Difference between revisions of "TS3PR/ScriptCore"

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==Namespaces==
 
==Namespaces==
  
If you're looking for documentation that makes the scriptCore functions actually function, please refer to [[TS3PR/TS3PR/SimIFace || SimIFace]] Instead.
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If you're looking for documentation that makes the scriptCore functions actually function, please refer to [[TS3PR/TS3PR/SimIFace | SimIFace]] Instead.
  
*[[TS3PR/ScriptCore/ScriptCore|ScriptCore]] - Contains all the functions that can be found inside [[TS3PR/Sims3Common || Sims3Common ]] and imports them as a usable C# functions. This merely contains a bridge from a C++ dll to be able to be called in a C# script.
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*[[TS3PR/ScriptCore/ScriptCore|ScriptCore]] - Contains all the functions that can be found inside [[TS3PR/Sims3Common | Sims3Common ]] and imports them as a usable C# functions. This merely contains a bridge from a C++ dll to be able to be called in a C# script.
 
*[[TS3PR/ScriptCore/ScriptCore.Utility|ScriptCore.Utility]] - Contains only one class called 'ChunkedList', a List class that probably is more of a helper class to look through the Resources found in a package and figuring the bytes of it to make it readable? (More clarification here would be lovely! - Lyralei)
 
*[[TS3PR/ScriptCore/ScriptCore.Utility|ScriptCore.Utility]] - Contains only one class called 'ChunkedList', a List class that probably is more of a helper class to look through the Resources found in a package and figuring the bytes of it to make it readable? (More clarification here would be lovely! - Lyralei)

Revision as of 04:10, 26 January 2021

This Page is currently simply a stub, if you have information to contribute on any of these classes, please create the page and add info about it to this page.

Please ensure you give separate headings for classes, enums, interfaces and other object types

Namespaces

If you're looking for documentation that makes the scriptCore functions actually function, please refer to SimIFace Instead.

  • ScriptCore - Contains all the functions that can be found inside Sims3Common and imports them as a usable C# functions. This merely contains a bridge from a C++ dll to be able to be called in a C# script.
  • ScriptCore.Utility - Contains only one class called 'ChunkedList', a List class that probably is more of a helper class to look through the Resources found in a package and figuring the bytes of it to make it readable? (More clarification here would be lovely! - Lyralei)
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