Difference between revisions of "TXMT/Parameters/stdMatTextureCoordTfAnimTransStart"

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* 0.0 =< r =< 1.0 / ... (infinity),0.0 =< r =< 1.0 / ... (infinity)
 
* 0.0 =< r =< 1.0 / ... (infinity),0.0 =< r =< 1.0 / ... (infinity)
 
: It depends on how users decide which point to start the transform-translation animation out of the base texture along the u and v axises.  Note, this type of animation is similar to the bouncing-loop animation of Simposer and Simposer2, and this is the beginning "pose".
 
: It depends on how users decide which point to start the transform-translation animation out of the base texture along the u and v axises.  Note, this type of animation is similar to the bouncing-loop animation of Simposer and Simposer2, and this is the beginning "pose".
 +
: Although the value can be larger than 1, the effect of 0.1 = that of 1. = that of 11.1, for "1" means 1X in terms of the mapping distance and the repeating tiles will be the same.
  
  
 
==Common Notes==
 
==Common Notes==
  
* Origin of translation, rotation and scaling for when 'transform' texture coordinate animation is enabled.
+
* Translation start UV coords (Origin of translation, rotation and scaling) for when 'transform' texture coordinate animation is enabled.
 +
* Use it to control from which point of the mapped tile to start the translation animation; No other known values
  
  
 
==Common Default Value(s)==
 
==Common Default Value(s)==
 
* 0.5, 0.5
 
* 0.5, 0.5

Latest revision as of 01:54, 12 February 2007

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Contents

[edit] (MATD/txmt) property parameter: standard material: stdMatTextureCoordTfAnimTransStart

[edit] Parameter Type

[v2] 2 variables / 2 reals


[edit] TXMT/MATD Parameter Group


[edit] Known designed values:

  • 0.0 =< r =< 1.0 / ... (infinity),0.0 =< r =< 1.0 / ... (infinity)
It depends on how users decide which point to start the transform-translation animation out of the base texture along the u and v axises. Note, this type of animation is similar to the bouncing-loop animation of Simposer and Simposer2, and this is the beginning "pose".
Although the value can be larger than 1, the effect of 0.1 = that of 1. = that of 11.1, for "1" means 1X in terms of the mapping distance and the repeating tiles will be the same.


[edit] Common Notes

  • Translation start UV coords (Origin of translation, rotation and scaling) for when 'transform' texture coordinate animation is enabled.
  • Use it to control from which point of the mapped tile to start the translation animation; No other known values


[edit] Common Default Value(s)

  • 0.5, 0.5
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