Difference between revisions of "TXMT/Parameters/stdMatTextureCoordTfAnimTransStart"
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< TXMT | Parameters
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* 0.0 =< r =< 1.0 / ... (infinity),0.0 =< r =< 1.0 / ... (infinity) | * 0.0 =< r =< 1.0 / ... (infinity),0.0 =< r =< 1.0 / ... (infinity) | ||
: It depends on how users decide which point to start the transform-translation animation out of the base texture along the u and v axises. Note, this type of animation is similar to the bouncing-loop animation of Simposer and Simposer2, and this is the beginning "pose". | : It depends on how users decide which point to start the transform-translation animation out of the base texture along the u and v axises. Note, this type of animation is similar to the bouncing-loop animation of Simposer and Simposer2, and this is the beginning "pose". | ||
+ | : Although the value can be larger than 1, the effect of 0.1 = that of 1. = that of 11.1, for "1" means 1X in terms of the mapping distance and the repeating tiles will be the same. | ||
==Common Notes== | ==Common Notes== | ||
− | * Origin of translation, rotation and scaling for when 'transform' texture coordinate animation is enabled. | + | * Translation start UV coords (Origin of translation, rotation and scaling) for when 'transform' texture coordinate animation is enabled. |
+ | * Use it to control from which point of the mapped tile to start the translation animation; No other known values | ||
==Common Default Value(s)== | ==Common Default Value(s)== | ||
* 0.5, 0.5 | * 0.5, 0.5 |
Latest revision as of 01:54, 12 February 2007
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Contents |
[edit] (MATD/txmt) property parameter: standard material: stdMatTextureCoordTfAnimTransStart
[edit] Parameter Type
[v2] 2 variables / 2 reals
[edit] TXMT/MATD Parameter Group
[edit] Known designed values:
- 0.0 =< r =< 1.0 / ... (infinity),0.0 =< r =< 1.0 / ... (infinity)
- It depends on how users decide which point to start the transform-translation animation out of the base texture along the u and v axises. Note, this type of animation is similar to the bouncing-loop animation of Simposer and Simposer2, and this is the beginning "pose".
- Although the value can be larger than 1, the effect of 0.1 = that of 1. = that of 11.1, for "1" means 1X in terms of the mapping distance and the repeating tiles will be the same.
[edit] Common Notes
- Translation start UV coords (Origin of translation, rotation and scaling) for when 'transform' texture coordinate animation is enabled.
- Use it to control from which point of the mapped tile to start the translation animation; No other known values
[edit] Common Default Value(s)
- 0.5, 0.5