Difference between revisions of "TXMT/Parameters/stdMatSpecCoef"
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< TXMT | Parameters
(→Common Notes) |
(→Common Notes) |
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* Specular Highlights RGB (syntax: R,G,B) | * Specular Highlights RGB (syntax: R,G,B) | ||
* By altering the RGB values in decimals, the colours of the specular filter or the specular map texture will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture. | * By altering the RGB values in decimals, the colours of the specular filter or the specular map texture will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture. | ||
− | * enabled/activated when stdMatSpecPower > 0 | + | * enabled/activated when [http://www.sims2wiki.info/TXMT/Parameters/stdMatSpecPower stdMatSpecPower] > 0; disabled when [http://www.sims2wiki.info/TXMT/Parameters/stdMatSpecPower stdMatSpecPower] = 0 |
==Common Default Value(s)== | ==Common Default Value(s)== | ||
0,0,0 | 0,0,0 |
Revision as of 15:11, 15 May 2007
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Contents |
(MATD/txmt) property parameter: standard material: stdMatSpecCoef
Parameter Type
[v3] 3 variables/3 reals
Known designed values:
0 =< n =< ... (infinity)
Common Notes
- for Specular Highlights; Specular vs. Diffuse Reflection
- Specular Highlights RGB (syntax: R,G,B)
- By altering the RGB values in decimals, the colours of the specular filter or the specular map texture will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture.
- enabled/activated when stdMatSpecPower > 0; disabled when stdMatSpecPower = 0
Common Default Value(s)
0,0,0