Difference between revisions of "TS3PR/Sims3GameplayObjects"

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(Add overview of Sims3GameplayObjects)
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This Page is currently simply a stub, if you have information to contribute on any of these classes, please create the page and add info about it to this page.  
 
This Page is currently simply a stub, if you have information to contribute on any of these classes, please create the page and add info about it to this page.  
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Sims3GameplayObjects contains coding to control the functionality of in-game objects, such as decor items, computers, treadmills, etc, much of which extends upon base-level implementations in [[TS3PR/Sims3GameplaySystems|Sims3GameplaySystems]].
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The library also contains implementations of almost all interactions present in-game.
  
 
'''Please ensure you give separate headings for classes, enums, interfaces and other object types'''
 
'''Please ensure you give separate headings for classes, enums, interfaces and other object types'''

Revision as of 18:45, 26 January 2021

This Page is currently simply a stub, if you have information to contribute on any of these classes, please create the page and add info about it to this page.

Sims3GameplayObjects contains coding to control the functionality of in-game objects, such as decor items, computers, treadmills, etc, much of which extends upon base-level implementations in Sims3GameplaySystems.

The library also contains implementations of almost all interactions present in-game.

Please ensure you give separate headings for classes, enums, interfaces and other object types

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