TXMT/Parameters/AlphabeticallySequencedList

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< TXMT‎ | Parameters
Revision as of 06:14, 14 April 2007 by Niol (Talk | contribs)

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Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

Alphabetically Sequenced List

[under construction/ work in progress/ still underdevelopped] much more to come!


  • alphaRefValue
  • appInDebugMode
  • baseColor
  • blendStrength
  • blurFactor
  • bumpMapping
  • bumpMultiplier
  • caustics
  • causticsBaseStrength
  • causticsEnabled
  • causticsStrength
  • colorScalar
  • cubeMapEnabled (?)
  • cutoutPass
  • deprecatedstdMatInvDiffuseCoeffMultiplier
  • finalAlphaScale
  • flagSkinnedObjects
  • floorCausticsPass
  • floorGridAlpha
  • floorHighlightIntensity
  • floorHighlightOn
  • floorLayer
  • floorMaterialScaleU
  • floorMaterialScaleV
  • floorRenderStyle
  • forceHighQualitySkinning
  • gridLayer
  • lightMapAvailable
  • mirrorReflectionsEnabled
  • modifiyEachFrameHintFlag
  • previewLayer
  • poolLayerColour
  • reflectionMapFlag
  • reflectivity
  • reflectStrength
  • refractionWeights
  • stdMatAlphaBlendMode
  • stdMatAlphaMultiplier
  • stdMatAlphaRefValue
  • stdMatAlphaTestEnabled
  • stdMatCutoutTextureAddressingU
  • stdMatCutoutTextureAddressingV
  • stdMatCutoutTextureAddressingW
  • stdMatCutoutTextureName
  • stdMatCutoutTextureParam
  • stdMatEnvCubeMode
  • stdMatEnvCubeBlurFactor
  • stdMatEnvCubeCoef
  • stdMatEnvCubeLockedToCamera
  • stdMatEnvCubeTextureName
  • stdMatEnvCubeTextureParam
  • stdMatLayer
  • stdMatLightingEnabled
  • stdMatMinLightRangeHint
  • stdMatMorphState
  • stdMatReduceBoneWeights
  • stdMatShadowColor
  • stdMatShapeColorIndex
  • stdMatSpecMaskTextureAddressingU
  • stdMatSpecMaskTextureAddressingV
  • stdMatSpecMaskTextureAddressingW
  • stdMatSpecMaskTextureEnabled
  • stdMatSpecMaskTextureName
  • stdMatSpecMaskTextureParam
  • stdMatSpecPower

[some predefined in stdMat and lighting modes shaders]

  • stdMatTextureCoordTfAnimTransStartY (Unknown usages)
  • stdMatUntexturedDiffAlpha
  • steamLayer1Rotation
  • steamLayer1RotationSpeed
  • steamLayer2RotationSpeed
  • steamLayer2RotationX
  • steamLayer2RotationY
  • tsCausticsPass
  • tsNoShadow
  • useFixedFunctionPath
  • useSWVertexShaderPath
  • updateEachFrameFlag
  • vs2LoopsFunctional
  • waterSpeed
  • WmTransparency
  • WmXSpeed
  • wmXRepeat
  • wmXWaveHeight
  • wmYSpeed
  • wmYRepeat
  • wmYWaveHeight
  • wmReflectionTexture
  • wmRefractionEnabled
  • wmRefractionTexture
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