Difference between revisions of "TS3PR/SimIFace/Sims3"

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(Completed the list, everything has it's values now and the corresponding hexdecimal)
(Splitting the enums into their own pages.)
 
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Contains all the helper enums for figuring out which Resource type or group is considered by what groupId the pack is or what it is. These groups and types can be seen in S3PE as well, where on the top we see 'name', 'Type', 'Group', 'Instance'. See additional information below each Enum to figure out how to find these groups/types back in s3pe.
 
Contains all the helper enums for figuring out which Resource type or group is considered by what groupId the pack is or what it is. These groups and types can be seen in S3PE as well, where on the top we see 'name', 'Type', 'Group', 'Instance'. See additional information below each Enum to figure out how to find these groups/types back in s3pe.
  
Example:
+
'''Please ensure you give separate headings for classes, enums, interfaces and other object types'''
  
 
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==Enums==
==Enum: ProductFlag_CS==
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*[[/ProductFlag_CS/]] - Enum flag for figuring out what GroupID is considered for what pack.  
 
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*[[/ProductID_CS/]] - Enum that would eventually connect the ProductFlag_CS groupIDs to the correct ProductId (think EP_01, rather than 0x01) so that it can be used later inside the ResourceUtils class
This enum seems to figure out which GroupID fits with what pack, and should only be used if you want to make your own resource types (not recommended).  
+
*[[/ResourceTypes/]] - Enum that contains all the TypeIDs and what those IDs stand for and for what. (Types can be considered as the types you see in S3PE like: GEOM or OBJD, etc)
 
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'''Used primarily by:'''
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Sims3.SimIFace.ResourceUtils
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Sims3.SimIFace.SocialFeatures.Accounts
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<pre>
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[ComVisible(false)]
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public enum ProductFlag_CS : uint
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{
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kProductFlag_Basegame = 1u, // S3PE displays this as 0x00000000 however. But most VPYX resources and xml resources do use 0x00000001 as 'basegame'
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kProductFlag_EP01 = 2u,
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kProductFlag_SP01 = 4u,
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kProductFlag_EP02 = 8u,
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kProductFlag_SP02 = 0x10,
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kProductFlag_EP03 = 0x20,
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kProductFlag_SP03 = 0x40,
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kProductFlag_EP04 = 0x80,
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kProductFlag_SP04 = 0x100,
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kProductFlag_EP05 = 0x200,
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kProductFlag_SP05 = 0x400,
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kProductFlag_EP06 = 0x800,
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kProductFlag_SP06 = 0x1000,
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kProductFlag_SP07 = 0x2000,
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kProductFlag_EP07 = 0x4000,
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kProductFlag_EP08 = 0x8000,
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kProductFlag_SP08 = 0x10000,
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kProductFlag_EP09 = 0x20000,
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kProductFlag_EP10 = 0x40000,
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kProductFlag_SP09 = 0x80000,
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kProductFlag_EP11 = 0x100000,
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kProductFlag_All_SPs = 603476u
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}
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</pre>
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'''USAGE:'''
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Most of these are converted properly. However, in order to read 'kProductFlag_EP01 = 2u,' we can easily convert it to a proper hex notation. The Group inside S3PE has the following format: 0x00000000. This means 2u will become: 0x00000002
+
 
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Another example of this:
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kProductFlag_SP08 = 0x10000, as a groupId inside S3PE will be: 0x00010000
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This is also the reason why we can easily make 'pack required' objects base game compatible, by just changing the groupId to 0x00000000 ;)
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+
 
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==Enum: ProductID_CS==
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A helper Enum that flags the productId with the correct ProductFlag_CS, eventually. This can especially be seen happening inside the Sims3.SimIFace.ResourceUtils.ProductID_CS FlagToProductID(ProductFlag_CS flag) function.
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'''Used primarily by:'''
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Sims3.SimIFace.ResourceUtils
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<pre>
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[ComVisible(false)]
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public enum ProductID_CS : uint
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{
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kProductID_Invalid,
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kProductID_BaseGame,
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kProductID_EP01,
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kProductID_SP01,
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kProductID_EP02,
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kProductID_SP02,
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kProductID_EP03,
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kProductID_SP03,
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kProductID_EP04,
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kProductID_SP04,
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kProductID_EP05,
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kProductID_SP05,
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kProductID_EP06,
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kProductID_SP06,
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kProductID_SP07,
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kProductID_EP07,
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kProductID_EP08,
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kProductID_SP08,
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kProductID_EP09,
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kProductID_EP10,
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kProductID_SP09,
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kProductID_EP11,
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kNumProductID
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}
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</pre>
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+
 
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==Enum: ResourceTypes==
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Are all the Types of resources we can find within the game, but inside a helper enum. The resource types are decimals that need to be converted to hex for you to figure out what the proper type is in S3PE.
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'''Used primarily by:'''
+
 
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Sims3.SimIFace.ResourceUtils
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<pre>
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[ComVisible(false)]
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public enum ResourceTypes : uint
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{
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kAnimatedTextureResourceID = 1671642791u, //0x63A33EA7
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kAssemblyManifestID = 140796009u, //0x08646069
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kAviVideoResourceID = 187479104u, //0x0B2CB440
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kBlendGeometryResourceID = 108833297u, //0x067CAA11
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kBlendUnitResourceID = 3039776853u, //0xB52F5055
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kBodyBlendResourceID = 103580164u, //0x062C8204
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kBoneDeltaPoseResourceID = 55959718u, //0x0355E0A6
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kCASColorInfoResourceID = 103965168u, //0x063261F0
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kCASMaterialResourceID = 15415682u, //0x00EB3982
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kCASPartDataResourceID = 55242443u, //0x034AEECB
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kCASPartResourceID = 46981753u, //0x02CCE279
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kCatalogObjectResourceID = 329217425u, //0x139F7591
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kChecksumResourceID = 2192848260u, //0x82B43584
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kClipResourceID = 1797309683u, //0x6B20C4F3
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kCoatSetResourceID = 3735196956u, //0xDEA2951C
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kColorInfoResourceID = 103817841u, //0x6302271
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kComplatePresetResourceID = 72016144u, //0x044AE110
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kCompositorCacheEntryID = 64504770u, //0x03D843C2
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kCompositorCacheMRUID = 81276304u, //0x04D82D90
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kCompoundBlendResourceID = 85848797u, //0x051DF2DD
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kCTProductExportResourceID = 100201945u, //0x05F8F5D9
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kCTProductObjectResourceId = 832458525u, //0x319E4F1D
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kDataClassResourceID = 47638553u, //0x02D6E819
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kDBCacheIndex = 1987244229u, //0x7672F0C5
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kDreamsAndPromisesTreeResourceID = 100969434u, //0x0604ABDA
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kDynamicChallengeResourceId = 206550257u, //0x0C4FB4F1
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kEffectsObjectResourceID = 765562755u, //0x2DA18F83
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kExpressionBlendResourceID = 168000986u, //0x0A037DDA
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kFacialBlendResourceID = 56144010u, //0x0358B08A
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kFootprintResourceID = 3548561239u, //0xD382BF57
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kFurBlendResourceID = 2480425025u, //0x93D84841
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kGeometryResourceID = 22681673u, //0x015A1849
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kHairColorInfoResourceID = 103965146u, //0x063261DA
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kHairToneResourceID = 55925672u, //0x03555BA8
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kHouseholdExportResourceID = 188367198u, //0x0B3A415E
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kIniResourceID = 529034925u, //0x1F886EAD
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kInGameAdTextureResourceID = 2415624438u, //0x8FFB80F6
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kInteractionTuningResourceID = 62078431u, //0x03B33DDF
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kInventoryExportResourceID = 203281819u, //0x0C1DD59B
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kInventoryResourceID = 3034411371u, //0xB4DD716B
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kKeyNameMapResourceID = 23462796u, //0x0166038C
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kLevelResourceBinID = 1486262296u, //0x58969018
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kLevelResourceXmlID = 1482613520u, //0x585EE310
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kLightingDataResourceID = 62178845u, //0x03B4C61D
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kLightSetResourceBinID = 1342185768u, //0x50002128
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kLightSetResourceXmlID = 1343759936u, //0x50182640
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kLotExportResourceID = 1131408972u, //0x436FEE4C
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kMakeupColorInfoResourceID = 979742505u, //0x3A65AF29
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kMaterialDefResourceID = 30467933u, //0x01D0E75D
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kMaterialSetResourceID = 27185975u, //0x019ED337
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kModelResourceID = 23466547u, //0x01661233
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kModularObjectResourceId = 3482995406u, //0xCF9A4ACE
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kNameGuidMapResourceID = 4087579504u, //0xF3A38370
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kObjectColorInfoResourceID = 103965203u, //0x06326213
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kObjectResourceID = 47985727u, //0x02DC343F
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kObjectSlotResourceID = 3540272417u, //0xD3044521
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kPackageManifestResourceID = 1944665835u, //0x73E93EEB
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kPassportChallengeResourceId = 206550265u, //0x0C4FB4F9
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kPatternResourceID = 3571055589u, //0xD4D9FBE5
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kPhysicsResourceID = 3583541280u, //0xD5988020
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kPrototypeResourceID = 47637849u, //0x02D6E559
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kProductIDResourceID = 359101189u, //0x15677305
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kRecordType_WorldFileNotPackaged = 74956138u, //0x0477BD6A
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kRecordType_DownloadedResourceList = 117730105u, //0x07046B39
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kResourceLookupTableResourceID = 204973493u, //0x0C37A5B5
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kRigResourceID = 2393838558u, //0x8EAF13DE
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kRigResourceFallbackID = 203705141u, //0x0C244B35
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kSignatureResourceID = 2495992138u, //0x94C5D14A
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kSignedAssemblyID = 121612807u, //0x073FAA07
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kSimBinOutfitResourceID = 83169331u, //0x04F51033
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kSimExportResourceID = 83396964u, //0x04F88964
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kSimOutfitResourceID = 39769844u, //0x025ED6F4
+
kSims3BundleResourceID = 137167721u, //0x082D0369
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kSkinControllerResourceID = 11431015u, //0x00AE6C67
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kSkinTonePresetResourceID = 1919433749u, //0x72683C15
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kSkinToneResourceID = 55867754u, //0x0354796A
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kSpeciesDefinitionResourceID = 156595936u, //0x095576E0
+
kSpeedTreeDataResourceID = 35487372u, //0x021D7E8C
+
kSpeedTreeResourceID = 11883242u, //0x00B552EA
+
kSSLCertificateResourceID = 147361542u, //0x08C88F06
+
kStateMachineResourceID = 47570707u, //0x02D5DF13
+
kStringTableID = 570775514u, //0x220557DA
+
kTextResourceID = 3694651748u, //0xDC37E964
+
kTextureCompositorResourceID = 54137909u,
+
kTextureFabricResourceID = 54635721u, //0x033A1435
+
kTextureResourceID = 11720834u, //0x00B2D882
+
kThumbnailValidationResourceID = 851980437u, //0x32C83095
+
kThumbnailExpirationResourceID = 380729964u, //0x16B17A6C
+
kTrackMaskResourceID = 53633251u, //0x033260E3
+
kTriggerMapResourceID = 2465693650u, //0x92F77FD2
+
kTrueTypeFontResourceID = 103718624u, //0x062E9EE0
+
kTuningOverrideResourceID = 439484877u, //0x1A3201CD
+
kUIImageJPEGResourceID = 796721154u, //0x2F7D0002
+
kUIImagePNGResourceID = 796721156u, //0x2F7D0004
+
kUIImageTGAResourceID = 796721158u, //0x2F7D0006
+
kUIImageCustomThumbnailResourceID = 779470692u, //0x2E75C764
+
kUILayoutResourceID = 39622070u, //0x025C95B6
+
kUITextureUVMap = 796721160u, //0x2F7D0008
+
kUrlImageResourceID = 3692018064u, //0xDC0FB990
+
kUserPresetListResourceID = 93434287u, //0x0591B1AF
+
kVideoResourceID = 2982943478u, //0xB1CC1AF6
+
kVisualProxyResourceID = 1936229617u, //0x736884F1
+
kWorldMetadataDetailsResourceID = 107542056u, //0x0668F628
+
kWorldMetadataHashResourceID = 899890729u, //0x35A33E29
+
kWorldMetadataImagePathResourceID = 107542073u, //0x0668F639
+
kWorldMetadataImageResourceID = 107542069u, //0x0668F635
+
kWorldMetadataNameResourceID = 3653044489u, //0xD9BD0909
+
kWorldMetadataNameHashResourceID = 36402540u, //0x022B756C
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kWorldMetadataNumLotsResourceID = 107542064u, //0x0668F630
+
kWorldMetadataResourceID = 694837848u, //0x296A6258
+
kWorldExportResourceID = 112992146u, //0x06BC1F92
+
kWorldMetaDataResourceID = 114182148u, //0x06CE4804
+
kWorldPackageIdResourceID = 4127849824u, //0xF609FD60
+
kXMLResourceID = 53690476u, //0x0333406C
+
kWorldTexturesResourceID = 142361223u, //0x087C4287
+
kStoreBuffResourceID = 3711050663u, //0xDD3223A7
+
kStoreSkillsResourceID = 2832567269u, //0xA8D58BE5
+
kStoreTraitsResourceID = 3843051616u, /0xE5105060
+
KStoreDnPPrimtiveXMLResourceID = 3162301119u, //0xBC7CE2BF
+
kStoreSetObjectsResourceID = 3843051617u, //0xE5105061
+
kStoreInsectsButterfliesResourceID = 3843051623u, //0xE5105067
+
kStoreInsectsBeetlesResourceID = 3843051619u, //0xE5105063
+
kStoreInsectsGlowBugResourceID = 209652431u, //0x0C7F0ACF
+
kStoreInsectsSpawnersResourceID = 3843051620u, //0xE5105064
+
kStoreIngredientsResourceID = 3843051622u, //0xE5105066
+
kStoreRecipesResourceID = 3843051623u, //0xE5105067
+
kStorePlantsResourceID = 3843051624u, //0xE5105068
+
kStoreTextBlob = 1287087065u, //0x4CB763D9
+
kStoreSuperBundleInfo = 1719767350u //0x66819136
+
}
+
</pre>
+
 
+
'''USAGE:'''
+
 
+
To convert the Uint (decimal) to a hex version of it for us to search in s3pe with eventually (or to check ;)), you'll need to do as follow:
+
 
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*1. Open your calculator and set it to 'programmer' mode.  
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*2. Click the 'Decimal' option
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*3. Paste the resource Decimal you want to convert (In my case, I'll go with kXMLResourceID = 53690476u, so, I'll convert '53690476' from decimal to hex)
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*4. This comes back as 333406C, which needs to be seen as 0x333406C really.
+
 
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Now, if we use the search option inside S3PE (which is, tick the Filter active checky box and the 'ResourceType' check box, then dump the hex version in the resource type box and click 'set'), then we see it returns as an XML resource! :)
+
 
+
'''NOTE''': If your decimal > hexadecimal has 6 or 7 numbers, just put a 0 at the beginning. TS3 always has 8 digits as a type. So to fix this, do the following:
+
15415682(decimal) is EB3982 in hex. because it needs to be 8, we'll need to add 2 0's: 0x00EB3982
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(In the case if it's 7 digits, we only want to add 1 0 at the beginning ;), whereas in this example we want 2 since it was only 6 digits)
+
 
+
This page can also be your friend when it comes to double checking: [[Sims 3:PackedFileTypes|Files by type code]]
+

Latest revision as of 11:34, 1 February 2021

Contains all the helper enums for figuring out which Resource type or group is considered by what groupId the pack is or what it is. These groups and types can be seen in S3PE as well, where on the top we see 'name', 'Type', 'Group', 'Instance'. See additional information below each Enum to figure out how to find these groups/types back in s3pe.

Please ensure you give separate headings for classes, enums, interfaces and other object types

[edit] Enums

  • ProductFlag_CS - Enum flag for figuring out what GroupID is considered for what pack.
  • ProductID_CS - Enum that would eventually connect the ProductFlag_CS groupIDs to the correct ProductId (think EP_01, rather than 0x01) so that it can be used later inside the ResourceUtils class
  • ResourceTypes - Enum that contains all the TypeIDs and what those IDs stand for and for what. (Types can be considered as the types you see in S3PE like: GEOM or OBJD, etc)
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