Difference between revisions of "Talk:ShaderMirror"

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This thread is for the mirror shader comparisons between different versions based on the base game and EPs.
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This thread is for the Mirror shader comparisons between different versions based on the base game and EPs.
Please keep this thread and only edit for new EP version(s) or better instructions.  Preview-check before save.
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Please keep this thread and only edit for the latest version based on EP.  Preview-check before save.
  
 
How to use?
 
How to use?
Now, all versions have their labels in the history tab for easy sorting.
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The version was first saved from TS2 the base game one up to the Seasons one, and the versions are listed as summaries.
Just choose the desired versions at the "history" tab for comparison.
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Just choose the desired versions at the "history" tab after loading the "article" tab page for comparison. (coz there are histories for both the article and talk.)
Individual version can be found from the "date" links in the history page.
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EP0 =/= EP1 =/= EP2 == EP3 =/= EP4 == EP5
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Individual version can be found from the summaries in the history page.
  
Note: For some reasons, the mirror layer 6 was set to 16 in EP4-Pets but then reverted back to 6 in EP5-SS. (sorry, this false due to the following cause :apologies:)
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EP0 =/= EP1 =/= EP2 == EP3 =/= EP4 == EP5 =/= EP6 == EP7 == EP8 == MG
  
Sorry: I guess the first copy of SS is "corrupted" or "incompetent" coz it doesn't match another SS copy or the trend of changes in matshad!
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"==" means identical/equivalent; "=/=" means not identical/equivalent
 +
"EP0" means the base game TS2 version, and the rests are self-explanatory.
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 +
EP0 VS EP1:
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1. viewerRenderType struct upadte
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2. + mirrorColor
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EP1 VS EP2/3:
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1. + DetermineHardwareSupport()
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2. + if ($useSWVertexShaderPath)
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3. + if (not varExists(isContentViewer))
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 +
EP2/3 VS EP4/5:
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layer 6 <--> layer 16
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EP4/5 VS EP6:
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+ BlankMirrorMaterial for kRenderTypePoolReflection & kRenderTypeOceanReflection
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Teko's transparent variant is based on the version EP0TS2 by adding alpha-blending.
 +
 
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[http://www.sims2wiki.info/index.php?title=ShaderMirror&action=history click here], and choose the two versions of the same shader for comparisons or shader comprehension.
  
 
Thanks.
 
Thanks.
 
[[User:Niol|niol]] 03:12, 5 March 2007 (CST)
 
[[User:Niol|niol]] 03:12, 5 March 2007 (CST)

Latest revision as of 02:38, 14 June 2009

This thread is for the Mirror shader comparisons between different versions based on the base game and EPs. Please keep this thread and only edit for the latest version based on EP. Preview-check before save.

How to use? The version was first saved from TS2 the base game one up to the Seasons one, and the versions are listed as summaries. Just choose the desired versions at the "history" tab after loading the "article" tab page for comparison. (coz there are histories for both the article and talk.)

Individual version can be found from the summaries in the history page.

EP0 =/= EP1 =/= EP2 == EP3 =/= EP4 == EP5 =/= EP6 == EP7 == EP8 == MG

"==" means identical/equivalent; "=/=" means not identical/equivalent "EP0" means the base game TS2 version, and the rests are self-explanatory.

EP0 VS EP1: 1. viewerRenderType struct upadte 2. + mirrorColor

EP1 VS EP2/3: 1. + DetermineHardwareSupport() 2. + if ($useSWVertexShaderPath) 3. + if (not varExists(isContentViewer))

EP2/3 VS EP4/5: layer 6 <--> layer 16

EP4/5 VS EP6: + BlankMirrorMaterial for kRenderTypePoolReflection & kRenderTypeOceanReflection

Teko's transparent variant is based on the version EP0TS2 by adding alpha-blending.

click here, and choose the two versions of the same shader for comparisons or shader comprehension.

Thanks. niol 03:12, 5 March 2007 (CST)

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