Difference between revisions of "Sims 4:0xDB43E069"

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(Format)
 
Line 7: Line 7:
 
  DWORD ?        // 16, 640, 960 observed
 
  DWORD ?        // 16, 640, 960 observed
 
  DWORD ?        // 16, 640, 880 observed
 
  DWORD ?        // 16, 640, 880 observed
  DWORD MapFlags // 0x2078, 0x1078, 0x2038 observed
+
  DWORD Flags    // 0x2078, 0x1078, 0x2038 observed
 
  BYTE UNK      // 9, 0 observed (usually 9)
 
  BYTE UNK      // 9, 0 observed (usually 9)
 
  BYTE idx      // 0 or 1, depending on the order in which this is referenced by the 0x9D1AB874 file
 
  BYTE idx      // 0 or 1, depending on the order in which this is referenced by the 0x9D1AB874 file
Line 17: Line 17:
 
  DWORD Size    // Size in bytes of the data
 
  DWORD Size    // Size in bytes of the data
 
  BYTE[Size] Data
 
  BYTE[Size] Data
 +
REP ?
 +
    WORD Size
 +
    BYTE[Size] Data

Latest revision as of 04:57, 4 August 2014

After DWORD Version just read byte values to the end of the file. Given the typical values I wouldn't be surprised if these bytes were literally meant as numerical values rather than something encrypted.

I don't see resource refs in here.

[edit] Format

DWORD Version  // 5
DWORD ?        // 16, 640, 960 observed
DWORD ?        // 16, 640, 880 observed
DWORD Flags    // 0x2078, 0x1078, 0x2038 observed
BYTE UNK       // 9, 0 observed (usually 9)
BYTE idx       // 0 or 1, depending on the order in which this is referenced by the 0x9D1AB874 file
DWORD type?    // 7, 0x13F for files with no data at the end; 0, 1, 12, 0x5C, 0x65, 0x7B, 0x86, 0xBB,  observed otherwise
DWORD UNK
DWORD UNK
DWORD UNK
BYTE UNK       // 0, 1, 2 observed
DWORD Size     // Size in bytes of the data
BYTE[Size] Data
REP ?
   WORD Size
   BYTE[Size] Data
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