown3
90 6A 93 F3 // byte array Unknown4


Resource reference format
   DWORD = "04 00 00 00"
   QWORD IID
   DWORD TID
   DWORD GID

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